Welcome to Mounting Floppy Images 101 - enjoy this amazing training course.
Before you begin
Make sure the image files are not read-only. DOSBox hates that and can't mount them. Uncheck the attribute, if it is present.
Make sure you know the file extension of the image(s) - the most common ones are .IMA and .IMG, though you might encounter others occasionally.
If we assume your image is called EXAMPLE1.IMG and is located on D:, this is the mounting command:
imgmount a D:\EXAMPLE1.IMG -t floppy
This will mount it as drive A:, which is the classic drive letter for floppy drives in the 1990's (along with B:, if there was more than one drive).
But some games come on multiple volumes. How do you handle that? There are two methods:
Method 1: Dumping - The easier method. Just create an empty folder somewhere on your DBox "hard drive". Then mount the first floppy image and copy all of its contents to the empty folder. Then mount the second floppy and do the same (copy contents to the same folder)... continue until you have copied (dumped) the contents of all images to the folder in question. Then just run the installer - most of them should detect that all necessary files are present and thus won't ask you to "Please insert Disk #2". This method works for X-wing and TIE Fighter.
However, it doesn't work with all games - some of them absolutely require you to switch disks (e.g. the original installer for Spear of Destiny), even if you have dumped everything to the folder. Then we use this:
Method 2: Switching - This method is closer to the genuine installation process from the 1990's. Here, you have to mount all images on the SAME drive letter. Assuming we have 4 images files, the command is:
imgmount a D:\EXAMPLE1.IMG D:\EXAMPLE2.IMG D:\EXAMPLE3.IMG D:\EXAMPLE4.IMG -t floppy
No commas or semicolons between the image names! Now all four are mounted to the same drive letter, however only EXAMPLE1 is the currently active image. Start the game installer... and one point it will ask for Disk #2 - then press Ctrl-F4 to switch to the second image (EXAMPLE2 becomes the active image) and continue the installation. Repeat this process until installation is complete. Feel like a 1990's gamer yet?
Note: If you have reached the last image and the installer asks for the first one again, just press Ctrl-F4 again and it will go back to EXAMPLE1 being the active image.
Another note: The Ctrl-F4 "switch" command works with multiple mounted CD's as well.
Good tutorial, but I have run across a problem already. I decided I wanted to use the Switching method, it may be more of a pain, but I rather learn the way that is more compatible with everything in the future and thus becomes my standard practice for something like this.
First off, I am not familiar with imgmount and find it a bit confusing. Even when I mount iso files to DOSBox, I use a simple "mount" command, so I find it odd that we use imgmount in this instance.
For sake of simplicity, and since I know how DOSBox can be a pain with spaces in names, I have made a simple "XWing" folder on my D: drive to hold all 5 IMA images.
No surprise with "-t floppy", since I have used "-t cd" with Quake to get the music working since I have started recording that. It sounds logical to mount in the way done and based on target lines, felt normal to not include any separators. CTRL-F4 sounds simple enough to remember and one of important usage in the future.
So, all said and done, I end up with
imgmount a D:\XWing\XWING#1.IMA D:\XWing\XWING#2.IMA D:\XWing\XWING#3.IMA D:\XWing\XWING41.IMA D:\XWing\XWING#5.IMA -t floppy
Running Dosbox with the above line, I get the message "The image must be on a host or local drive."
mount a D:\XWing\XWING#1.IMA D:\XWing\XWING#2.IMA D:\XWing\XWING#3.IMA D:\XWing\XWING41.IMA D:\XWing\XWING#5.IMA -t floppy
As I don't know what imgmount does versus mount, I made it mount. I got the message "Drive A is mounted as PHYSFS directory \ in read-only". Note I have checked the files, they are not read-only as instructed at the beginning of the tutorial (they weren't to begin with).
mount d "D:\XWing"
imgmount a "~\XWING#1.IMA" "~\XWING#2.IMA" "~\XWING#3.IMA" "~\XWING#4.IMA" "~\XWING#5.IMA" -t floppy
I tried mounting the D: drive in the hope that it needed to do that first. Now image file cannot be found, regardless if I use "D:\", "~", or the full filepath name.
mount d "D:\XWing"
imgmount a XWING#1.IMA XWING#2.IMA XWING#3.IMA XWING#4.IMA XWING#5.IMA -t floppy
So I got rid of the "~". Now it mounts. But then nothing happens. Switching to A:, trying to run XWing#1.IMA. Nothing. CTRL-F4 also doesn't work to start the first disk.
mount d "D:\XWing"
imgmount a XWING#1.IMA XWING#2.IMA XWING#3.IMA XWING#4.IMA XWING#5.IMA -t floppy
So I took a guess and assumed there was a file in the .IMA file called INSTALL. My hunch turned out to be correct. So I have Operating System at 5.00, Machine Speed at SLOW, Graphics Card at VGA, Sound Card as SoundBlaster Pro, 633K memory is present, 4.00 EMS Memory is the version and has 896K available for X-Wing.
Sound is working, game is loading to Lucasarts logo. All systems go.
Also, the website you gave is quite nice indeed, very useful for old-school DOS titles. Though it isn't perfect, seeing Quake I tried out the file there, only to find out it was WinQuake instead of the classic DOS based 1.01.
Glad you got it working. I usually give the images short and simple names (e.g. XW1.IMA ... XW5.IMA) and put them straight on D: for the sake of typing less.
I mentioned the read-only comment because some things on this website (which is very nice indeed) do have it. And it took me a while to figure it out - I could mount some things but not others and it was weird. But then I noticed that all the things I couldn't mount had the read-only attribute and the puzzle was solved :)
Once you mount something, you can check its contents with the command "dir". Pressing Ctrl-F4 should cause the results of this command to change (as the active image changes).
I had a feeling you'd go for the switch method - it is more genuine (imitates physically swapping the disks in the drive).
Something I just remembered - since Machine Speed was set to SLOW, graphical settings have probably gone down to the minimum as well. You can change these settings only during an actual mission in the game (by pressing Esc).
As for DOSBox settings - I usually work with core=dynamic and cycles=24000 (or a similar value). These have served me well for years, I suppose they will fit you too. You might want to slightly increase mouse sensitivity too.
"Dir" is an old habit from the DOS years, since there was no other way to see what's inside a directory. Windows was a huge step forward in this regard.
Sounds like System Shock, load a mission and change the settings in there. Good to know.
Dynamic is broken on DosBox-Daum as are setting cycles. I shall rely upon what I set up in Quake and work from there if needed to change things.
Indeed, I do recall "DIR", I just barely if ever remember to use it. I know it is a thing from the days I tried out Linux servers.
So I recorded nearly 2 hours of footage, but you might be a bit disappointed to learn I haven't done much. It mostly involved a lot of reading to the point my voice got strained and I had to stop. Still no idea how much I should be reading or if I should even be reading this. If you wanted 2 hours of my unique style of reading, you will enjoy yourself perhaps.
It seems I forgot to brief you about the story-related materials. But don't worry, you didn't mess up by reading those parts from the strategy guide ;)
The original releases of both X-wing and TIE Fighter included booklets that give some background story and introduce the main protagonist (supposedly the player character). XW's booklet is called "The Farlander Papers."
The good news is that the story in the Papers is nearly identical to the chapter you read from the strategy guide. There are just a few small differences and the it's in the third-person perspective.
If you're curious or want to read the story in the "proper" way, I have shared my PDF copy of The Farlander Papers.
For TIE Fighter, they probably realized that telling the same story twice doesn't make much sense, so the strategy guide's narrative begins from where the booklet's story ends.
Glad I stopped where I did. Guess all of this will make for a good amount of lore later, just not that useful at the moment to me before I even touch the game proper :P
Add Bloodsimple to the list of bands I can't listen to.
Oh, and add Chester Cheetah to the list of mascots that welcome your sexual advances.
You know, speaking about my OCD and realizing that it all comes down to spoilers, I think I understand things a bit more. That is why I can keep changing my rules for chronology, as I learn certain things I don't care about having spoiled, it reworks itself to cover what I feel would spoil the things I value. Who knows if my OCD is a need for chronology at all or if this just was an adaptation.
OCD is like a world of stacking blocks. That first groundwork results in an entire line of cognitive biases and illogical fallacies. However, the core is what has been stable, what has been stable since I was young. I remember having paranoia of spoilers since I was very young, when movies would be on tv and I had to watch them from the start and didn't want it explained to me.
Perhaps it is an urge to put order in a seemingly chaotic and messy world? It's a pretty complex phenomenon.
So, Flight Cadet, you've attained a pretty decent skill in steering. Through weird space gates, at least. Perhaps you are ready to advance... though you will probably have to check the manual sooner or later. Like I said earlier, the game will always assume you've read it, and thus won't explain lots of stuff.
The manual also explains what's the point of the training course, though its description is not entirely accurate. For the sake of avoiding spoilers, I have avoided explaining how it works and how it can truly be completed, but if you choose to ask about this, I will answer, of course. I'm here to help young Cadets like yourself :)
OCD is indeed a very confusing beast. A disorder where you are aware how messed up it is, and yet don't stop, even though you have free will and could at any time. One where you can take a seemingly basic task and make it into a complex ritual. It has taken several years to take this seriously since my issue is entirely with video games. Not food, not water, not anything I need to live. If I lived a hundred years ago, I wouldn't have had games to care about. Even further, since I think it runs deeper, there was far less to spoil and a lot less ways it could occur. There was no internet where everyone talks about spoilers nonstop, you would have to have some friend ramble about it or something like that at most. No stranger on the street is going to spoil some random book. Yet with the Internet, we got people yelling it from their metaphorical windows.
Lately I have been trying to rationalize out my OCD, figure out why I think this way. Find that groundwork if you will. I have gotten it is spoilers, but that got me questioning spoilers themselves. Why do I hate spoilers so much? Why is it that when I hear a spoiler, it destroys everything? What exactly is the harm in hearing them? All of this is rationalizing my own mind, which I am not sure I know, and so I am not even sure how accurate this is. But, it is important to make sense of things, especially if I want to find a route out.
I remember The Two Towers being on TV and refusing to watch it from the middle because I felt disoriented. Even from a young age, I feared spoilers. So this runs even further back than any of my game OCD based traits.
I think the answer was somewhat said above, I value new experiences and so actively seek them out, so spoiling experiences is essentially making them old. With games, I actively seek challenge, and spoilers on how to play the game actively takes away the struggle of learning to play it. I am reminded of times like when I would play those Doom, back then I was quick to just look up the answer. Couldn't find what I was looking for quickly? Look it up online. Usually those became my lesser liked levels for games like Thief. For Doom, the mindset was entirely different, it was done only as a reaction to the fear of broken levels, since I have encountered so many levels that are broken that it becomes impossible to fully trust a level where the answer is not clear. I have the same fear for Thief fan missions, if not more so, because while Doom levels usually have an exit, there are some Thief fan levels where it is literally impossible to beat them because of some small defective thing. But for base games, I was doing that at a young age, and I think I harbor fears that I killed certain experiences for me I otherwise would have enjoyed more. For Resident Evil 4 I had a big strategy guide I was given with the game, I don't think I even tried to play the game properly, instead just following the book like I would follow a story.
Because of the convenience of the internet, I spoiled things for myself as a child. And since then I have been compensating by trying to avoid spoilers at all, perhaps to gain back what I lost then. Perhaps it is also regret, I see that all I did as a child was cheat and thus kill any sort of challenge I could have had for myself. I didn't get any of the skill I should have got, I didn't feel I did things legitimately or had a fair experience.
But that leads the question... I spoiled Thief stuff for myself and I absolutely love the games. Even Thief Gold I would get frustration and spoil because the gamma settings meant I had no ability to even see beyond what was blatantly visible. I can say that was perhaps detrimental, several Thief Gold levels I feel are weaker, but not all of them did I spoil to get that impression and if anything I probably spoiled Thief 2 for myself years before that. Did I kill challenge like I perhaps fear... or was I just killing puzzles? Aka what I rant about in almost every one of my Doom videos. It sounds weird, say the first thing you resort to is to look at walkthroughs and you will feel like a terrible person, or even when you gave yourself numerous chances to find it. It has eaten me up inside any time I needed to resort to looking up the answer. It also doesn't help that I get easily disoriented, meaning these long chronological things build up to something as opposed to throwing me in the middle without direction (every time I stop, I often get a feeling of not knowing what to do or if I would even be able to handle anything new). And I think in turn that created my OCD as a sort of compensation, one where I avoid anything at all that could lessen my struggle. I didn't put in the effort as a child, so I am putting in overdrive effort as an adult, perhaps refusing to stop due to fearing I will revert to having no patience if I don't understand things through this complicated direction.
