To produce the perfect infantry, Moscow's GRU deployed Cybernetics, Genetics and even Cloning. The result: tireless operatives impervous to panic or pain, with "managable" psycopathy. But their senses were dulled-especially sight.
The project turned to a cryptic american scientist and double agent. Just 3 of 20 subjects returned, each with a grafted mask, inexplicably normal vision, and the ability to see through matter.
Attempts to reverse-engineer the mask were fatal and revealed only a layer of putrefied blood within the mask. Disposal of the casualties remains unconfirmed.
ACTIVE: Visor's is given the ability "Piercing Sight" which allows him to see opponents through walls. This is good if you want to enhance your awareness, hunt singular targets, and prepare to attack enemies through doorways and corners, especially with the railgun, rocket launcher, and super shotgun.
PASSIVE: Visor is given overbounce: similar to a bug in Quake 3 where falling a height would make you bounce back. However, unlike Quake 3, the bounce is much smaller and the direction can be altered.