Quake 2
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- "Shortly after landing on an alien surface, you learn that hundreds of your men have been reduced to just a few. Now you must fight your way through heavily fortified military installations, lower the city's defenses and shut down the enemy's war machine. Only then will the fate of humanity be known."
- — id Software overview[1]
Quake II was released on December 9, 1997, developed by id Software and distributed by Activision. Quake II isn't the sequel to Quake, it merely uses its name due to Id's difficulties in acquiring the trademark for an alternative title.
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The Story
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Click Here to see the full story of Quake II.
Plot
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Quake II takes place in a futuristic sci-fi environment. During the single player campaign, you take the role of a Marine called Bitterman, taking part in the "Operation Alien Overlord", attempting to save Earth from the Strogg invasion by counter-attacking their planet: Stroggos. During the first attack on Stroggos, the Big Gun strikes down most of the Marine pods with a powerful EMP blast. This causes most of the pods to crash land (many miles from their target landing zones). Most of the Marines are captured or killed but Bitterman is one of the lucky few to survive. He finds himself many miles from the Big Gun in a Strogg Base on the outskirts of the City.
Operation Alien Overlord has 4 key objectives that Bitterman must complete over the course of the game.
- I) Establish a Communication Uplink
- II) Destroy the planetary defense system
- III) Disable the interplanetary gateway
- IV) Assassinate the Makron commander.
The player will complete other smaller objectives in between these four main objectives (such as destroying the Security Grid to gain access to the Big Gun). These objectives are spread over 10 Units. Bitterman starts off by establishing the communication uplink to allow him self to receive objectives deeper into the Alien complex. Bitterman then reaches the Warehouse but destroys the logistical train before walking through to the Jail. Here he completes one of the major secondary objectives, destroying to Laser Grid that protects the inner city from ground assault. Bitterman then makes his way to the Mine in order to reach the Factory. Bitterman disables to Strogg Productions and the makes his way to the Big Gun. Bitterman destroys the Power Plant Reactor to gain access to the Big Gun and destroy it and completing the second main objective.
Bitterman then travels to the Hangar to close it and destroy the Black Hole Generator, completing the third main objective. He then walks over to the City Palace where the Makron resides. After destroying the Makron's Communications, Bitterman chases the Makron through the Inner Chamber to the final showdown where Bitterman defeats the Strogg Leader in combat and completing the fourth and final objective.
Gameplay
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Quake II is a First Person Shooter game, the player must interact with the environment and fight the various enemies from the perspective of the main character. The game retained most of the original Quake features: fast paced action, large quantity of enemies and some of the first game weapons along with some newly introduced ones.
Single Player
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The single player game features a variety of "levels" and "secret levels" that lead to the completion of the "main objectives" (usually destroying important Strogg structures). After the completion of every "main mission" a CGI cutscene introduces the next one. The player must fulfill various tasks including stealing a strogg commander's Head and blowing up the strongest Strogg piece of artillery: the Big Gun. The missions will lead the player to a space station, where the player will have his final showdown against the Makron.
Multiplayer
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As in the first game, Quake II can be played across the Internet. It features various modes, from the free-for-all Deathmatch to the Single Player Cooperative. Prior to the release of specifically designed Deathmatch maps, the players had to play their free for all games using the single player maps, obviously not designed for Multiplayer play. The Quake II Multiplayer mode retains some of the Quake mechanics like the improved speed, and the possibility to customize the player names and models. Quake II still has a large fan base and community, that provides the possibility to play Multiplayer Matches even after 14 years from its first release.
Units
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Main article: Units of Quake 2
The singleplayer levels of Quake II are grouped into 10 units. The levels within an unit are often interconnected via a hub level, so that the progression through the unit can develop in a non-linear fashion. Each unit takes place in a different part of Stroggos, from the Outer Base to the Inner City. The Units take place in important Strogg locations where key objectives to Operation Overlord are completed.
Difficulty
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In Quake II, there are again 4 difficulty levels which are pretty much the same as Quake's but with slightly different names. They are Easy, Medium, Hard and Hard+. The first three are chosen from the Singleplayer menu, and choosing one will begin a new game in that difficulty.