I spoiled Thief 2 and it is my favorite game of all time. But I felt I abused the system, I didn't put in the devotion I should have, and now I am lost in this mess. Maybe it makes it worse since it connected to my favorite game, as if I blatantly spat on the creme of the crop and my duty now is to toil the land to even be seen worthy of getting to the creme again. After all, one thing spoilers wouldn't explain is why I couldn't go back to something like Thief and just play it without reverting. The fact that doing such feels like "cheating". It is perhaps my mind's solution to my mistakes, my hastiness, when I was a child. So spoilers are just adding on to the list of crimes perhaps, of things I didn't do properly.
I feel like garbage having done the above as a child. I feel horrible any time I have killed something like that for myself. It is just puzzles... I shouldn't care... and yet I do. I hate puzzles, all they do is give me more and more regret for not solving it the way the developer intended, and it might be that puzzles have tormented me to the point that I have OCD, a condition where I have put a massive puzzle in front of me to solve. My mind's solution for "I made it too easy for myself" was "My life is a puzzle, one I cannot simply look up and cheat to".
Which begs the further question, if I have this as an answer, have I found the answer? If my life is a puzzle, there is a solution, but I am not sure what the question was. And, if it isn't, does it really matter when it is puzzles? Something which gives me misery? I feel so illegitimate saying that, I feel like I am justifying cheating, and yet the truth of the matter is that it is that which is going to make me miserable in a game. Perhaps this is even why I find most games I hate since my OCD took severe hold of myself. Perhaps it got stronger as I cheated more and more. Perhaps I hate puzzles in their entirety, enjoying the unexpected but hating the aimless searches. Perhaps I would be a happier person if I looked at walkthroughs and didn't strive to challenge myself like I do. Yet, how can I do such, especially with the feeling that doing such is one of the most abusive and offensive things you can do to a game? I can't feel like a good person after looking at a walkthrough, instead I get left with the regret that I should have done more. What sort of self-respecting gamer goes and looks up walkthroughs to everything? It is about self-respect, something I cannot have if I do such, even if I can admit I am killing things that would only make me miserable and thus possibly making things better for me.
I don't know what is going on, but I am on some trend of epiphanies lately here. Though, knowing how spoilers were a problem to begin with and how they provoked my OCD, I am not sure I know how to solve the problem. If anything, I feel more regret and misery at having had these old harbored feelings resurface.
Actually, I don't have the manual. Your link didn't include it. I hunted down the sourcebook for the story and have the copy protection pages you gave me before. But no manual. So I don't have much of a choice, even if I wanted to. Also, I am not sure about advancing, I feel like I can barely move and shoot at the same time. Just see how often I miss and get lost, there is no way I am going to be able to handle a live battlefield.
I appreciate that and it probably would help me, but as said above, this is the exact problem with my OCD and why this whole situation has been created to begin with. To accept help would be like looking at walkthroughs and thus making it just as illegitimate.
Oh, my apologies - I forget that not everyone has a passion for hunting/collecting manuals like I do. I used to do this a lot about 10 years ago. Today not so much, because I have already collected nearly all the manuals that I was interested in, so therei s hardly anything lef to hunt down anymore.
Anyway, here is the link. I hope it helps. It's not a walkthrough in any way, so it should be okay.
I know it sounds hard to believe, but you have made decent progress thus far - I saw you make some pretty good sharp turns (even the vertical ones, which are harder). Of course, you're still not using any of the more advanced controls, e.g. accelerating and decelerating. But still, you manage to handle that X-wing at top speed, which is a good sign. Perhaps we'll make a pilot out of you yet :P
I get the impression that OCD is different for different people - yours is about chronology and spoilers, mine is more about purity or something like that. And just like your case, it's mostly related to gaming. I wouldn't care much how some .doc file at work is handled, as long as it serves its purpose. But for a game, I'd want it to be 100% perfect, or else I feel it "tainted" or "corrupted". And playing it gives me no satisfaction.
Possible reason for this? Maybe the old days when we used low-quality ripped games. After playing these horrible things for so many years I might have developed an intolerance towards their impurity, which has grown towards a general obsession with making everything perfect in all aspects of gaming (including installation, downloading and applying patches, adjusting in-game settings, etc.). At least this is my theory.
For you, it was probably the feeling of confusion when faced with something that requires knowledge of things from previous instalments... who knows.
I'd hate to solve puzzles with a walkthrough as well. If I do that, I'd feel compelled to solve it this way every time, and I'd become dependent on it. This happened with one particularly complicated puzzle in Zork 3, though I did beat it normally eventually, and now I try to keep doing it like this. If I could do it once, then I can do it every time :)
Yeah, while I have a collector's nature, the fact that the internet is filled with spoilers as well as more nefarious sites means that if it is something that doesn't motivate me, I won't hunt it down.
Good to see :P
Indeed, I had to rely on not crashing that time or I would get disoriented, so I have gotten better with making turns. I just am bad at knowing where I am going.
The weird thing is that, because of the ties works of fiction have, it has stretched out to other fictional types. Music I can't listen to, depending if it has connections to a game I haven't played. Yet you could talk about music and, while I prefer to go through a discography to find what I particularly like, I find I can deviate without problem as long as it is no band that I hold the game ties to. Books, unless it is a major franchise I feel would connect with a game, is similarly less entrenched because I just hate books. Movies I tend to avoid more spoilers, but I think they have only emotionally upset me in the way game spoilers do if they have some franchise connection. I would put more priority on Star Wars movies, so if you spoiled Episode 7 it would be worse than say some random TV movie. And yet even that is relatively tolerable, as long as it is not a game. The more connected to games something is, the more importance it has.
Chronology is indeed something that has confused people. They will always make jokes about how I shouldn't be on a computer as they evolved from other things... and so forth. Yet, with history and real things, I feel no pull as there are no spoilers. When I listen to music, I don't need to see influences, I have listened to supergroups while barely bothering with the original group without a problem for years. I think I have been putting more importance there lately, connecting group to group to one with a soundtrack in a game. But I have even been debating that and have deviated from any sort of rules without problem.
Heh, sounds like the reason I probably have an obsession with improvement. I lived for years on a computer that was years behind, one that could barely play Doom 3 and had games I couldn't even load. Once I got freedom, I probably sought to never have such an issue occur again. It became important that, no matter what I do, that I am able to do it.
Sequels with connections to other games that expect you to have played the prior game... well, Doom 3 goes out the window. That is definitely the case with Thief, though that is mostly story related, and I didn't get to see Thief 2's story until years later. Dungeon Keeper 2...Tomb Raider 3...none of the games I think of had anything that demanded prior knowledge. I think it had to do more with things like seeing how Rune had Unreal's menu, making me feel like it was important that I experienced Unreal first. Or things like the Elder Scrolls series, where they gave passing nods that were essentially spoilers. I think that the sequel limit came out of a protection from spoilers.
Exactly. You become frustrated, give up, and look up the answer. Then you find yet another puzzle that you can't figure out the answer to. You of course aren't learning anything in your impatience and so you are following in a downward spiral of dependency. One where you keep feeling worse and worse because you are no longer experiencing the game, but a checklist of how to win, and so the entire experience begins to feel miserable. I hate puzzles, not only are they responsible for hours of stress, but they are also responsible for a mental illness that cripples my ability to enjoy things.
Hey there, Death, I see you keep trying, which gives me hope. I know how persistent you can be.
If I can offer you any encouragement, it's that everyone has gone through a rough start, even the best players (I've seen guys on YT whose skills blow my mind!). In fact, I remember I had completed a good amount of the actual game missions when I decided to go back and finish up that training course properly - that's how frustrated I was with it at first :P
Yes, it's good when a game doesn't require prior knowledge and just lets you focus on the there and now. Though there are mixed cases when the game doesn't really reference its predecessor much, but features some gameplay mechanics or actors/items that came from it, and thus kind of expects you to be familiar with them (at least a little).
Except that I feel like I am getting less motivated. It feels like a complete pain to spend hours upon hours trying to learn how to play a game. It feels like there becomes a point where the game just isn't fun. I am not sure you saw the last part, but I basically am questioning if I even like video games or if this has all been a waste of time. Maybe I am just destined to hate everything and never have happiness. I am really coming to a point where I am debating if I should even bother playing games anymore or should just start sleeping since the alternative causes too much stress. Most nights I can't even motivate myself to play.
If everyone has a rough start, that sounds like the fault of the game. As far as I see it, X-Wing is a terrible and monotonous game where the cutscenes drag to the point I want to break my keyboard and the gameplay is about as boring as watching paint dry. I rather be playing Super Star Wars than this. I haven't been this bored since Star Wars Droids and even that didn't make me contemplate if I hated everything like this is. X-Wing might be possibly the worst game I have had the luck of touching, at least in the early stages, and it is miserable training in the hopes of learning to appreciate this thing. I don't know how to push forward to be happy.
I am indeed familiar with the "sequel expects you to understand the mechanics of the first game". That is essentially how Thief and Thief 2 works. The difference there is that those games were intuitive enough that you could pick it up as you went along, even from the second game (note, playing from the second game is a bad idea plot-wise). X-Wing is the first game in the series and features a tutorial where you must persistently do the same thing over and over until you do it right, all while offering little guidance. It feels like a tutorial mission without much of a point, one where it is essentially requiring perfection at this state.
Hey, it's not the end of the world. Besides, you've seen a very small fraction of the whole game - if it were a building, you'd be still standing at its entrance.
You know what, perhaps you have spent enough time in that training course and maybe you should try the next part and see how it goes. This could be the way to salvage this whole experience. Plus, you'll escape from the monotony and get some meaningful action ;)
There is one issue that really concerns me - the game seems very choppy. I don't know if it's just the recording or it really is like that while you play, but if it is, then this is a major problem. Your problems could stem from the fact that it runs so bad on Daum.
I can use that guide as my manual, under the "Advanced Movement" section. Yet, I trust an admin to handle the situation more and perhaps making instructional videos about those personally. Either I can start and write the pages then link a few duel videos where those are utilized to a degree.
You could add Overbounce or whatever else you wish. Personally I only play Quake 1 and thus anything else is outside my range, I have covered the skills for Quake 1 and will add more if I can think or find some more.
I noticed you've dealt with a few edits that make some drastic assumptions. I noticed quite a few on other pages. One of the recent edits states that the Overlord had a pet dragon. I am sure there was never any mention of the Dragon being the Overlord's pet. I like that people are so invested in Quake that they have these ideas, but you're right in ensuring that these ideas don't get mixed in with fact. This wikia is always for fact and fact alone.
Exactly. I love the fact that there are fan-theories, it is fun to make them. If we wanted fan-theories, we could fill the Wikia up a lot more. But the problem is that none of it is potentially true, it is assumptions.
This user seems persistent, I need to go right now, but I will be reverting them yet again soon. This is the second time they have un-reverted my edits. I am not sure if it qualifies as malignant, but at some point this might need to be bannable. They are making no effort to communicate.
A lack of communication or cooperation might as well be spam, which is sad when it is enthusiasm. It is a passion about a game, a community that would appreciate such thoughts, we just need to make them constructive.
EDIT: It seems they are making more of an attempt, Theory About Quake Lore. All I can think about however is the Quake 5 fiasco. Since you had the fun of fighting the struggle as well, what do you think about this page? Could it simply become a repeat of that?
Since they care about their theories and concepts, I am surprised they don't want an identity. Then they could simply make blog posts. Even if not, this is pretty much what talk pages are useful for.
I can see you are trying to change your behavior, which I can appreciate. It is just a matter of figuring out how to handle this in a way that is constructive. Your theories are in truth quite interesting, I do appreciate seeing such. It is just a matter of putting it in the right place.
We have done as much in the past, it was chaotic to manage and resulted in everyone walking over each other on a progressively laggy page.
