m (EXTRA SECRETS) Tags: Visual edit apiedit |
Tags: Visual edit apiedit |
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*The Nailgun and the Thunderbolt use different sound effects when they fire. |
*The Nailgun and the Thunderbolt use different sound effects when they fire. |
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*Lacks the [[Dopefish]]! |
*Lacks the [[Dopefish]]! |
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− | *Extra secrets to |
+ | *Extra secrets to compensate the missing levels. |
<gallery captionalign="left"> |
<gallery captionalign="left"> |
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quake 64.jpg|Quake Nintendo 64 |
quake 64.jpg|Quake Nintendo 64 |
Revision as of 17:19, 2 January 2017
A port of Quake was released in 1998 by Midway Games for the Nintendo 64. Also known as Quake 64.
Changes to GLQuake
- There is no Welcome to Quake, rather the difficulty is selected via the main screen.
- Split screen deathmatch for two players, but suffers heavy frame rate drops.
- HUD is not a big box; it only shows Armor, Ammo, and Health.
- Weapon crosshairs
- Different music composed by Aubrey Hodges, but same style (ambient). See Quake 64 Soundtrack for the samples.
- No Cooperative multiplayer.
- Exclusive deathmatch level: The Court of Death
- It is missing the following levels: E1M4: the Grisly Grotto, E2M1: the Installation, E2M4: the Ebon Fortress, E3M5: the Wind Tunnels, E4M1: the Sewage System and E4M5: Hell's Atrium.
- The player has to play through the levels in a linear order, and cannot choose a specific episode.
- Colored lighting, but only pre-rendered. Weapons firing do not light up rooms.
- Six built in configurations for keys
- 320x240 resolution
- Less detailed maps, but graphics look better than vanilla Quake. GLQuake looks better in some ways, however.
- Distortion effect in Fluids on weapons.
- Has no "NIN" (Nine Inch Nails) logo on the Nailgun ammo boxes.
- The Nailgun and the Thunderbolt use different sound effects when they fire.
- Lacks the Dopefish!
- Extra secrets to compensate the missing levels.