In Quake, a Rottweiler is a blood-soaked possessed dog that can bite somebody for medium damage. They also can jump short distances for slightly more damage. They are often found alongside Grunts. The Rottweiler is exclusive to idBase levels.
The Rottweiler is one of the weakest enemies in the game, having the same amount of health as a Rotfish.
The Rottweiler can cause minor to moderate amounts of damage, especially when leaping towards the player. The Rottweiler is basically a glass cannon, a term used to define opponents that can quickly cause severe injury to a player while being unable to endure injury themselves.
Being entirely reliant on melee attacks, the Rottweiler is relatively easy to avoid. As long as the player keeps their distance from this opponent, they should find little difficulty in defeating it.
The Rottweiler can still injure a player, even if both are on opposite sides of a wall, when using its bite attack. Oftentimes, the Rottweiler can be tempted to continue biting after the player has hidden behind the wall, resulting in the player taking damage even though an obstacle exists between him and the Monster.
It is advised to keep a decent amount of distance between the player and the Rottweiler. The Rottweiler can jump short distances to reach the player while performing an attack, so it is advised to keep a bit of space to prevent the Rottweiler from reaching your location.
The Rottweiler can sometimes be knocked back if enough damage is caused in a single shot. Due to the speed at which the Rottweiler can recover, there is usually little reason to be concerned about causing knockback to a Rottweiler.
A Rottweiler can move at a moderate speed. Unless the player is Bunny Hopping, it is unlikely that the player will gain a great deal of distance from a Rottweiler if trying to run from his opponent. The Rottweiler's speed also means that it can quickly close the distance to be able to jump or bite at the player, though the Rottweiler may still be avoided by backing up when one is charging towards the player.
In larger groups, a Rottweiler might actually become an easier opponent to fight as long as the player keeps his distance. Even though a Rottweiler cannot Infight among another of its kind, it is still rather easy for Rottweilers to unintentionally cause damage to one another when jumping. Being a melee opponent, Rottweilers can become a hindrance in a larger group if allowed to reach biting range as the player will be inhibited in the directions he can move.
In a mixed group, the Rottweiler should be killed first due to its low health and moderate damage. It does not take long to kill a Rottweiler, meaning the number of opponents can quickly decrease.
The Rottweiler can provoke Infighting if its jump attack is intersected, though this should not normally be attempted due to the proximity that the player would need to be to his opponents. Ranged opponents firing towards the player in a mixed group with a Rottweiler will often hit the melee opponent instead of the player if on level terrain, meaning that the Rottweiler is easy to be provoked into an Infight. Due to the relative ease at which they can be eliminated, the Rottweiler can serve only as a distraction at best. As the Rottweiler is extremely easy to be provoked, this means that it is likely that Infighting will occur without any intervention from the player, meaning a great number of the Rottweilers that the player encounters will often be provoked before it can reach the player's location.
The Axe can kill a Rottweiler in two hits, with the first strike often causing knockback. It is not recommended to use this weapon however as the Rottweiler will often be able to perform its jump attack before the player can reach it.
The Shotgun is a great weapon for killing a Rottweiler. As the range of this weapon is greater than that of a Double-Barrelled Shotgun, this means that it is more effective from a longer range and that a Rottweiler can be easily killed before it can get in close proximity to the player.
The Double-Barrelled Shotgun can be extremely useful for dispatching a Rottweiler as one can be killed in a single shot. Note that a Double-Barrelled Shotgun does not excel at greater ranges, meaning that it is best to use this weapon if the Rottweiler has managed to get in close proximity to the player.
The Nailgun is often not needed for this opponent. However, it can be useful in larger or mixed groups to quickly eliminate a Rottweiler before it can reach the player.
The Super Nailgun is excessive if the player has a regular Nailgun, meaning that the player should not use this weapon against a Rottweiler under normal circumstances as it can be a waste of Nails.
The Grenade Launcher and Rocket Launcher are extremely excessive and highly inadvisable choices to use when fighting a Rottweiler. Furthermore, it is likely that the player will endure a decent amount of Splash Damage as the Rottweiler can quickly reach close distance upon sight of the player.
The Thunderbolt is extremely excessive when facing a Rottweiler due to the rarity of Cells and the ease at which they can be killed with other weaponry.