If you register, you can make blog posts. You simply go to your user page, then to a specific section for blogs. Various users in the past have created such theories in such a fashion, it works great for discussion as well as expressing your ideas in a way that does not effect pages, which we try to keep based on facts as Raadec said after the issue mentioned.
No worries. I tried to communicate with summaries, it is why I didn't simply revert your edits at the start. I am glad you noticed this thread.
I can understand passions and drive. To think out all these ideas and want to express them. As I said, in the right format it is quite good. Just posting them in an area intended for facts will result in a slippery slope (which brings me to the question of some trivia, which sometimes infers connections I am not sure were intended, we really need to pay more attention to interviews and other official sources) of what is factual and what is not.
Ah yes, I used to do such edits too as a young and green editor (oops). Death and Raadec were quick to show me the right path, though.
So yeah, when you really want to contribute to a Wiki, you have to be certain of what you write. This is why I avoid editing materials related to games I haven't played - the lack of personal experience creates a risk of assumptions sneaking into my edits.
We got hold of screenshots for Quake Champions at this year's E3. I didn't see a gallery page on other game pages, so I didn't just want to throw it somewhere not allowed; instead, I've posted them on my profile page at the bottom in case you want to use them ;)
With the upcoming release of Quake Champions, I was wondering if you would be interested in an updated wordmark to the site and some small additions to the main page to highlight the game? Even if it's just something as small as adding an additional icon in the introduction box for it ;)
Also, if there's any tweaks you'd like to the overall theme (colors, etc.), I can help there, too.
I am not sure how exactly we are treating this game, as you see we have only added the main games to the site, which I am not sure if Quake Champions is. I don't pay much attention to it, so I am a bit ignorant to what is going on.
It has been the mindset of the Wikia to focus on the classic, the original Quake, rather than the most recent game. I remember such a question coming up over Quake 4 and it was decided that Quake was the theme we wanted to have. I can imagine the argument would be quite similar now, but I cannot speak for the other admins. I would imagine Vorknkx will see this, and if he doesn't I will direct him here so he can share his opinion as I believe he is more up to date.
Personally, I don't really have a preference due to my lack of focus for Quake Champions. Unless it is Quake 1 oriented, it is sadly a bit out of my reach.
He gave his opinion on another discussion thread. Basically, he agrees that the theme should be retained as Quake 1, but we will add a new menu icon and navbar for Quake Champions. Thanks for the suggestions by the way :)
So, I got the Silent Treatment up finally. It took a bit longer than expected because Youtube totally freaked out over the corruption of the original audio, meaning I had to render it to basically get it to upload. Still, it is up. :P
As said before, the plan is to use the FTL protocol for all recordings to maintain consistency and therefore not cause the conflicts we saw before. I am going to be uploading another Doom PWAD, though I am only going to do 1 at the moment to ensure we don't mess up the series in the event that this turns out bad, but I advise checking out the newest level to ensure the FTL protocol will work for standalone videos. Please inform me one way or the other, definitely needed for going forward.
Look at it from a positive perspective - it's an homage to the old silent treatment videos from the ancient days of Heretic.
Now that you have conquered the world of Hexen, I think I can reward your inner nerd with some technical trivia. Korax is known for being a very heavily scripted boss - if you just place him in a map without any scripts, he'll most likely just stand in one place and not do anything, even if attacked. This is why his actor has to be linked with a number of scripts that must have been placed in the map in advance. This highly scripted nature allows for some pretty interesting effects, though - don't know if you noticed it, but Korax can randomly change his environment, e.g. turn the room's floor into lava, cause spikes to erupt from the ground, summon ghostly serpents (the ones that vanish when killed), activate concealed lava ball launchers, and even open up additional caches of reinforcements (you saw there were two doors that were still closed after the battle - he never had the time to activate them - they contain serpents and Bishops). The Death Wyvern is also heavily scripted and always flies on a predetermined path. Without scripts, it can't move at all. The Heresiarch is quite the opposite - no scripts involved. You just place him in a map and he's ready to go (and make your life miserable).
Several cases of reused assets (cause game devs are lazy) - the Bishops' pain sound is actually the pain sound of D'Sparil. And the Cleric's grunt (when you spam walls) is the same sound as the grunt of Heretic's unnamed elf hero (the warrior has a deeper and more masculine grunt, while the Mage has a more high-pitched grunt).
One thing to bear in mind about the mission pack - the initially released version had a bug that caused no music to play. Raven released a patch that fixes this. The version you have might be the fixed one, but there is no guarantee. So, if there is no music when you start playing, you'll have the pleasure of patching it (it's a DOS patch, so you'll have to run from DOSBox :P ).
Left you a comment under the new PWAD video, by the way ;)
Heh, I guess I was very fast in regards to killing Korax, a room filled with either of those would have been harder to punch and conserve ammo with. I also don't think we got any of the events that you are talking about, you know I think the way it turned out we kinda made the level rather anti climatic :P
Hooray for reused assets. Doesn't surprise me at all, anything to make the art direction faster.
Hmm, that doesn't sound promising, I guess we will need to wait and see. All I can say right now is thank goodness I am done with Hexen, 1 step closer to being free from all this stuff.
Oh, nice, nice - then I suppose you also know this thing has a trope named after it :P
Indeed - in the vanilla version, this high speed could cause you to see copies of yourself while walking backwards (with activated boots of speed). Now that's some serious FTL travel.
The feeling of recycling usually comes in the mission packs. Heretic certainly did that...
I think we talked about something... and then space monkeys came up for some reason and it instantly reminded me of that comic. Could be something in the silent part. We talk about so much crazy stuff that you will become a Beam celebrity in no time!
Eh, that I didn't, mainly because I don't waste my time on TvTropes like you do. Mostly either it states stuff I know or is spoiler filled :P
No, you could see multiple versions of yourself, that isn't FTL as you can see it. FTL is when we are going faster than what you are seeing, like how I got my audio. That is true FTL :P
Oh yes it does. Trust me, I know the recycling nature of mission packs. I expect Hexen's to recycle a lot. In fact... call me crazy, but I think I know how it will go down based on past experiences.
Scripted cutscenes with lengthy monologue sessions as the player, whom you can chose from the three classes, talks about obvious stuff you see on the screen.
Story makes zero to no sense, gets totally forgotten after the first level.
Ambient environments that look awesome and cool!
Final boss will be Heresiarch as Korax couldn't be added again.
There will be three hubs. All pretty much reuse environments we already see.
Expect the unused stuff more frequently. We get some more usage of Wendigos and Reivers.
At least one part of the game will be ridiculously broken.
Another part will be the best part of Hexen. It will last five minutes or less and be one of the easiest maps in the series.
No idea how it came up at all. As for being a Beam celebrity, you know and I know that the gimmick of black screens and our random obsession with old games scares off most people. Plus the lack of a donation screen, dubstep music, or facecam.
Oh, you'll change your mind once I tell you about the giveaways ;)
I guess you're right - when you move faster than light, you live in perpetual darkness!
Ha, you are quite right about three of these things. Won't tell you which ones, of course... one thing is for certain - the story is so short that the whole thing is (literally) told on the back of the game box :D
Damn these modern kids with their dubstep (dumpstep?) obsession! They'll probably want trash pigeons too.
Shrugs, how often do I purchase games? What giveaways for terrible games could I get?
Indeed! Remember, if you are going faster than the speed of light, you go blind. Superman endangered everyone and was a menace to society.
Heh, we shall see what three when we check it out :P
Yes, they do love antiracist pigeons indeed. I need to pander to different demographics and show how I accept all individuals equally. We also need to call out Hexen for not allowing me to play as a mad black woman that has a lesbian sex scene to prove that she needs no man and instead loves other women (otherwise how will we know her sexuality? This is very important to any shooter, of course). She also says quirky one liners such as "Boy, you gunna get the tar slapped outa ya".
Well, Arena was a pretty diverse game. We had reptiles, creepy guys with red eyes, robots, black dogs with severe indigestion, and even a few undead folks with a very bad mood.
Some more trivia -- It's interesting to note that we are about to see a change in the marketing model. For Doom there was a free patch that upgraded regular Doom to Ultimate Doom. For Heretic there was also a free patch to upgrade regular Heretic to Shadow of the Serpent Riders. This was mostly because these were more like re-releases of the games, rather than actual expansions. But Deathkings is an actual mission pack, so it is a purely commercial product. Another notable difference is that while UD and SotSR fully integrated themselves into the game (yay, more episodes), Deathkings works like a PWAD :P
In other words - the era of free stuff is coming to an end, though we are still a long way from the current age, where you can't pick up that medkit, if you haven't purchased that Medkit DLC :D
Well, we need some music anyway - to keep your mic from turning off ;)
Mmm, yes, one of the unforgettable features of the 1990's is the way horrible stuff can get a commercial release and evben have an outrageous price. Twenty dollars? I doubt I'd give $2 for Laure Beyer's creation. Even as a Doom curio it barely arouses interest (even the so-called Lost Episodes has more appeal to me as a rare collectible, even though it has nothing of LB's custom stuff and level design gimmicks).
The other awesome 1990's thing we fondly remember - shovelware. Things like D!Zone... though, in a somewhat nice twist of fate, Q!Zone isn't shovelware and actually has episodes (like Aftershock). Curiously, even id Software have one such thing - "Maximum Doom", which was bundled with their official product Master Levels for Doom II. And we're talking shovelware to the extent that the PWADs were not even tested, and so some of them lack necessary extra resources... and a few of them are not even Doom maps (they were Heretic PWADs).
I think I haven't told you about one of my college roommates - he liked to play classical music while having lunch. His favorite tune was some sort of clarinet quartet.
Funny, I tried searching for Laura Beyer on the Doom Wiki(s). Nothing. The only place I could learn something more about this lovely product was on the Onemandoom blog. Didn't sound very encouraging :P
Also, I'm trying to improve upon my accent and sound more American. Don't be surprised if I start using phrases like "What in tarnation", "this is better than fried chicken" or "I'd put some ranch dressing on that, yeee-haw" ;)
He would absolutely love the classical music we have in Doom then!
Well, the Doom Wiki is a place where people go to edit and contribute. Usually people contribute what they are interested in. Nobody is interested in Laura Beyer. It is these types of obscure details that put our Wikia above that, here you can find out about any level in Q2 :P
Is your knowledge of America limited to Texas? That is pretty much where those sayings come from :P
Nothing like blasting demons while Beethoven's Fifth eerily plays in the background. Or the Moonlight Sonata (creepy!).
Ha, so we have surpassed our eternal rival. At least in terms of obscure content.
Heh, I know. This whole tarnation meme became suddenly popular on Facebook recently, and I have no idea why. Jokes related to it are usually puns (e.g. "what in Croatian?"). As a mild side effect, people are starting to believe that all Americans talk like this. Congrats!
Ahhmmm, depends resurrection of what. Resurrection of people - not very likely. Resurrection of obscure old maps - yeah :P
Important news! The audio issues you were hearing in the last stream was not my fault but actually due to a glitch with FTL. This has, according to the changelogs, been fixed. Definitely interested to see how it works, it also offers some quality of life fixes I have been waiting a long time for.
Honestly I don't get why we aren't hearing a greater surge of metal midis. I mean, I think metal music is the most appropriate for this type of game :P
Indeed! We even have obscure details about our eternal rival's content. We are that insane.
This is what happens when I don't go on Facebook. I have no idea what random memes you kids are following these days. Why can't everyone talk about RIKER11 like a normal person?
I shall leave the mystery to you. Trust me, it is quite the good news, even if it was insane :P
That's the thing about FTL - one slight miscalculation and you end up within a star. I hope to test these improvements soon.
True - I have heard some pretty nice metal soundtracks, but they seem to be a more recent thing. In 1994, custom music was either pop/disco hits or classical music. Weird, eh? Some of the newer WADs have music based on songs by various bands, e.g. Symphony X, Nightwish or Sisters of Mercy (from what I've been able to recognize).
Few Wikis can boast the kind of walkthroughs we have. Walk to door. Watch door open. So unique, which is why we have to be the ones to survive the Apocalypse and become the foundation of all new knowledge.
You should be glad you missed the trash dove craze... not to be confused with Rottweiler's dove, which is a different bird.
