Each Rune represents one distinct facet of magic. The Rune of Earth Magic holds the basic foundation of all arcane power and is found in The Doomed Dimension. The Rune of Black Magic, twisted and treacherous, reveals the darker side of magic and is found in the aptly named Realm of Black Magic. The Rune of Hell magic burns with raw energy and keeps some of the most horrid secrets of the magical arts and is found in The Netherworld. Finally, the Rune of Elder magic, hidden in The Elder World, holds power beyond good and evil, too great for a simple mortal to comprehend.
Shub-Niggurath originally desired the Runes to kill all life forms on the planet Earth so she could let her offspring live there, but Ranger foiled her plans. When combined together, they would blast open the gateway to Shub-Niggurath's Pit to turn the tables on Shub-Niggurath, which Ranger successfully managed to do by tearing apart the horrid Hell mother from the inside out.
There is a glitch in Quake where the player can lose one of his/her Runes. For example, if the player has done Episodes One to Three, and is in the middle of Episode Four, he/she may notice that one of the Runes collected thus far disappear. This will result in the respected Episode being open and the path to Shub-Niggurath's Pit will not be open.
This can be very annoying but there is a way to get around this via the impulse 11 cheat. Typing in Impulse 11 into the console during an episode will give back 1 Rune. To receive more, you will have to leave the console and then re-enter it before typing in Impulse 11 again.
Whilst this is clearly cheating, if it is to repair damages done by this glitch, and saves the player from replaying an entire episode again, it is acceptable. Please note that this must be done before finishing the last episode, so make sure all Runes are lit up in the bottom corner before exiting the last portal before entering Shub-Niggurath's Pit.
- You got the rune!
- The Rune was originally called the "Sigil".