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This article appeared in Quake II  

Unlike humans, the Strogg aren’t just one race. They represent a combination of captured and processed races; a bloody marriage between bone and metal, flesh and machine.

Quake II manual

Strogg4

The enemies in Quake II are the Strogg - a vicious cybernetic race with mysterious origins. They are composed of various assimilated races merged with advanced machinery. A few specimens from the planet's heavily mutated (and carnivorous) fauna are also among the monsters.

Attack : Damage
Monster Health 1 2 3
Light Guard 20 Blaster: 5 - -
Shotgun Guard 30 Shotgun: 24 - -
Machine Gun Guard 40 Machine Gun: 2 - -
Barracuda Shark 50 Bite: 5 - -
Flyer 50 Blaster: 1 Blade: 5 -
Enforcer 100 Chaingun: 3 Club: 5-9 -
Parasite 175 Suck: 25 - -
Gunner 175 Machine Gun: 3 Grenade L: 40x4 -
Iron Maiden 175 Rocket L: 50 Claw: 10-15 -
Technician 200 Blaster: 1 Claw: 5-10 Shock: 6-12
Berserker 240 Spike: 10-20 Hammer: 10-20 -
Icarus 240 Blaster: 1 - -
Medic 300 Blaster: 2 Revive -
Mutant 300 Pounce: 40-50 Claw: 10-15 -
Brains 400 (front), 300 (back) Tentacles: 10-15 Arm Hook: 15-20 -
Gladiator 400 Railgun: 50 Clamp: 20-25 -
Tank 750 Machine Gun: 20 Blaster: 30 Rocket L: 50x3
Tank Commander 1,000 Machine Gun: 20 Blaster: 30 Rocket L: 50x3
Super Tank 1,500 Chaingun: 6 Rocket L: 50x3 -
Hornet 2,000 Twin-Chaingun: 12 Quad-Rocket: 50x4 -
Jorg 3,000 Twin-Chaingun: 12 BFG: 240+100/sec -
Makron 3,000 Light Blaster: 15 Railgun: 50 BFG: 240+100/sec
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