Good news and insane at the same time. I am starting to feel worried :P
I have recalculated and my room has moved to China. I am scared to go outside, they keep yelling at me to bring them fried rice.
Very weird, since you would think metal would be less popular these days and thus less likely to be used in a Doom wad :P
That wasn't the walkthrough, this was the walkthrough! - "Proceed forward to reach a Door. Go through the Door." Nobody knows if the player will have the intent to actually watch what is going on, so we can't have that in our walkthroughs. Otherwise we have to put in other player's styles such as "imagine you are the door. Bam. You are the door and thus your sexuality is no longer a concern to the world. Beyond those that love to grind their bodies against doors." or "You try to open the Door, but realize the Door is not a Door but a Wall. You give up because you cannot open a wall." You also didn't tell me a direction that the door is located. Imagine if I loaded up the map, how would I ever be able to find DOORH on my own without the wisdom of that first sentence? We can only tell them what they can walk through, which in this case is a door. See? This is the brilliance of a walkthrough and why you need a lot of skill to write them on the Wikia. Gotta have those standards or else we would need to Noclip to get to the other side of the Door and nobody wants that.
Yeah, I am totally lost. I live in Mos Eisley, so my stuff is a lot less tame. Right now we are arguing over how an essay should be constructed. The topic is a rich man raping his slave maid. Totally the same as what you are doing.
Not sure how big it will be to you, but it is definitely amazing news!
Actually, now that I think about it, you probably won't care. You didn't even notice the big mistake I made on my channel recently :P
Now for the question of the day... which one is E1M4 of ep4b? pet or petkillr?
The mistake in question was that Part 17, the silent treatment part, wasn't the silent treatment part. It was actually a complete duplicate of part 18! So Part 17 never was on my channel in silent format, it just never existed at all besides for a placeholder :P
I was wondering if you wanted to try for a stream during the weekend. Gladly at 3 AM... if I catch you... on Saturday my time. If not, we can try to push it to Sunday if that is alright.
Well, petkillr seems to have a custom texture, which means I have pet (due to the complete lack of custom textures in EP4B, which only has custom music).
Oh, I did not notice that and I was even going to ask you why you haven't uploaded the silent part "for old times' sake". But then the week got busy and I forgot. But now the situation is resolved even better - we have sound!
Okay, I'll be there... and if you're not, I'll spam your YT videos until you wake up :D
Indeed, a big difference is that beginning door texture in petkillr :P
Indeed, not only did I fix a slip up on the channel (I wondered why they were identical sizes too, I just thought it mass coincidence and haven't tested any of my latest videos) but we got it entirely like it was intended to be!
Good luck with that. We shall try! Let's see if we succeed :P
By the way, did you ever wonder what would happen if fancy women from the Victorian era were to fart and be punished for said obsession with farting by having their head chopped off by a laser, which in turn will result in their beheaded body continuously farting? Well, wonder no more. This is actually a fan comic to the Wheel of Time...
The third one is a post I made you might find interesting. My trademark is satanic numberings :P
Aes Sedai will be watching over you until then. Unless they feel like they need to fart to get the smell of their butt engraved on their silky panties and loose dresses. Then you will totally be on your own.
Phew, that was some heavy afternoon. We had a mission - to liberate the poor fig tree from the suffocating embrace of a whole bunch of overgrown grapevines (something like a veinhole monster). The solution - cut as many vines as I could reach and then pull them really hard to free the fig tree's branches. And, of course, when you pull something like this, a ton of debris rains on top of your head and tends to get into your hair and clothes. Anyway... mission accomplished, the vines have been defeated and removed. New ones may grow again this summer, but then I'll just fight them again next year ;)
So, who in here likes to play frustrating games? Just kidding... I hope you're not left with the impression that I think any less of you because you do crazy stuff (like going on wild goose chases). If I'm sometimes critical, it's only because I like your streams and care about them. If I didn't care, I'd just be indifferent.
And since I mention indifferent - in my gaming philosophy this is the highest standard of bad games. When a game fails to evoke any kind of emotional response in me - not even mild annoyance or even pity, I consider it to be truly bad. This is what Counter-Strike does. I've seen people play it. Didn't feel a thing. Like reading a receipt from a store.
We definitely have different frustration treshholds, justl ike we have different tastes, and that's perfectly fine. Liek I mentiopne,d I have had games bring me to the point of banging the desk with my fists and yelling like a lunatic (not that I'm particularly proud of these things) with frustration, and yet I somehow found myself able to enjoy them, along with the motivation to continue to the end.
Another thing that I can truly hate - stuff based on luck. Yay, you hit the monster several times and it's close to death... ooops, the monster landed a critical hit and one-shot you. Quickload? Another hateful thing - situations that require absurdly quick reaction times. If you aren't positioned in the right spot and ready to kill that enemy within 5 seconds of his spawning, well, enjoy replaying the mission from the start. You're a failure!
Anyway, your persistance in the face of such despair is quite admirable... no one ever said being a hero was easy :P
Sounds like you have had a tiring afternoon. A bit crazy. Mostly I just have been calming down from the stream, I even got calm enough to play some more Doom PWADs :P
I know you don't think less of me and I appreciate you letting me torture myself with this goose chase. It is better than just being told outright and feeling like I just was walked to the end. I am thankful you care about the streams, sometimes I worry I bore you or make a fun aspect too negative. It is nice having you around, even when your critical. Honestly I appreciate criticism, though I am also known to be stubborn and disagree with said criticism :P
I think I understand what you mean. Look at my Doom PWADs. I generally have more energy and enjoy it when the levels are either really terrible or good, just because I have more passion for it either way. When it is boring it is just sort of there and you just want the experience to end. That is how I feel for some of the original Doom levels. If something is just boring, what is the point? At least it is terrible, you remember the experience and can say you suffered through it. Like Elder Scrolls Arena in general, though some dungeons definitely were the boring style (I'm looking at you Vaults of Gemin).
Yes we do have different thresholds indeed. I am not sure how you would feel about Thief and there are definitely flaws in the games. In fact, my favorite game of all time has a part I find absolutely terrible and is perhaps amplified by the fact that it mars such a great game. There are also really horrible mechanics and glitches, there is pretty much one mechanic that is so buggy that it is quite frustrating to work with. But, as you see, I still heavily enjoy the games.
The problem is that Hexen really doesn't offer me much good content. It features highly windy and chaotic environments, which I find uninteresting. It features respawning enemies, which I find terrible. It features jumping on the Doom engine, which just feels horrible. The game is highly repetitive with hitting Ettins over and over. When you aren't doing that, you are pretty much looking for tiny brown buttons to push. I guess that is why I get bugged by it so much, there is pretty much nothing I find appealing about Hexen besides the difficulty. Note even difficulty is something I tend to get bothered by depending on the level it is in, a horrible level that has a hard difficulty just results in a rather stretched out and even more frustrating adventure. The level needs to be enjoyable for challenge to be appealing. The music is boring, the environments are boring, and even the enemies feel relatively uninteresting. That is why I tend to complain, the game just doesn't offer me anything and thus when it becomes frustrating it becomes even more groan worthy than a level that would be good if not for some mechanic.
That doesn't sound like luck at all. Enemies usually have some pattern or mechanic that you can work with in order to beat them. Luck is pretty much one of my biggest gripes with RPG games. In fact, that pretty much covers why I tend to not find RPGs appealing, there is no real sense of control in those games. I pretty much am rolling dice rolls and hoping I am successful, there is no player ability involved with anything. I know certain keys games where this pretty much killed any enjoyment for me, I spent so much time quickloading to get luck because otherwise you are punished that the game no longer became fun. I guess where I draw the line with luck is if it is something game-ending, say like something that kills you. Look at Daggerfall. Don't have any potions because there is no shop? Well, congrats, you just got poison! Hope you have an earlier save before you got poisoned! I actually am fine with luck in regards to randomization, as long as said randomization means it is still possible to complete the game. I am not fine with my hits on an enemy being reliant on luck, or the enemy hitting me being based on luck.
Quick reaction times? I guess it depends on the game. If it is an arcade game where you cannot save, that is absolutely cheap and is one of the reasons I hate side scrollers. If I can reload just before the boss fight, I don't really have a problem with it. However, I don't want the solution to be to stand in X spot, that becomes a puzzle and not a challenge. But if you mean a boss that can pretty much 1-shot you if he hits you, moves ridiculously fast, and requires constant fast reactions that is actually how I like my bosses.
You know many of my big gripes by now. I hate respawning enemies, absolutely downright hate them, I tend to prefer ghost towns simply because I like having periods of time where I can breathe and examine the world around me. Nothing ruins a game more for me than rushing, I intentionally tend to slow myself down simply so I can enjoy things more. Time limits are a great way to pretty much kill any enjoyment I had for a certain game, note however that needing to react quickly to dangerous hazards like the Warrior's Code puzzle is not what I mean (I actually liked that puzzle and found it one of the most fair parts of the game). I hate puzzle based mechanics unless they feel heavily intuitive, I hate having to spam every wall in a level and I loathe button/item hunts. I also absolutely hate when a mechanic suddenly changes, such as making a hammer that never did anything suddenly get the ability to knock down doors and require this at a certain point. I absolute hate it when a game punishes me for a puzzle mechanic. Permanently sealing off an area because I pressed button X or walked across area Y is one way to make me heavily frustrated if I find for any reason I need to go back, a good example is that final secret map of Hexen. My style of game makes the objective obvious, but makes reaching it extremely difficult. I like levels that are sensible, I loathe mazes or really any sort of level that feels like it is crawling all over the place without allowing me to get some sort of idea where I am. I loathe stats, any number management pretty much makes me think I picked the wrong choices and stresses me out. I get bugged quite a bit when there is a lack of ambient noise and the game has to rely upon music to retain noise. I hate when I can see a number in my ending screen that is impossible to complete. I hate when the game is so horribly optimized I cannot actually play it or when it features frustrating controls.
Heh, I am thankful you can put up with my rantings. I really want to like Hexen, but every time I play it the game appears to get worse and worse to the point where I have lost most of my enthusiasm. I would be lying if I said I expected it to get better, I can imagine more headaches before we are done with this.
Also, I am surprised that lately we haven't found any new levels in your collections with the level of polish I have been seeing. :P
In other news, still uploading some more. WANTON12, even if combined into WANTON, can no longer be seen as a massive timesink. Check out SS27BET2, that thing is massive. Definitely the most physically worn I have felt after playing a Doom level. :P
One last gardening lecture - vines need to be cut in general because the best grapes come from young branches. How do you get young branches? You cut off the older ones, while still being careful not to kill the plant by cutting too much. The young ones grow so fast that in the end the whole thing could become bigger than before you cut it. And it will give better fruit :)
You kniow, despite some differences, our tastes are pretty similar. We like retro stuff, with an emphasis on first-person shooters. I guess this is why I often believe that if I love something, you'd most likely like it as well (besides, Raadec liked it too, though he is weirdo :P ). In the case of Hexen, it is something I liked a lot - you have probably noticed that I focus on art and design (whereas you focus on gameplay), and in this regard the game pleases me quite a bit. Plus, it was the last part of the series to obtain and it wasn't easy, making it an even more valuable addition to my collection. Anyway, I definitely suspected you'd find the enemy respawns annoying, though I honestly never imagined it could be so bad. I guess I underestimated it :P
I am sure you know I'd never recommend something to you if I know for sure that you'd hate it. It is no secret I dabble in ancient stuff, yet I am aware that more than half of it is stuff that you'd either not be interested in or outright hate for various reaason. And so it never gets mentioned, much less recommended.
So yeah - there is always an element of gambling involved. When I first saw you play Arena, at first I thought I'd hate it. But when I actually spent some time with it, I found out that I liked it. It was a successful gamble. And the Hexen gamble probably wasn't that successful, though I hope future instalments can remedy this to an extent.
Hey, ramblings are still better than shouting obscenities (another thing I'm not really proud of, though it's in the past now). I know you can manage. You are an embodiment of persistence.
So, we foudn the DRAGON map. Seems E10N stuff is starting to show up a little more often now. Coudl we expect a BIGGEST map soon? We'll see...
Heh, sad when a plant doesn't know how to take care of itself. You have to save suicidal plants!
