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Quake Quadrilogy

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The Quake Quadrilogy started on June 22, 1996, with Quake, the first of a quadrilogy that finished with Quake 4.

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QuakeEdit

Quake was the next major game to be released by id Software after the success of Doom. The first release was on June 22, 1996. On February 24, 1996 the multiplayer demo, Qtest, was released. On modern computers Quake may have trouble working, if so see the article about Quake on XP. Quake was revolutionary for its realistic lighting and shadows, however that also lead to the colors of the game being very limited. It was also revolutionary for the console, multiplayer with more than four people (if config is edited), multiplayer on the internet instead of LAN, a fully polygonal enviroment, and Machinima or animated fims of a game. With new physics in multiplayer, this also lead to new Skills. This game popularized those features, as well as mouselook.

Quake IIEdit

Quake II was released on December 9, 1997, developed by id Software and distributed by Activision. Quake 2 isn't the sequel to Quake, it merely uses its name due to Id's difficulties in acquiring the trademark for an alternative title.

Quake III ArenaEdit

Quake III Arena is a multiplayer-focused first-person shooter released on December 2, 1999. It differs from the other games in the Quake series (not counting Quake Live) in that it sacrifices a single-player mode to focus on multiplayer. Its single player segment is almost identical to multiplayer fights, although other players are replaced by bots.

Quake 4Edit

Quake 4 is the fourth installment of id Software's Quake series, published in October of 2005 for PC, Xbox 360 and Mac. It continues the storyline depicted in Quake 2.

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