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Welcome to BIGMAC is a Single Player and Multiplayer level in the Aftershock Toolbox.

Walkthrough

Head down the corridor and collect the Shells, then turn around and head back up the corridor. Turn left and go through the doorway to collect the Nailgun, then turn right. Head up the staircase while collecting the 2 Shells, then turn right to enter a large room. Kill the Enforcer to your left and the Enforcer straight ahead. Ignore the corridor to the right and instead head down the corridor to your left. Kill the Ogre, Enforcer and Grunt. Kill the Grunt on the ledge above you at the end, then return to the large room and turn left. Blow up the Radioactive Container beside the window to your left, then head to the window and turn left. Kill the Scrag and Enforcer in the room. Turn right and head up the room to kill the 2 Grunts, 2 Enforcers, and Ogre. Return the way you came while blowing up the 3 Radioactive Containers beside each window. Turn right beside the second window to kill the Fiend, then proceed forward to the third window. Turn right to kill the Ogre, then turn left and head to the far end of the room. Turn right at the last window and hop over it to enter the room. In the lower right corner of the room is a Door leading back to the large room. In the upper right corner is a corridor, ignore this for the time being and instead head to the Door in the upper left corner. Turn left and go through the Door, then kill the Enforcer inside. Turn left and proceed forward to collect the Yellow Armor, then proceed to the corridor you previously ignored. Blow up the 2 Radioactive Containers in the corridor straight ahead, then turn left to reach an intersection. Proceed forward to a Door, then turn left to open the Door' and enter the room. Kill the Grunt and Enforcer inside, then collect the Super Nailgun. Return to the intersection and turn left, then proceed forward to collect the Shells. Turn right to collect the Shells from the alcove, then return to the corridor and look down it once more. Kill the Grunt at the far end, then move forward to the next doorway while collecting the Shells. Turn right to kill the Enforcer in the small room, then turn left and continue up the corridor. Turn right and go through the Door to collect the Shells, then return to the corridor and head to the end to reach a three-way intersection. Turn left and head up the corridor, then turn left to open a Door. Kill the Fiend inside, then look down the corridor once more and blow up the Radioactive Container at the far end. Head down the corridor, then turn right and go through the Door. Kill the Grunt on the structure to the left and collect the Shells in the upper left corner of the room, then return to the corridor and head to the far end. Open the Door and move forward to collect the Shells. Turn left, then kill the Enforcer and head down the corridor to collect the Grenade Launcher. Return to the three-way intersection, then turn left and go through the Door. Proceed forward to the main section of the room while killing the Grunt and Knight, then turn left to kill the Grunt.

Proceed forward, then turn left into a doorway. Kill the Enforcer inside, then collect the 25 Health. Return to the main section of the room and turn left, then proceed forward to a more open portion. Collect the Shells to your right, then head forward through the Door while ignoring the nearby Teleporter. Kill the Grunt inside, then return to the previous room and head down the open area to your left to go through a window. Collect the Nailgun to the left. Behind you is the raised platform near the start, straight ahead is the pad where the Teleporter would have taken you. Blow up a Radioactive Container beside a second Teleporter that leads to the same area, then proceed forward to collect the Rockets and Cells. Proceed back up the corridor, ignoring the Door to your left, and instead turning left to go through the doorway further ahead. Collect the Rocket Launcher on the raised platform to your left, then head down the corridor to your right. Turn right at the end to collect the Rockets, then turn right to kill the Grunt in the alcove. Ignore the Door behind you for the time being and instead turn left, then head down the corridor before turning left into another doorway. Kill the Enforcer inside, then turn around to collect the Shells from the alcove. Go through the Door you previously ignored to kill the Knight, then go through the doorway straight ahead to return to the corridor near the three-way intersection. Ignore the Door straight ahead and instead turn left, then head up the corridor to the next doorway. Turn left into the doorway to kill the Ogre and collect the 25 Health, then return to the corridor. Turn left and head down the corridor, then turn left and go through the Door to collect the 25 Health. Return to the corridor and continue down it to reach another three-way intersection, turn left and head down it to kill the Grunt and Knight. Collect the Cells in the room, then turn around. The Door in the lower right corner is the one you previously ignored near the Teleporters, so instead go through the Door to your left. Kill the Knight inside, then turn left to collect the Shells. Return to the three-way intersection and blow up the 3 Radioactive Containers straight ahead. Head to the next doorway, then turn left to collect the 25 Health. Return to the corridor, then continue forward while hugging the left wall to open a Movable Wall. Turn left into the newly revealed area, then proceed forward to collect the 2 Red Armors. Return to the corridor and turn left, then continue forward to an intersection. Turn left to kill the Enforcer down the corridor, then turn right and continue forward. Turn left into the next doorway to kill the Enforcer and collect the 25 Health, then return to the corridor and turn left. Head to the end of the corridor, then turn left and open the Door to enter another room. Kill the 2 Enforcers inside while collecting the Gold Key. Return to the intersection, then turn left and open the Door to collect the 25 Health. This room is the furthest window room from the start, return to the corridor and continue down it. Head to the next doorway, then turn left and go inside to collect the Super Nailgun from the window room where you killed the Fiend. Return to the corridor and pass by the Door on your left, which leads to the window room with the Ogre, which is otherwise empty. Ignore the Door on your left and instead proceed forward, then turn left to kill the Grunt and collect the Shells. Return to the corridor, to the left is the first intersection after you jumped through the window. Go through the Door straight ahead to collect the Pentagram of Protection.

Turn right and go through the Door. To your right is the Door in the previous corridor you ignored, so instead turn left. Head into the middle of the room, then turn right to kill the 2 Grunts and 2 Knights. To the left is the Door on the Teleporter side you previously ignored. Continue forward to collect the Shells and Silver Key, then make your way back to the intersection with the corridor you previously ignored. Turn left and head down the staircase to collect the Quad Damage. As you do this, a Movable Wall will lower in the previous room, though it doesn't function properly and thus never fully lowers to allow access to the alcove. Kill the Shambler, Ogre, 3 Grunts, and 3 Enforcers in the room. Collect the two 25 Health straight ahead, then turn left and pass the structures. Turn left to blow up the Radioactive Container, then head down the section while collecting the Pentagram of Protection and Cells. Turn left at the end and hop over the stairs to reach the opposite side of the room while blowing up the Radioactive Container. Turn left, then head down the room while collecting the 25 Health and Thunderbolt. To your right is an Elevator leading to a Door leading back to the corridor near the start running parallel to the windows.

Enemies

Welcome_to_BIGMAC

Welcome to BIGMAC

Type Count Notes
Easy Normal Hard/Nightmare
Grunt 16 (18) 16 (18) 16 (18) 2 Grunts in broken Movable Wall alcove that never properly lowers.
Knight 6 6 6
Enforcer 21 21 21
Scrag 1 1 1
Ogre 5 5 5
Fiend 2 2 2
Shambler 1 1 1
Total 52 (54) 52 (54) 52 (54)

Glitches

  • A Movable Wall lowers when the player heads down the staircase to the Quad Damage, but it never entirely opens up and thus the area is inaccessible to the player. This small alcove contains 2 Grunts.

Deathmatch

Spawn Locations

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