Yeah, honestly art and design means nothing for me if the gameplay is bad. Honestly I am not a big fan of sprite based artworks as well, there is no real immersion factor to be found in Hexen as I still feel it has the old-school design we saw pre-Quake. We do have relatively similar interests, though I feel we really only overlap with Quake, and that I tend to prefer late 90s games while you prefer early 90s and DOS. Raadec did indeed like it, I can see why honestly. I don't really want to say too much, but there are PLENTY of similarities between this and Unreal. The problem is that I found Unreal to be Hexen done right, while this just feels like Unreal done wrong. Hexen basically is a game where someone came in and gouged up a game I found absolutely amazing and replaced it with old-school mechanics I find absolutely horrible. I should mention that when I talk about Unreal's hubs, I am referring to the betas. It kills the immersion factor, it kills the brilliant AI, and it replaces everything with weird button hunts.
I figure as much. I guess the hard part with me is I can be hypocritical and I admit it is a flaw about my character. It pretty much is my experience as a whole that defines how I enjoy or dislike something, so it is hard to sometimes blanket term something without me questioning if there are cases where it is not appropriate. That might also cause your confusion with how you compare this to Quake. I just don't recommend games in general, I just play what I like and let you do whatever you like doing. Honestly I have no idea what you would find frustrating or enjoyable. If you hate luck and respawning enemies, I would say avoid System Shock 2 at all costs, that pretty much sums up the game and why I cannot praise it like I do the Thief series. Other than that, I have no idea what you would like. You might like Unreal, but I am not sure what you really dislike.
Hey, I consider it better to try and dislike something than never to have tried it at all. It was my decision to try it and I at least now know what the game is about. It is better than having you ramble about the game and have zero idea what you are talking about and consider it spoiling some absolutely amazing game. That is kinda why I get paranoid about spoilers, I worry that if I kill the immersion factor early by knowing everything to expect that I will no longer find the game as enjoyable as I otherwise would have. Pretty much when I hear a spoiler it isn't just finding out a part of the game, but potentially killing the game from ever being enjoyable by me, which is why I try to avoid them so much.
Heh, I ramble as I like to know the WHY of my problem. I hate this level. Sure, but why? What is it about Hexen that I really hate? That is something I try to figure out myself as I go along. It is easy to know I am having a bad time, but I like to take a step back and examine why I have a bad time and what might be a gameplay mechanic in general I dislike.
Trust me, I have noticed that. I am wondering if it will take a bit of time to find WAST now. It seems like we got close on a lot, then they switched WADs on us. In case you didn't notice, e2gc is 2 maps :P
Indeed, it will take a while to process and upload. Even when it is uploaded, it will take a bit for decent qualities to appear. This is also a bit of a test, I haven't uploaded a video this long to Youtube in a while and had problems before, but wanted to see if I could pull it off if I left it for a bit of time. It is a 4 hour video by the way, so definitely grab the popcorn.
Heh, since today is kinda crazy I think it will be a slower one for new recordings. I didn't exactly expect one Doom WAD to take most of my morning to record and upload. So this is mostly a day of going back through old PWADs and seeing if I can finally dig up some missing Secrets, I found all 3 previously believed to be non-existent secrets in K9. Glad I documented them. I learned secret doors may not trigger a secret if it is in the down position, so you need to raise it and see if it does anything. Still doesn't seem to be foolproof, I have no idea where that 6th secret on GRRFY can be.
I should also mention I have changed my mind on the way music WADs will be shown (there is a new one next on my list). It has become a bit sickening playing through the entire game over and over to listen to every track when I am barely going to give commentary as the goal is just to hear the music. It is a pain to have to listen to music that you don't know when it will end and may be 5 minute long music tracks, lengthened by twice as long if it loops perfectly and I don't know when it ends. The last one took ages in Episode 1 and really only started speeding up when I started cutting each song short at about 2 minutes. As such, I think I will just save the effort and upload the music here.
Heh heh, yeah, if I a stranger stopped me on the street and asked me to quickly tell them one random fact about Deathstalker, the first thing to come to mind would probably be "He doesn't like spriter games". And that's perfectly fine - there are lots of people who don't like them. I am used to them, so I don't mind them. And yes, Unreal is definitely something I have to try sooner or later - it is an important piece of FPS history and I'll probably enjoy it as a whole. TBH, I believe we overlap a bit more than Quake, though I must admit that the late 1990's is a period not sufficiently represented in my collection. This is mostly because at first I didn't have a good enough PC to play these things on, and then I suddenly found myself with a PC too good for this stuff. It's that annoying compatibility gap, which is why I often refer to this period as a "transition". Your troubles with Thief (and all the Shockwave player / codecs) are the best example of this. By the way, remember jedi Knight. You never finished its expansion, Mysteries of the Sith ;)
if I have to name one thing I really find frustrating, it would probably be damage sponges. Imagine a mini-boss, or even a regular enemy that takes several tons of bullets to bring down (without a shield or some similar mechanic, just plain HP). Now that really makes me grit my teeth. And this is why I avoid playing certain games on higher difficulties - because that inflates monster hitpoints to absurd proportions, where killing a single guard means ammo hunting like crazy afterwards. Oh boy.
You are analytical and I actually like that.
Poor old WAST, so abandoned and lonely. But I'm sure more bland maps will keep coming up, so there is hope for it yet. If the SS is so big, it could be a BIGGEST level (several of them are really massive). I'm eagerly waiting to see it.
Oh, yeah, I was really puzzled that you played through the entire game to demonstrate a music WAD, but I was afraid to say anything.
It isn't to say I don't like them, Doom is proof of that, but I am generally not a big fan and even the best cannot hold a candle to a full 3d environment. It really isn't the graphics more than the other technological limitations that were going on at the same time, plus the limitations mouselook and 2d sprites create. Indeed, it is a lot easier to load something in DOSBox and play it than something a bit later... though I actually find DOSBox to be a lot more of a hassle and absolutely frustrating due to its need to slow my computer down to run properly. Trust me, I know about Jedi Knight, I plan to go back to it. You do realize I have a major problem, right? I simply have too many games and not enough time. Hexen, Doom, and Quake make it hard for me to throw everything else on the pile as well until some other projects slow up. I stopped Thief months ago at an awkward place to focus more on Quake. It just is that I am always juggling things. :P
Funny you say that, then play Doom where you often have to face off against a Baron of Hell. I am not that big on bullet sponges too, it is why I am not too big of a fan of Cacodemons and to a lesser extent Barons. In particular, I have a problem with any enemy that takes a long time to die while at the same time not offering risk. Now, if it is a bullet sponge that takes forever to die, but at the same time can insta-kill me, I absolutely enjoy it. At the forefront, I love the struggle and evading danger, so enemies that nearly bring me to the brink of death are very welcoming.
Indeed, I am thankful you are critical and try to combat my points with analysis of your own. I don't exactly agree with your points, but it is much better than just a simple minded response with no sustenance. An important part of everything I do is analysis, it is the true reason I have lengthy black screen dialogs in most of my videos. I could cut it quickly and just show the level, but that in my opinion is boring. One major problem I see when I bothered with anyone else's Let's Play was that they never gave me their own opinion. At the most they would be afraid to because they don't develop themselves, at the worst they just would show the level and offer no commentary on it. I try to make a point to show how I feel about it through the entire process and try to give some decent summary at the end to examine my feelings. The description is pretty much a step further, going back after I had time to decompress and state on reflection how everything is. The black ending thus is good for initial reactions and that "shock value", while the description is pretty much when I calmed down and can think more clearly. I think there has been times where my later description went totally against what I thought originally.
Yes! Hooray for absolutely terrible levels ahead! As for BIGGEST, you could be correct... it is polished and large enough I would be heavily surprised if you didn't have it. 3 hours after I uploaded the video it still only has the lowest quality, so it might take 2-3 days or so to get decent quality. :P
You really have to speak up more. I like commentary or criticism. At worst I don't agree, at best we can possibly change something before I get far into it and realize it was not done in the best way.
I totally agree about the music WAD. The only real thing of loss is the Readme, which isn't really the biggest of concerns. I originally was doing it for reactions, but honestly I just get bored out of my mind sitting there even if it is an amazing song since we are playing the same levels over and over. At least with sounds it could be something evoking or interesting to check out, music I am pretty much just sitting there with a timer and waiting to jump to the next one. I definitely don't feel like a replay of the entire game every single time I want to show off a music WAD, especially since I am cutting it off early and so it is almost pointless that I am showing it off. Much easier just to put it hear and let you listen on your own free time. As you might infer based on the recent edit I made, this thing is pretty much every level of the game, so yeah... glad we prevented this being recorded. The awesome part is that this means we also got a lot more filler music when I actually remember to put the filler music on. The problem before was always that it was a 3-4 minute song and would stop. I finally realized I could just store all the music I have captured in a folder that shuffles itself when I need it. Luckily you can take any file off the Wikia simply by playing it, then saving the file and ending the extension with ".wav". Expect to hear more classical music when I remember to turn it on in the future :P
EDIT: Whew, finally made it through the PWAD. I am definitely glad I didn't record this one, there are many songs that were 5-7 minutes long. My ears are popping after dealing with all of that, this guy seemed to love making his classical music very loud. I also am learning it is unhealthy to listen to an entire PWAD's worth of music at one time, you start realizing how similar all the instruments are and start to go insane nearing the 3/4 mark. Of course, by that time you basically don't want to stop as the procedure takes more time to set up than actually do the recording/conversion (I basically record every song, since MIDI cannot be converted to a music file, and sit through the entirety of it while it is recording, I then trim up any silence before/after the song before making it a WAV file, since my program cannot output OGG files, and then I convert it to OGG. Really it sounds more complicated than it is, the time consuming part is mostly just the listening that I would be doing anyway) so you end up pushing through and realize you cannot handle hours of nonstop piano music.
An interesting thing to note about the new Classical Music (he oddly enough changed his formatting, not sure why) is that it was made by the same guy who made the first one and as such is seen as pretty much an improved version. This is pretty apparent with most of the songs from the older version appearing again, though it is pretty noteworthy to mention that three of the songs don't reappear. I kept expecting them to show up at some place. Also interesting of note is that the readme isn't exactly accurate for what levels have what song.
I checked SS to see how it was doing, it seems we have all resolutions up to 1080p, which is to be expected as 1440p is often the slow one (generally it seems the largest resolution is the slowest, so it benefits a bit to have a bigger monitor than everyone else). As I think I am the only one with a 1440p monitor and 1080p seems to work perfectly fine from what I have seen, it might be possible to watch now.
I know. I say "don't like" in a broader sense - as in "can't get immersed and enjoy them like fully 3D worlds." And yeah, the limited mouselook was part of the whole 2.5D illusion, looking up and down resulting in distortion or weird-looking paper-thin sprites. DOSBox reminds me of my DOS days so it's never a hassle - I used that stuff for years and now I can just apply my ancient knowledge. Having too many games on your plate can be a bit intimidating, but being busy can also b a good thing - it keeps away the looming specter of death.
Hmmm, Barons of Hells are expected to be bullet sponges, I believe. They first appear as episode bosses and from then on play the role of heavy (elite) mooks, plus they aren't that common. The annoying thing is when the regular cannon fodder are turned into damage sponges as a means of creating fake difficulty. Imagine if Quake doubled, tripled or even quadrupled the hitpoints of every enemy on higher difficulties (including Grunts and Rottweilers) for the sake of being harder. I'd absolutely hate that. And you probably would too. (And yes, respawning enemies can be considered another example of fake difficulty.)
Years ago, before even coming to this Wiki, I watched this Canadian guy who made some pretty impressive playthroughs of the Her/Hex series with a decent commentary (and a lovely Canadian accent). However, the guy was obviously well-acquanited with the games and knew where to find every secret, item and stray monster. So there was no room for surprises. And, as expected, he was blazing through the levels, so there also wasn't much room for analysis eiher. This is why a blind is generally more entertaining to watch. And yeah, the descriptions are the cool "bonus commentary" for the faithful viewer. As for the black ending - it can be your trademark. Your version of the facecam :P
Heh heh, there are some really terrible maps, indeed. I sometimes worry they could drive you insane (there is this one map which might even make you suicidal). Alas, this big map is not a BIGGEST level, even though it certainly has that spirit. I have this memory of a standalone WAD with a similar name, though... I'll have to check in the deep archives again.
