For multiplayer strategies, see Rocket Launcher (Q3)
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In Quake IV, the Rocket Launcher quickly fires rockets at a target. These rockets generate Splash Damage, which can hurt enemies not directly hit by the rocket.
The Rocket Launcher is first obtained in the Strogg Medical Facilities.
The rocket launcher differs from the GDF Rocket Launcher from Enemy Territory: Quake Wars, where the rocket launcher has the ability to 'lock on' to a flying or ground vehicle. the Strogg version fires some sort of Strocket (a rocket powered by stroyent similar to the stroybombs fired from an Icarus).
Near the end of the Waste Disposal Facility, the Rocket Launcher will be upgraded to fire homing missiles and will be given a magazine of 3. However, the Rocket Launcher automatically reloads whenever a rocket is fired, so you don't have to reload it manually, before the upgrade, the weapon has no magazine but reload speed is almost the same as it uses the magazine. You can fire multiple rockets quickly because it is the quickest reloading weapon in Quake 4 excluding Blaster and Lightning Gun.
To use the homing missiles, hold down the alt-fire key and target an enemy. This will create a green laser dot which all rockets currently in flight will home in on. Note that once homing is activated, the rockets' speed will decrease somewhat. You can even keep track on your target using the homing laser while the rocket is in flight, which will be useful against fast and small targets.
- The Rocket Launcher is very versatile weapon, capable of destroying groups of weak enemies with few shots, and taking out strong enemies, such as Light Tanks. For small enemies, such as Tactical Strogg, aim near their feet for maximum damage. The Rocket Launcher is ineffective against agile or small enemies, such as Sentries, so don't waste your ammo on them.
- Unfortunately, Rockets are somewhat rare throughout the game, so don't depend on the Rocket Launcher for everything. Try to strike a balance between using it and the Grenade Launcher so that you won't run out of ammo for both weapons. Try to make sure that you have ammo for at least one, because there will be a time that you'll need an explosive weapon for whatever reason.
- Try to use the homing ability to save ammunition.
- The rockets are pretty slow, the homing ability is only useful against close and medium targets, since you don't want to guide them for too long, unless your enemy is large, like most bosses.
- This weapon can hurt its users too if they are fighting in close range, Grenade Launcher is a better choice in theses situations.
- This weapon is highly effective against Boss enemies.
- In the iD Tech 4 engine (aka the Doom 3 engine), enemies either take direct damage or splash damage, not both. So an enemy hit by a rocket will not take additional splash damage on top of the direct damage from the projectile hit.
- In Multiplayer, the rocket launcher will not have reloading animation, homing ability is canceled as well.
- Despite the Rocket Launcher is found near the fallen Marines, no friendly NPCs in the game uses it. The Iron Maidens use them though.
|Enemies||Berserker · Convoy · Gladiator · Grunt · Light Guard · Machine Gun Guard · Shotgun Guard) · Gunner · Harvester · Hornet · Iron Maiden · Repair Bot · Scientist · Sentry · Tactical Strogg · Tank (Light)(Heavy) · Teleport Dropper · Turret · Zombie|
|Bosses||Stream Protector · Voss · Network Guardian · Makron · Nexus|
|Weapons||Blaster · Dark Matter Gun · Gauntlet · Grenade Launcher · Hyperblaster · Lightning Gun · Machine Gun · Nailgun · Napalm Launcher · Railgun · Rocket Launcher · Shotgun|
|Powerups||Armor Shard · Small Armor/Light Armor · Large Armor/Heavy Armor · Haste · Megahealth · Quad Damage · Regeneration · Stimpack|