Quake Champions is an upcoming game in the Quake series.
Tim willits is creating the game.
The game will feature its own lore.
Quake Champions is a PC-exclusive, multiplayer-only game, described as a "competitive arena-style, character-based shooter." The game will be based on the gameplay of Quake III and Quake Live, while taking inspiration from the original Quake for its visual design. The selectable characters (referred to as "champions") all have passive abilities (e.g. extra speed), but the core style of gameplay remains the same. These abilities are based on a rock-paper-scissors system, where certain abilities have natural counters. It is up to players to discover which champions work best together. Over a dozen champions are expected to be playable when the beta launches.
Loadouts do not feature. The game will feature leagues and ranks, and its modes will include duels and deathmatch, but also team-based play. The game is intended to have an e-sports presence, and to become an event at QuakeCon.
The gameplay allows rocket jumping.
The game went under the codename of "Lovecraft" during development. The concept of the game existed as early as 2013, as the developers looked at what could be done to build off Quake Live. As they started to play around with some prototyping with the Quake Live engine and the game, the developers took note of the development of Doom. Saber Interactive was brought on to work on the game, as the project became separate from Quake Live.
The game runs on a hybrid engine designed by both id and Saber.
- ↑ 1.0 1.1 1.2 1.3 Quake Champions Tim Willits interview – ‘People are afraid of Quake, which is kind of awesome’
- ↑ 2.0 2.1 Bethesda unveils Quake Champions, an arena-based shooter
- ↑ What You Need To Know About Quake Champions
- ↑ 4.0 4.1 Game Informer #82: Quake Champions
- ↑ 5.0 5.1 Quake Champions Aims to Reclaim the Series' Competitive Crown