Sometimes I worry too much about you being... sensitive. I'm probably wrong, of course. I will try to speak up a bit more.
Classical music was the craze of those times. It's amazing how metal started to appear in custom soundtracks much later. Some of these pieces will probably be familiar, but I'll know when I get home.
Exactly my problem, paper thin sprites means that it is practically impossible to see them when they are straight above you unless they make the enemy flat to the world. Heh, that is the difference, I grew up on Windows 2000 and XP. Honestly a lot of games were harder to install back then, Thief was close to rocket science. I remember needing to perform a lot of steps you don't need to do on later versions of Windows. Indeed, one problem I do not have is a lack of stuff to play.
I probably wouldn't even know they did that since I would just play the game on the highest difficulty. If Quake increased the damage enemies did as well, I wouldn't mind at all. If anything, Quake is a bit easy as it is, so it could use some harder fights. Now if you are talking a RPG, I tend to dislike the difficulty increase simply because it is reliant on me being faster to level and build stats instead of my reaction to the enemy itself.
Indeed, I like recording blind playthroughs just because they show the struggle and surprises, keeping it entertaining. Some may dislike it because it takes me hours to realize X, but I won't know everything and thus that is part of the spirit of it (not defending the game, it should be more intuitive, but when it isn't I struggle through it). If it is a playthrough of something I know I often try to throw some additional challenges in there and try to give greater analysis based on what I know about the game I am playing. Indeed, it isn't a black screen, it is the void of death and as such is an important part of the channel!
Trust me, I know with Doom there is probably anything I hate under the sun. There is probably a level just designed to do everything I hate. Trust me, I get bugged when I didn't get 100% completion as well as I could or had to rely on Noclip, 100% completion and PWADs can be a complicated thing simply because there are many levels where it is physically impossible to get 100% completion. I pretty much need to balance looking around with assuming it is broken. Welp, I tried, eventually we gotta run across a BIGGEST.
Honestly you are very wrong about me being sensitive, I prefer criticism to not being told. Now, I also tend to be heavily stubborn and may disagree with you, but that is beside the point. Note there is a big difference between that and backseat gaming, which is what I dislike, where I am basically told what to do and how to do it. Such examples of what to avoid and has occurred in the past includes telling me what button to push, describing everything about a puzzle before I have a chance to even examine it, telling me the answer to the puzzle when I just started looking at it, telling me how often I should save my game, and telling me what weapons I should be using. Those and spoilers are really the only two things I tend to dislike. Criticism itself is totally fine, especially when talking about the recording itself.
Indeed, it seems it is either classical or pop music. I find it funny for a game that originally was designed with a lot of metal songs in an era when metal was at its most popular. You would think there would be a Slayer WAD, a Metallica WAD, a Pantera WAD, and so forth. Instead get Queen/The Beatles, where I learn every other sound in their music is a high pitched "bing". At least classical music can fit with Doom as the original game had some softer tracks.
Speaking of things you didn't mention, apparently you missed e2gc, a two level WAD. I spent hours rendering the video because I got interrupted in the middle of it. I then uploaded the latest video I recorded, not the one I rendered, meaning I only got the few minute ending to the video. Needless to say, I am reuploading. I hope this wasn't another case of "too afraid to say" :P.
(bogged down in work, don't be surprised if I am silent for prolonged periods)
The paper-thin effect is mostly seen in source ports nowadays, but I remember seeing it as a peculiar engine glitch in some game. Some enemies standing in a specific spot in a certain map would become paper-thin when they tried to turn left or right :P
RPG's I've played (and they are sooooo few) usually do it progressively - you start thje next difficulty level with the same character, already at a high level and with decent gear. The problem - playing the whole thing all over again could become boring at some point, even though monsters becoming increasingly more challenging (unless you really love the game).
I realized early on you weren't as sensitive as I had assumed, though occasionally I still slip into some sort of "older brother" mindset and start worrying too much. You'd better be wearing warm clothes when going out, boy! :D
The classical music mania could be explained with this kind of music being easier to turn into MIDI? I don't know. I can't think of any other game that has such a soundtrack.
Haven't seen e2gc yet, but it turns out it was for the best if the video was wrong. Will check it out soon, as well as the new bunch of classical music (I'm sure I'd recognize something from it).
I remember it appearing as an issue in Duke 3D as well.
Yeah, higher difficulties after you beat the game is garbage unless the game is really amazing. It is weird when I think how few games I have played :P
It does make sense, most younger people tend to be extremely sensitive for whatever reason. To me that is like driving a sinking ship and getting mad at anyone telling you it is sinking. It is nice to be aware of what is going on, or at least hear another opinion beside your own.
That actually does make sense. The problem with metal music is that it needs to sound heavy. MIDI music is pretty limited in that regard, especially when talking vanilla MIDI music. Meanwhile it sounds like pianos and violins turn out pretty well.
Glad we fixed up the issue before you watched the wrong version. I seem to mess up when I render something, instead just uploading the original video instead of the fixed file. Definitely gotta pay a bit more attention to that. :P
A quick extra - John Romero (!) has appeared in a Quake-related Facebook group that I'm following and people are asking him questions. And he's answering (I hope he will answer my question too at some point)
On the topic of how hard it was to design Quake lvels, he said: "I should make a video about how torturous it was to make Quake's levels. So difficult. Doom was a breeze."
Was Ranger always the intended name for the player character ? "No, the player didn't have a name, just like Doom."
His favorite monster design? "I really like the Shambler. He reminds me a little of the Arch-Vile."
How did they come up with the idea of a hidden Nightmare difficulty? "I just came up with it! It felt to me that, even though choosing the difficulty is pretty easy, that it makes sense that the player should prove that they can handle that difficulty before getting into the game. Kinda simple logic."
His most/least favorite maps? "Favorite map might be Dismal Oubliette. Least favorite could be anything in episode 4. They are fun to play but don't look as good as the rest."
Has J.R played custom maps or add-ons? "I did back in the 90s. I've been so busy playing other games and making games that I haven't spent time on mods and levels."
So, I am watching this show that I'm following, and they suddenly introduce a new concept... which is basically a space toilet. Imagine a space ship. And then there's a toilet in it. Kind of makes sense, but it's still a pretty radical notion for that show.
I go to the show's Wiki and see they don't have a page about it. Oh boy, could I resist the temptation?
"A Refresher is a sanitary facility aboard space ships. (character name) is know to have used one." (Category: Technology)
Anyway, I think I am going to take a hiatus from Doom, not sure when I am going to start it back up or if there is a guarantee it will start up again. I think I recall why I got fed up with Doom and stopped before now. These PWADs often have things that I just don't know how to get and result in me spamming every wall to figure it out. Or it is broken and doesn't work regardless of what I do. I don't know what I am doing half the time and it feels like lately I have been botching the series more than anything, look at the number of maps where I end up resorting to Noclipping because I missed one wall that I could have spammed or whatnot. I am doing the series a disservice by playing the level, reaching the end, then cheating to find stuff because I am too terrible to find it on my own. I have too much paranoia about things breaking to spend hours looking and feel terrible at how frequent it is starting to occur. Needless to say, I need to stop, because I am just too incompetent at this point to even bother.
This is another reason I loathe puzzles, hidden buttons, or any of that stuff. Either it ends up broken and I end up frustrating myself for no reason, I figure it out and it turns out to be some garbage mechanic I got frustrated with during the process, or I end up resorting to tearing apart everything in desperation and hate myself for not finding out the answer properly afterwards. Pretty much, I can't win and have a bunch of scenarios where it makes me a lot more miserable.
It isn't rest I am really suggesting, I am talking about more of a plan to stop the series.
I'm not talking about bugged levels. I'm talking about all the times lately I would end up hunting for a hidden thing, not find how to do it, and end up Noclipping to solve it. Check out REALM10 (Noclipped to find area I needed to spam every wall of the map to find), TALPOIDA (Failed to find either Secret, used Noclip on both), CROSS (thought route to Invisibility Sphere was broken, was just looking at it in the wrong way), SS27BET2 (missed 3 Secrets I should have been able to find), RIKER11 (missed standing in a certain area to lower a platform to the Light Visors), Processing Plant (didn't click the right wall to get on the boat, so assumed it was broken), and There's no place like home (got confused by weird button and monster closets, cheated to find last hidden Secret). That's seven examples of me assuming the worst, Noclipping, and being proven wrong.
Plus, look at PRINCTN1. That is just one example of a level I couldn't show all the custom content in a normal way for due to it being intended for DOS. As time goes on, how many more compatibility issues will I have? It just feels like the manner in which I am doing levels is almost botching them entirely and that depresses me. Not playing with 1.2 breaks a lot of these early Doom PWADs as well but good luck finding 1.2 Doom and if I did I probably would need to play in DOSBox which of course would be miserable.
Legitimate bugs are really the least of my concerns here. There are just too many problems with this series, it is sinking like the Titanic.
I you are a perfectionist and want everything to go as smoothly as possible, but if we ignore these minor hiccups, the series seems to go pretty well. Very few people make videos about this sort of ancient WADs, and they usually aren't nearly as thorough as you are.
I know these old maps can flip out due to compatibility issues. You could try using GZDoom's compatibility options, that helps in some cases. And if you, for some weird reason, decide you want to try out 1.2, I can show you where to find it, no problem ;)
What I'm saying is, after all that's been done so far, it would be a pity to just stop.
I can probably continue my PWAD identification thing on my own, but I know it would be more enjoyable when done together with you. The hunt, the tracing of patterns, the expectation if something is familiar or not...
Yeah, it is extreme and something I don't really want to do. But at the same time, it feels like the alternative is making things worse than I already have been doing.
I know you are quite correct. A lot of my PWADs aren't anywhere else on Youtube. Those that are usually tend to be speedruns or whatever, either done really quick or with the focus not being on completing the levels entirely. Nobody is really going for 100% completion like I am. I guess I just hate the fact that I am doing stupid things lately. Look at all the examples where I raged and messed things up. That ain't really a hiccup, that is entirely my fault. That is why I am so upset about it, it could have been prevented.
Yeah, the problem with 1.2 is that it probably doesn't work with GZDoom. Do I want to be that much of a traditionalist when GZDoom is pretty much the only thing from making me sick of the game? The game becomes hell when playing AMBUSH on Chocolate Doom and I know the bane of DOSBox with Quake. It isn't GZDoom compatibility based sadly. Actually it really isn't just levels breaking... look at PRINCTN1, that was because I didn't have a 32-bit OS to run all these legacy 16 bit pieces of software.
Do I want to stop? No. But unless I can be convinced that I am not destroying everything just by adding more episodes, I don't really want to do more. It is like a sitcom going on too long or an endless series of reboots, you need to know when to stop when you know you are jumping the shark. Lately it has just been either compatibility issues or me abusing cheats. I just don't see how that is entertaining.
It would be a pity to stop, yes, but it would be even more of a pity to keep going and do everything horribly. I don't want to destroy everything we have done with a bunch of horrible content.
I figured you could easily figure out the PWAD thing yourself. It isn't hard to load up a bunch of levels and just find what you know. But it is a lot more fun when I am doing it and it is a total surprise to you what is in store. Plus you have someone to talk to about it and make it more fun. I do honestly enjoy that, I think that is one of the main reasons I have had my drive so much lately. We did 50 episodes in 2 weeks. I just don't want to ruin everything, that is the problem.
I hope you enjoy the Quake level. It took two years of preparing for a totally different level to write that walkthrough. It was rather painful and might rival the complexity of DOORH.
It could get worse... or it could get better. Who can say what will happen?
Remember AMBUSH? A pretty evil expereince at first, when you showed me how you did it, then we found a quicker and better way and turned out to be pretty fun. I consider this to be one of my best expereinces with this series. Frustration turned into triumph.
It would be easy to tell you not to get upset, but I know it's hard to actually do. Sadly, this is something I can't help you with - you have to figure it out on your own (or not figure it out and give up).
Wow, the wheel of time (heh heh heh) has finally turned and we get more Aftershock levels! My mouth is already watering. Or maybe this is just the level's water level rising.
Heh, I'm not saying it will definitely get better. It's pretty much 50/50 at this point. I guess I am more optimistic than you.
