Plasma Gun
From QuakeWiki
In Quake 3 Arena, the Plasma Gun fires fast bursts of blue plasma. These generate a very small amount of splash damage. The Plasma Gun is Q3A's version of the Hyperblaster, with weaker, faster shots. Its high damage output, tight firing cone and projectile speed make it an excellent medium range gun.
[edit] Strategies
| |
| Plasma Gun | |
| Damage |
TBD |
| Maximum Ammunition |
TBD |
| Fire Mode |
Automatic |
| Ammunition | |
| Used in | |
The Plasma Gun's tight firing cone make it excellent at medium range. Any further, and it becomes easy to dodge. Any closer, and it becomes hard to track your opponent effectively. Circle strafing is a very effective tactic to use with the Plasma Gun. Leading is not very necessary. Your ammo depletes quickly; always make sure you have a backup weapon in case the Plasma Gun runs out.
When fighting someone with the Plasma Gun, try to get in close with a Shotgun or a Nailgun. Alternatively, you can try to back off and retaliate with a Lightning Gun or a Railgun. Whatever you do, make sure you do not stay in between long and close range.
| Weapons of Quake 3 | ||
| Instant-hit | Gauntlet · Machine Gun · Shotgun · Lightning Gun | |
| Projectile | Plasma Gun · Railgun · BFG10K | |
| Explosive | Grenade Launcher · Rocket Launcher | |
| Team Arena-only | Chain Gun · Nailgun · Prox Launcher | |

