Quake was released in 1998 by Midway Games for the Nintendo 64. Also known as Quake 64.
- There is no Welcome to Quake, rather the difficulty is selected via the main screen.
- Split screen deathmatch for two players, but suffers heavy frame rate drops.
- HUD is not a big box; it only shows Armor, Ammo, and Health.
- Weapon crosshairs
- Different music composed by Aubrey Hodges, but same style (ambient). See Quake 64 Soundtrack for the samples.
- No Cooperative multiplayer.
- Exclusive deathmatch level: The Court of Death
- It is missing the following levels: E1M4: the Grisly Grotto, E2M1: the Installation, E2M4: the Ebon Fortress, E3M5: the Wind Tunnels, E4M1: the Sewage System and E4M5: Hell's Atrium.
- The player has to play through the levels in a linear order, and cannot choose a specific episode.
- Colored lighting, but the lightmaps on world surfaces are pre-rendered. Objects such as enemies, weapons etc. are dynamically lit according to the colored lighting sources. Weapons firing and other moving light sources do not light up rooms, but have a corona around them, similar to the default in GLQuake.
- Six built in configurations for keys
- 320x240 resolution
- Less detailed maps, but graphics look better than vanilla Quake. GLQuake looks better in some ways, however.
- Distortion effect in Fluids on weapons.
- Has no "NIN" (Nine Inch Nails) logo on the Nailgun ammo boxes.
- The Nailgun and the Thunderbolt use different sound effects when they fire.
- Lacks the Dopefish!
- Extra secrets to compensate the missing levels.
Level Changes (Going by Hard/Nightmare Difficulty) Edit
MAP 1 The Slipgate Complex Edit
- (#5) is removed and the Grunt is on railing
MAP 2 Castle of the Damned Edit
- No Strogg Crates in starting room
- No Wall in Water leading to (#1)
MAP 3 The Necropolis Edit
- Since there is no E1M4 in this version, the secret exit for Ziggurat Vertigo will be located in (#3)
MAP 7 Ziggurat Vertigo Edit
- In the pyramid square room there is no cubbie hole with 100 Health