At any rate, I can continue digging and researching PWADs. In fact, someone was recently showing me old maps that he played in co-op with a friend... and one of them turned out to be a level from BIGGEST (what are the odds?) :D
I just can't be optimistic when the problem doesn't have to do with the levels, but with me. I am butchering the series. It isn't really a case of me stopping it from being butchered, the fact that I have ruined it so much is already a problem.
Have fun. Wish we could have continued, but of course I ruin that. Honestly I am not even sure if I want to bother with Quake, I feel miserable touching anything at the moment.
It has bothered me heavily. How many Doom levels have I permanently ruined because of my inability to find something properly? This is why I hate hard to find stuff, it is a pain to find and yet offers no real enjoyment from finding it. Yet not looking at all or cheating makes me miserable. I can't win.
Regardless, I am trying a little bit more in the hopes that things get better. I don't want to end the series, I just don't want to become a bunch of videos where I didn't do the level justice.
Anyway, we have a new record for the largest Doom PWAD in the series (not in video length, I think I have calmed down a bit and am handling things a lot better). Who knows, it might be part of BIGGEST.
You know, one pack I recall you not mentioning in a very long time is HALLS.
It's kind of scary to see you being so harsh to yourself. That's why the image of a monk came to my mind - a symbol of the willful self-infliction of punishment.
I have this HALLS thing, which is an entire episode made by two people, I think. I'll check the details a bit later. It has custom music (mostly classical, but also a bit of Queen), a custom episode title graphic (in the menu), custom menu selector and I think it also has custom sounds (Evil Dead shotgun). I think it used one really nasty gameplay mechanic that punishes careless players... you'd probably hate it :P
I'll see what new stuff you have prepared. I suppose you have guessed from my silence that the last few new offerings were unfamiliar maps.
Yeah, it isn't like I can really prevent these issues from occurring. Plus, the one thing I do need to remember is that usually my problems involve Secrets, not the actual level. Many people play these without even caring about Secrets at all, so I can't get too frustrated about them.
An entire episode? Sounds like we will be getting bigger WADs eventually :P
Heh, hope you enjoy, one is still rendering right now and will take at least another hour to finish. I did assume as much :P
Indeed - while secrets were a major part of many shooters from that era, the most important thing in a shooter is the shooting (or in your case - the punching).
So many new episodes - you're on fire. I mean metaphorically. If you were literally on fire, you'd be incapable to recording videos or speaking coherently enough to provide a commentary. And that would be sad.
And speaking of sad, none of the new additions are familiar, but they were interesting nonetheless :)
Indeed, messing up a garbage mechanic shouldn't really be a problem. I shouldn't go out of my way to do it, but I shouldn't blame myself if it does occur. This isn't Myst, this is Doom, the entertainment isn't really killed because I Noclipped to find 1 lost enemy. If the game was some Lucasarts title I might not feel the same, but Doom is simple and everything can be solved by shooting it :P
You gotta think. I said I was going to quit a day ago. Since the time I changed my mind to now we have nearly had 10 new Episodes. So, yes, definitely a bit crazy. If I was on fire, I could just start yelling "Fire bad" and have it be relevant! I might need a facecam in case I catch on fire...
I was wondering if you had checked them out. It definitely seems to be thinning out a bit. Regardless, it could start up again at any time :P
The good news now is that any level you want to play yourself can easily be accessed from my channel. I'm planning to expand my search past Doomworld as time goes on, so we definitely will be seeing stuff in scattered places of the internet. Amazing to think we have seen nearly 200 levels.
https://www.youtube.com/playlist?list=PLQ070a1s3-meek62v4zkuL8ykfo0IpFyX - Rather than cluttering up the main series, which is much bigger than what I had in store for the original plan, I have moved all B-sides to a second playlist. I "hid" music PWADs since they were relatively disastrous and a dead series, plus are shown in a much better way here. I also used this as an excuse to get rid of all the FREE levels cluttering up the series lately. This also gives me an excuse to show off any random stuff like gameplay mods or whatnot that doesn't add new levels.
To make the playlist look a bit more full, I have also added some more videos, since they only take a couple of minutes and for once I didn't feel lazy with DOS based Doom programs. Now I have caught up, no longer can it be said that I didn't try using DOSBox :P
I also focused a bit more on links, I have now connected up some levels with convenient description links :P
Your series is like a really dramatic movie. He quits... but suddenly - plot twist! He doesn't quit, posts 10+ new videos!!! Oh gosh, what could happen next?
These are some really wacky episodes. Dalek Doom... wow. The randomizer is pretty crazy too. I've seen games where the highest level of difficulty (equivalent to Doom's Nightmare) randomizes things, but it is done in a more intelligent way - critical items (e.g. keys) and large decorations that can block your path are not randomized, to keep the game winnable.
Worry not, I'll notify you immediately if I recognize anything.
Indeed, I like to keep it surprising. Gotta make sure you are paying attention somehow. There may or may not be a massive quiz at the end of this :P
Indeed, this is why I figured I would stop being lazy and show them off. Sure, DHGRAPH isn't the most pretty of applications, but at least it works. The same, as you can see, can't be said for DMAUD. The funny part is that any missing textures or custom sounds are just as broken for me if I use DOSBox to load them, I was planning to at least check out how they were "meant to be played".
I love the idea of a randomizer, but this definitely suffers from being too early in Doom's history due to making things unwinnable. As I said, there was an alternative, but the alternative seems to potentially be a virus. Not a very good alternative. A randomizer could be quite attractive when decorate comes into play, it would be nice to see all those monsters and have more meaning to them. As I have said numerous times, the biggest flaw with older mods is that DHGRAPH just replaces sprites and thus doesn't really feel like a new enemy. We still get the same death message, same projectiles, DMAUD not working means the same sounds, and they replace a vanilla enemy. Definitely one thing I need to eventually check out.
I figured you would. It usually is a roller coaster, so I expect we will hit another collection in the future. The funny thing is how many collections you didn't have, there sound like there were a lot like the ones you describe in 1994. Finding them doesn't sound easy however.
Thanks, I figured it would make things a bit nicer if people could easily see the connections between levels. I could do something similar for Quake, but QuakeWikia means we already have easy ways to link up connections like that. Basically I am doing DoomWikia's job again.
There are a number of WADs that require some DOS intervention, indeed, usually due to applying new graphics or even a Dechacked patch. Some of these are unplayable in modern source ports. Or they are playable, but exhibit some glitches.
Yeah, lots of "mods" from that era were simply graphics and/or sound replacements. The SoD mission packs are a good example of this - new maps, sounds and enemy/item sprites, but the core game is identical.
As you get into more complex stuff, we should start seeing a little bit of BIGGEST, I suppose. We'll see.
And for all our efforts, we still haven't received even a simple "Thanks" from our eternal rival. Grrrrr.
Indeed, I have heard about some being rather incompatible with modern source ports. No real surprise there, it is why I am a hardcore traditionalist for most other games.
SoD? Spear of Destiny? Yeah, that is one thing I probably should eventually check out, I just absolutely hate the blandness of Wolf3d. At least Doom has decorated rooms at times, Wolf3d is pretty much a Flintstones episode. Good for the time, but definitely not much fun to play today.
Shrugs, who knows. Yesterday was a bit too busy to progress, as you might have noticed. I would like to put BIGGEST on the map for sure.
I am not even sure if our eternal rival knows we exist. Eh, even if they did, name one person besides us that is crazy enough to bother with 1994 PWADs. That is the thing with retro games, even most retro gamers are playing modern mods.
Funny story - I hate getting up early so much that sometimes I skipped some early quizzes. Of course, they had a minimal impact on the final grade, otherwise I wouldn't have afforded to sleep instead of doing them :P
Have you experienced compatibility issues with Quake? I suppose not, since we both use official versions all the time, which should be able to handle anything just well as the original DOS version.
Yeah, good old Spear of Destiny. I remember it fondly because I got it as a birthday present in a time when getting new games was very hard. Probably in 1994, though I can't say for sure. Overall, it is an improvement over Wolf 3D, but that probably won't make you feel much better, knowing your aversion towards sprite mazes :D
Fear not, all will fall into place eventually,. My week was pretty busy too - my coworker's absence means I had to handle her duties as well. There was also this big meeting of VIP people, so I also had to make some preparation,s including making coffee and tea, folding branded T-shirts (souvenirs for the guests, you see) and carrying some heavy stuff around. And all that while helping a few coworkers fix some problems with their computers (they really love opening suspicious attachments from suspicious emails... guess what happened next).
Then we should start plotting our epic retribution!
Heh, I would have hated myself too much to do that. Work is more important than sleep :P
No, no I have not noticed any issues between versions. I have now played most of the levels on the original DOS and GLQuake, I can confirm no differences that are notable at all between them. The DOS version has more technical limitations, Quake kinda is pushing it, so certain levels are quite rough to run in DOSBox. I had a massive rant around the time of Dark Places because it got so horrible during Office Hell. The only downside to later engines is the fact that there is an adjustment factor, as you can speed up the cycles in DOSBox you end up feeling a lot faster in general movement in DOSBox even if the game looks around the same otherwise. Definitely weird to transition between the two.
Yeah, not sure how much I would go out of my way to play it. I remember my misery with playing Wolf 3d commercial levels, I think I touched one and gave up because of how ridiculously empty the map felt. I just started realizing how little Wolfenstein could do, even in comparison to Doom. As I said, I probably would have gotten frustrated with Doom if it wasn't for the fact that it has GZDoom and also has mechanics that are relatively simplistic. It is a lot less of mess in comparison to Duke 3d and whatnot.
Oh, that sounds absolutely brilliant. My company is getting very close to rolling out the database, so lately I have been setting up the server and ensuring backups are stable. I also have been spending a bit of time setting up user level privileges. Of course, because I have recently switched the database to keep the data separate from the layouts it appears that there is some issue going on with the calculation of page names, I will need to figure out a better system on Monday to counter this.
You know, I could be quite the valuable asset at DoomWikia if I actually cared about Doom enough to document everything. I have enough curiosity to check things out and am being entertained enough to actually want to play them, but I still don't find Doom anywhere near the quality of Quake.
More gardening today - the current project is to grow some parsley. Didn't work out very well last time, but now I have refined the methodology.
Funny how just a couple of years make such a big difference. If there is one thing people should remember about 1990's technology, it is how fast it developed and how fast it could grow obsolete, seemingly overnight. And while Doom's official Doom 95 version is hardly playable nowadays (requires a whole bunch of workarounds), Quake's official Windows version hold their ground pretty well.
The wonders of the raycasting engine. Yeah, being so flat hardly makes you feel like you are playing somethign in "3D". Might as well have been a top-down perspective thing.
I'm sure your database and serve will be a lot better than ours. The people who made ours were not merely the lowest bidder, I bet they were the bottom of the proverbial barrel as well. And when I tell people about all the bugs I have to deal with, they can't believe me - that's how outrageous it all sounds.
They may be watching, you know... watching and gritting their teeth with envy :P
That is good to hear, you seem to be getting a lot more efficient. Today has been pretty rough for me, had a martial arts test. They believe in making you earn your belt, so needless to say a lot of horse stances and leg lifts later and I can barely walk. Not sure it was the test, but I am not feeling too well tonight, which is why I haven't really recorded anything. Mostly I have just been resting up my legs and trying to feel less sick. I also have been watching a bit of the first season of Doctor Who, I decided I was curious enough about what a Dalek was to actually see at least some of the franchise. This is not going to turn into a Wheel of Time, as soon as I feel well enough to record we will continue with some more levels, but it definitely serves to kill some time at 30 minutes an episode and quite a handful to a story. The hardest part is trying to watch the ones with totally lost footage.
