Same reason a Scrag is called a Wizard or a Vore is called Shalrath. The game resource files for the Death Knight all refer to it as a "Hell Knight". The names were one of the last things changed, meaning it was a quick visual fix, and so a lot of the names refer to the older names that the enemies had in Beta3.
The reason it was most likely changed was because there is no real Hell in Quake, making the name rather confusing, and the fact that it was already used for a Doom II enemy. Pretty much the same confusion you get with a Fiend being called a Demon.
That is nice to hear indeed. QScript isn't exactly the most intuitive of editors, but at the time you had little choice. It is definitely a better alternative to using Notepad to design your entire level.
Shovelware packs in the 90s are an amazing thing, they are like the perfect time capsules of the random files made at the time. They aren't really something you can appreciate when released, but after 20 years and a bunch of dead links they are pretty much the main thing keeping history alive. Depressing really, to know your files can just disappear into obscurity unless someone has the drive to keep the files alive.
I tend to love digging through shovelware packs for that reason, and happened to find both 0.93d and 0.94d on the Aftershock Toolbox.
I believe that at one point you had given me an archive.org link to Q2. I looked at the respective article to see if we had any download links there, but it doesn’t look like it.
Isn’t there a link to it somewhere on the project? The level pack is almost certainly abandonware at this point; I’d find it bizarre if anybody or anything still owned the rights to it. On the other hand, if it’s against Wikia’s policies then I suppose that there’s not much that one can do.
That is why I didn't. It seems a grey area, one which definitely could be debated.
You are quite right, it could easily be seen as abandonware. I don't think either company is still around, nor would anyone really care about the copyright of a shovelware pack from 1996 that wasn't even popular back then.
Looking at Doom shovelware packs, which seems comparable, it seems they have been posted on the Wikia. So, with overwhelming evidence for the right to do this, and no real argument against, it makes sense to post it.
Glad you liked it. It was hard to be patient and wait until the right moment to reveal this ;)
I was lucky. You might even say that I blundered into it. Looks like I have learned something from you. Indeed, this is a pretty valuable thing for a Quake Wiki, especially from a historical perspective.
May I change the ammo type for the Quake 4 Blaster from Batteries to Cells due to the Blaster's image showing the symbol for Cells from Quake III on the weapon select? Or should I just leave it as it is for simplicity's sake?
I wrote a summary on the recent activity, perhaps you missed it. Perhaps I should have wrote out a better explanation to begin with, but I figured the summary would suffice. "Quake Champions is made under a different engine, meaning even if the gun looks the same, it is essentially a different weapon. QC weapons should get their own pages."
Essentially, Quake Champions may have guns that looks and perhaps even function identically to the Quake 1 guns, but the big difference is that Quake Champions is under a completely different engine from Quake 1. This means that, regardless of appearance, the guns should remain separated.
Therefore, Quake Champions guns should have their own pages dedicated to them, as opposed to including the information on Quake 1 pages. We don't like to mix information from multiple sources here, we rather keep information about the games separate.
Is that so? Because one error I found in that 'different game' speech of yours is the Gauntlet (Q3) which has the Gauntlet from Quake 4 so I don't know why the Quake 4 Gauntlet doesn't have it's own page (And yes you'll see the Pummel from QC too so feel free to delete it or whatever)
And for that last sentence, I can make a page about The Original and other Quake Champion Weapon Skins?
I don't either. One problem is that the standards of quality we set for the Quake 1 pages sort of fizzle out elsewhere, so it does not surprise me if inconsistencies or major flaws exist. So yeah, that is a flaw of that page, just something I don't bother with as it doesn't involve Quake 1.
I see you have already started. Shrugs, it all depends on how the game functions and the mechanical changes of the weaponry. Honestly I have zero idea about Quake Champions, so do whatever you feel works best.
That would have been a much better movie. "They can take our arms. They can take our legs. BUT THEY CAN NEVER TAKE OUR SWAMP!". Then we get a giant epic scene of Shrek decapitating an orphanage that set up foot in the swamp while Smashmouth plays in the background. Imagine a sort of first-person perspective, like the Doom movie, as he tosses a grenade and blows up the second floor before charging in the main doors. Then you see him grab a child in his big meaty hands and he rips the kid in half while saying "People are not like onions. Just blood and bones. Not even worthy of eating, this shit." Then he grabs then remains and tosses them at the wall.
Cue violent chainsaw scene while children flee. See child running far away, see Shrek yell "Nah, yeh guys ain't even worthy of being shit.". Then watch as he takes a solid green shit and tosses it at the kid, knocking him out as it collides with his head. Marching towards the child, he starts yelling "Yeh fuckers tried stepping foot in my land. What's the matter, reality too tough for you? Well, bitch, you can just lie there and die. The swamp gives no handouts". Then watch as Shrek bodyslams into the child, crushing him and leaving him nothing more than a blood stain on the floor. Getting up, Shrek walks back home, a tired but heroic warrior.
I want to add a bit of trivia to the Q1 Enforcer's article, saying that the weapon they hold could be a Quake 1 version of the Hyperblaster, with a link to the Q2 Hyperblaster. So I came to ask if that would be okay with you.
I appreciate you asking, though I disagree with the addition of this trivia. Skepticism has been a problem on the Wikia, people love to draw conclusions and put deeper meaning to things (I am of the belief that if you look hard enough, anything can be connected to anything. Shrek is an Ogre, which was popularized by Quake, and thus perhaps put it in their mind), resulting in a lot of connections that simply may not exist. I would prefer such connections to be backed by an interview or something else of factual information, rather than basing it off conjecture, as we try to be a location that focuses on the facts as opposed to speculation.