|“||Safe enough unless you stay under so long you start to drown. Come up for air periodically to prevent this.||”|
Water in Quake is a Fluid that can be blue or brown, it is harmless when the player walks across or swims in it unlike Slime and Lava. However, it can become a hazard as well if the player remains underneath it for too long. Thus the player must either come up for air frequently or acquire a Biosuit, the latter option will allow the player to stay underwater longer.
Almost all Weapons can be fired freely underwater, except for the Thunderbolt, which discharges and kills the player in an explosion unless he has a Pentagram of Protection. Water may contain Rotfish, an aquatic Enemy that may only be found under the Water. For decoration there are bubbles in the Water at times.
Moving underwater will move the player in the z-axis according to facing. There are also buttons for swimming up and down. Swimming up as soon as you hit the water will protect you from fall damage.
It is not recommended to press the jump key to swim up because it moves the player at a slower rate than the swim up/down keys. The player can alternatively move through the Water at a normal rate by using mouselook and aiming in the direction they wish to swim before moving forward.
- "Player" sucks it down
- "Player" sleeps with the fishes
|Water ambient sounds|
|Contact with Water|
|Ranger leaving the Water|
|Bosses||Chthon · Shub-Niggurath|
|Barriers and Hazards||Button · Door · Electric Pylon · Falling Spike · Guillotine · Lava · Laser Trap · Movable Wall · Nail Trap · Radioactive Container · Slime · Spiked Sphere · Teleporter · Unholy Altar · Water · Wind Tunnel|
|Level Exits||Arch · Exit Gate · Rune Gate · Slipgate|
|Powerups||15 Health · 25 Health · 100 Health · Armor(Green)(Yellow)(Red) · Biosuit · Key · Pentagram of Protection · Quad Damage · Ring of Shadows · Rune|
|Weapons||Axe · Shotgun · Double-Barrelled Shotgun · Nailgun · Super Nailgun · Grenade Launcher · Rocket Launcher · Thunderbolt|
|Ammo||Shells · Nails · Rockets · Cells|
|Source ports||GLQuake · GLQuakeWorld · QuakeWorld · VQuake · WinQuake|
|Other||Crate · Dopefish|