In Quake II, Easy mode is the only difficulty setting where the enemies will not try to shoot at the player when incapacitated.
Hard+ (which is the same as Nightmare in Quake) is again hidden and can only be selected by typing "Skill 3" and then "Map Base1" in the console. This will put the player in the very first level with the difficulty of Hard+. Hard+ makes the enemies' attacks faster and the enemies don't start flinching when shot.
Enemies
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Like Quake, Quake II has the player fighting a very diverse set of enemies from weak Light Guards to the powerful Makron. Click a link below to find out more about each of Strogg.
Enemies
Bosses
Weapons
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Quake II is full of weapons that suit different situations. In order to survive through the alien installations, the player must master all the weapons and find out which weapons work best against different enemies. Click a link below to find out more about each of the weapons and the ammo that fuels them.
Weapons
Ammo
Power Ups
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Quake II offers a huge amount of power ups to help the player combat the constant threat on the planet surface. These range from health packs and armor to increase the players health and protect it, to special items like Enviromental Suits to allow the player to walk harmlessly across toxic slime. Finding and using these power ups at the best moment in a situation, be it crossing a lake of Lava or battling an ambush of Strogg is key to getting across Stroggos alive and well.
Health
Armor
Other
Music
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Main article: Quake 2 Soundtrack
The soundtrack of Quake II is written by Sonic Mayhem who offer a very different piece compared to Trent Reznor's Quake soundtrack. Whereas Quake's music is ambient and gives an almost pleasant atmosphere full of evil, Quake II is a very heavy metal sound with an emphasis on repetition of phrases. See below for a complete track list on the Quake II CD which can be played on a stereo or any other CD player and ripped onto a computer.
When viewed on a CD player on on a computer, the disc contains 11 tracks although Track 1 is actually game data which cannot be played on audio players. The ten tracks listed start at Track 2 and go down to Track 11.
- Operation Overlord
- Rage
- Kill Ratio
- March Of The Stroggs
- The Underworld
- Quad Machine
- Big Gun
- Descent Into Cerberon
- Climb
- Showdown
Cheats
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See: Cheats and Console Commands
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Expansions
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- Quake II Mission Pack: The Reckoning – released on May 30, 1998, developed by Xatrix Entertainment and published by Activision.
- Quake II Mission Pack: Ground Zero - released on August 31, 1998, developed by Rogue Entertainment and published by Activision.
- Netpack I: Extremities – released on November 26, 1998 – a collection of some of the best custom maps, models, and mods developed by the online community, compiled by id Software and published by Activision.
There were also two unofficial expansion packs which came out on CDs.
- Quake II Mission Pack: Juggernaut - released in 1998, developed by Canopy Games and published by Head Games.
- Quake II Mission Pack: Zearo - released in 1998, developed by Team Evolve and published by Macmillian Digital Publishing.
Downloads
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- Demo - Play through a special version of the 1st hub for free! Link
- Patch - If you have on old version of Quake 2, use this patch to get it to 3.20, the latest version! Link
- Source Code - Link
References
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| Quake II | ||
|---|---|---|
| Expansions | The Reckoning · Ground Zero | |
| Enemies | Light Guard · Machine Gun Guard · Shotgun Guard · Barracuda Shark · Enforcer · Berserker · Gunner · Flyer · Parasite · Mutant · Brains · Medic · Icarus · Technician · Gladiator · Iron Maiden · Tank · Tank Commander | |
| Bosses | Tank Boss · Hornet · Jorg · Makron | |
| Weapons | Blaster · Shotgun · Super Shotgun · Machine Gun · Chain Gun · Grenade · Grenade Launcher · Rocket Launcher · Railgun · Hyperblaster · BFG10k | |
| Powerups | Armor Shard · Jacket Armor · Combat Armor · Body Armor · Ammo Pack · Bandolier · Enviro-Suit · Invulnerability · Key · Megahealth · Quad Damage · Rebreather · Silencer · Stimpack | |