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You Gotta Gib a Little to Get a Little is a Multiplayer level in Q2. This level has nearly the same geometry as Life and Death, though with a couple of doorways changed around. Placement of Ammo and Weapons is entirely different from the aforementioned level. Room #15, Room #16, and Room #17 are segmented from the rest of the level, meaning players that spawn there cannot access the rest of the map without dying.

Spawn Locations

  • Middle of Room #11.
  • Middle of Room #9.
  • Middle of Room #14.
  • Middle of Room #12.
  • Middle of Room #17.
  • Middle of Room #15.
  • Middle of Room #6.
  • Middle of Room #3.
  • Middle of Room #2.
  • Middle of Room #1: This room is used as an origin point. The corridor outside this room is Corridor #1. Corridor #2 is to the left at the end of Corridor #1. The Rooms are numbered from left to right, meaning that Room #2 is to the left of Room #1 while Room #2 is to the right. The room at the end of the corridor is Room #6 however, due to Room #4 and Room #5 existing at the end of Corridor #2, with Room #5 being accessible by going through Room #4. To the right of the end of Corridor #1 is Room #7. From the doorway of Corridor #1, Corridor #3 is to the far right and leads to Room #8. To the left of the aforementioned doorway are two doorways, the one on the left leads to Corridor #4 while the one on the right leads to Room #12. Room #9, Room #10, and Room #11 are progressively connected to one another and can be found off the left side of Corridor #4 if heading from Room #7. The count then continues from the other doorway, with Room #12, Room #13, and Room #14 being progressively connected. Room #14 is also connected to Corridor #4 at the opposite end from Room #7. Room #15, Room #16, and Room #17 are three interconnected rooms that are segmented from the rest of the map.

Important Item Locations

Weapons

Powerups

Room-By-Room Summarization

You_Gotta_Gib_a_Little_to_Get_a_Little

You Gotta Gib a Little to Get a Little

Room #1

Room #4

Room #6

Room #7

  • Thunderbolt beside the two doorways leading to Room #12 and Corridor #4.

Corridor #4

Room #10

Room #16

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