Ranger from Quake and Quake III Arena is a Champion in Quake Champions. He is the starting Champion for new players.

He looks very similar to his previous appearances, some have noted that he is wearing Wrack's armor in this version. His face is different he doesn't always grin like his previous appearances.

He can also talk as seen in the character trailer.

Bio Edit

Two decades ago, a lone marine stepped through the slipgate and into nightmare. He cut through countless horrors to find four eldritch runes, then laid waste to the abomination known as Shub-Niggurath.

Trapped in those realms ever since, he has survived using the power of the Dire Orb seized from within the hot gore of the All-Mother.

Time and delirium have eroded his resolve and even his name, but a worn family photograph tucked away in his armor serves as a scrap of hope and sanity.

Statistics Edit

Start Max
Health (QC)
100 100
Armor (QC)
25 75
Speed (QC)
320 600

Abilities Edit

Active: Ranger's active ability is the "Dire Orb" which allows him to teleport to the orb's location, which can be used to Telefrag opponents. The projectile deals 100 damage to anybody is passes through, and can be used as a mine, as if not used, it detonates for 50 damage.

Ranger dire orb

Passive (Son of a Gun): Ranger takes 20% less self damage from any weapon.

Trivia Edit

  • Ranger's active ability is a homage to how he killed Quake's final boss, Shub-Niggurath by using the Spiked Sphere to telefrag the All-Mother.
  • In his unlockable bio he mentions a mad scientist as the inventor of slipgates.

Videos Edit

Quake Champions – Ranger Champion Trailer00:55

Quake Champions – Ranger Champion Trailer

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