Indeed, it is really weird how fast technologies would be outdated. Look at VQuake. That thing was around for a few months, then pretty much made totally useless by GLQuake, mainly because you needed some specific dying technology for the other. Look at how many late 90s games are a pain to play. You want something recent, look at SecuROM, pretty much any copy-protection method used on disks in the 2000s is pretty much impossible to run on Windows 10. You know, it is really sad when you realize how volatile everything is. Then anything old usually gets archived on the internet, but the problem is websites eventually die. Look at GameSpy. I really wonder how many maps we have permanently lost because nobody cared enough to back up all the maps there. Doom is the same way with certain obscure software. Dalek Doom is actually a remake of a remake, the other two being impossible to find based on my searches. Sure, websites get archived, but the problem is obscure map download links usually do not. As I have said numerous times in my videos, shovelware is quite the odd topic. It was absolute garbage when it came out as it was a premium of content you could get for free on the internet, but now it serves as being one of the main ways maps are guaranteed to be archived for a much longer period of time. I am definitely more concerned about the volatile nature of whatever maps are on the internet. You might not have realized recently, but DoomWorld actually switched to a new forum and thus took the archives offline for about a day or so. That was definitely surprising, especially when I realized I had videos of stuff on my Youtube channel that may no longer be available for download. Luckily that turned out to not be the case, but it definitely is scary to think about. Imagine if Doomworld goes down, suddenly it would be as fragmented as Quake's history and we would need to rely on shovelware to hopefully get most of the important levels. Imagine if the few remaining Quake 1 places went down. Gamespy shows popularity doesn't mean anything, it could happen to any site at any time. A bit depressing, but hopeless to worry about. Still, it is weird to think certain levels may no longer be able to be downloaded in another 20 years, especially when you think of the Internet as being a great way of retaining archives. Who knows if certain maps even exist that are archived in Aftershock.
Wolfenstein 3d to Doom is as far separate as Doom to Quake in my book. The lack of any real editing tools, the fact that any products end up horribly boring, and the fact that the game was even more reliant on spamming every wall doesn't help. I will admit it is annoying that it still occurs in Doom in regards to secrets, but it is a lot worse when it was used constantly to progress in these early games. Doom at least I can distinguish one level from another. I may get worn out, but Wolfenstein 3d pretty much tires me out a level or two into the episode. The combat was even more simplistic, being all hitscan, and the lack of varying ammo makes things feel even more dull. Yeah, there is a reason why I am playing Doom levels but not doing a Wolfenstein playthrough. A Wolf 3d playthrough would be torture indeed.
The nice thing about being the developer of the database and the manager of the server is that I am responsible for everything. I get informed of a bug, I devote myself to fixing the problem. The database in question is rather complex, it covers the entire operations of my company, and thus everyone pretty much expects some bugs to appear. Plus we plan to add more features and functionality as we go along, some things are still placeholders that are not immediately required. Basically this system is to replace a 20 year old system that works and was made with a very early version of some software called Filemaker, but is heavily limited. We pretty much are planning on expanding operations and thus the old database just won't be sufficient, so I have created a new system from scratch using the most recent version of the software. I guess I could compare it to coding (even if no coder would take me seriously, though we simply have no use for using SQL or more complicated methods on an already large database), it is rather simple to make a small database, but it definitely gets a lot more complicated as you make a bigger system. It definitely gives you a sense of pride to see it functioning and continues to be quite the learning experience as new features that seem quite impossible appear. That is the fun part, trying to make it act just the way the company wishes it. The harder part is the bug fixes, trying to test every user case and pretty much click around randomly until something breaks is quite tedious. I tend to find the best development method is to not constantly focus on the database, otherwise you tend to miss the obvious because you grow accustomed to it. Often if I am unable to find something I will jump on the Wikia, which is how you see me reply, or just otherwise read about some technical stuff. Anything that gets my mind off the database just enough so that it gives you a fresher clairvoyance when you go back to it; it works quite well, prior to this I often would devote days to the database without finding anything only to find out some obvious issue existed that I somehow managed to overlook, now I often can prevent most easily detectable things from occurring. The problem with most companies and simply hiring outsiders is that nobody knows how to change or add features, it definitely gives your company quite the benefit to have someone who knows exactly what everything in said database does because they were the one who designed it (being the sole designer means a lot of responsibility is put on me, but it also means I don't have to spend time figuring out someone else's scripts or design choices). I find it harder to work on a place, such as some Wikia pages, where things were created before me. The database definitely appeals to me, I love the feeling of pride of having made something of value, something that you can see someone using and say "that was me who designed that". Combined with my main skill of being efficient with computers (I often get praised for how expedient I am), it works quite well. It is nice to be able to manage the servers as well as it is just a further way I can see its fruition.
Honestly DoomWikia's format, in fact any Wikia format at all, is hard to bear whenever I go to them. They always are lacking some feature or functionality I have grown accustomed to here. There probably are still ways we will find that can improve this further, look at the addition of editor information, but I feel quite confident in saying that this Wikia is better designed than any other Wikia I have been to. If it wasn't, I would assimilate their functionality and bring it here anyway. Wouldn't it be nice if they took our designs too? Then we wouldn't have to deal with their ugly Wikia pages :P
Heh, I have learned a lot indeed, even though I'm not really a fan of physical exercise. It's a little weird, considering what a wild kid I was, always climbing, sneaking, running all over the place. Sadly, people would think I've lost my mind if I did that nowadays... Oh, Doctor Who is a nice show overall. Pretty weird at times, but nice. The Daleks are some of its iconic villains. I definitely recommend watching the entire first season.
One of the most visible aspects of the technology race was how different the engines looked and felt. Consider the jump from the Wolf 3D engine to the Doom engine, or the jump from the Doom engine to the Quake engine (or its more refined version, id Tech 2). It was a great and prettyvisible change, one look was enough to tell how much technology has grown. But with modern engines, it's harder to see a difference. It's so much harder to identify the differences and improvements in id Tech 5 over id Tech 4, and then they are mostly visual stuff, rather than fundamental changes like the jumps of the past, e.g. Quake going into the realm of true 3D after Doom's illusion of 3D. You make a good point about sites going down - this is one of the reasons I avoid Steam like the plague, it's something that binds. It goes down - your games become unplayable (unless you find ways to crack them). I guess the same applies to SecuROM too - either maintain an older OS or be ready to resort to shady methods. Yay for progress! I try to maintain archives of my most significant PWADs exactly because such things could happen.
It's really cool that you feel you've made something of value. In my case it's more like trying to build a shack from the pieces of a wreckage that someone abandoned. It does what it's supposed to do, but it's pretty painful.
Indeed, I find it quite curious that you devote so much time to being outdoors. I just cannot understand what is out there that is so good :P
Actually I am most of the way into the first season, just having finished The Aztecs. I will say the concept is decent, though I feel the stories get stretched out to the point they become boring. It is far from the most offensive thing I have seen, I would rather watch this over Fresh Prince, but it still just feels more tiresome than it should. Of course by this point I have seen the Daleks, still not sure if the "I Obey" of Dalek Doom is from a later doctor or was just fan recorded.
Yes, indeed, you can definitely see a lot less evolution today than in the past... though my lack of playing recent titles means I have little experience in all honesty.
You know, you are the first person besides myself to say something like that about Steam. I was worried everyone couldn't understand my logic with this. You are quite correct, Steam goes down and you lose all your titles which are stored virtually in the cloud. Even more fun, those games you get often have a very limiting DRM, if I am correct you have a lot less freedoms in regards to modifying titles. It is like playing a console. Everything is like a console, I do not trust or like the walled garden of Windows 10. In my case I do not plan to worry, simply because I plan to hold out with Windows 8.1 as long as possible. I will go to Linux before I ever go to Windows 10. I also have a nice little library of the PWADs I have played in nice sorted folders, organized by series or author.
I can only imagine, it is definitely nice to be given the freedom I need here to make everything work quite well.
You suggest Quake is a game of love. Imagine NIN singing about sappy romance :P
Oh, it's not that much. For all my outdooriness (yay, I invented a new word), I am still a semi-typical computer nerd. But when I was a kid, I was quite the outdoor type, especially during the summer in my grandma's neighbourhood, which had lots of cool things to mess with (including an abandoned old house, creepy basements, overgrown areas, etc.). There were days I went back in just to grab a quick lunch, then spent the rest of the day out. People knowing me nowadays would have a hard time believing that.
Oh, you are watching the actual first season - I thought you referred to the modern series. Now that's real dedication. I've only watched a few seasons of the new series, as well as all seasons of the spin-off Torchwood, which is a "darker and edgier" take on the subject matter.
No worries - with you current speed you'll definitely experience newer games... in about 70 years :D
It's for the same reason I dislike games that are online-only. WoW can have some really awesome features and a huge world to explore, yet I always consider Diablo II to be closer to my heart. Why? Because it actually has single player and is available to me at any time, internet connection or not. Just like all the 1990's classics. Besides, I like to know that I possess a game in its entirety, without having vital parts of it on some distant server on the other side of the planet. And STeam sounds even worse - you may have the whole game but it still won't run without online authentication.
I hope people appreciate what you are doing. Most of my colleagues don't - either because the database is way too arcane for their understanding, or because of unrealistic expectations ("What do you mean it's bugged? I need X and Y now!").
Why yes, there is lots of love in Quake. A love of darkness, evil and brown hues :P
Me, I grew up in a city environment. My father was working and my mother did not want to walk through the city, feeling it was too dangerous to hang out at the park, so I learned to mostly entertain myself on the computer. I had board games, but my mother never really bothered to play them with me, so I pretty much just got used to isolation. I would sometimes go outdoors, but out there were ticks and mosquitoes, or snow and getting colds. I never really got any enjoyment from stepping outside my house.
You know me, if I am going to do something I am going to do the real classic. The real first season is rather interesting, it is serial based so you need to watch it in order even though entire parts of the storyline have been destroyed by the BBC, plus the Daleks seem to have been retconned later to be global conquerors or something. I read The Dalek Book (a book written in 1964 during the first season) last night, they were suddenly conquerors and it made zero sense in regards to the earlier storyline. I think I am close to stopping the series, I am feeling better today than I was during the weekend. Still a bit of a sore throat, but it definitely was smart to rest it before it became something more serious.
Well, it isn't my fault that every time I start trying to dig myself out that I get convinced to play some game you know and the games you know are in the early 90s :P
MMOs are decent time sinks if you accept them for being walking simulators, they are also good because they are so terrible grindfests that they aren't worth recording and thus nice to play when nothing else is going on. Still, I am not a big fan of them by any means. I hate how they constantly update and change, the game I played can be ruined in the next update. Or the servers can go down and I totally lose the game I played permanently. I also am not too big on other people being around me, seeing a giant group of people around results in me often hopping around to try to find some place I can play by myself, I end up just soloing everything and giving up at some point because everything isn't soloable. Plus to prevent cheaters they don't allow you to mod the game, I pretty much find any game that doesn't have custom stuff produced to be uninteresting just because the content feels more finite even if it really isn't. Plus I cannot enjoy the MMO mentality, they often try to rush to the end goal to get past all the grinding, which makes the entire thing fast paced and stressful because I tend to like to take things slow. You also often cannot do quests if you outlevel them, this is absolutely horrible in my opinion as it makes me EXTREMELY paranoid to level in the first place. I spend a lot of time going out of my way to avoid attacking enemies or doing anything that isn't required by a quest. I also try to tackle quests as fast as possible so I don't lose my ability to do them. Needless to say, at some point you just start leveling too fast and the game gets ruined for me. The saddest part is the community, obsessed with reaching the end game as fast as possible, will have stuff added to make it faster, so you end up spending a lot of time avoiding these boosts. Even rewards from quests, you have armor you can buy, but every quest gives you something so overpowered with a ridiculous amount of stuff you will never die with. Then you have the fact that everyone is expected to know everything before they do it, there is no mystery to a MMO. I can't do a boss for the first time, I need to research a guide and better be as good as everyone else lest I get yelled at and make a bad name for myself. I can't make whatever choice I want for my class, it might be a weak end-game setup and thus I never get invited to any dungeons. I like the open world aspect and the grind aspect makes for a good time sink, but that is pretty much about it. Give people an open world with infinite choices, they will mess it up.
I have a lot of experience with MMOs as you can see. It is the main exception to my lack of knowledge of modern titles. I never really bother recording them, as I said they are way too repetitive, and in that is the main reason I play them. They are good if I get bored, don't feel like recording, and also feel like doing something relatively simple. It is also the only real way I have to play multiplayer with someone, since every other game requires some mod I have never touched, so they are good if I feel like being social and have nobody around to talk to. Yet I admit entirely that they aren't really my style and that there are many better games I would rather play.
The main one I have bothered with might be rather weird, but it is a cartoon MMO called Toontown. Basically nostalgia plays a lot into it, it was the first MMO I played as a kid and the only subscription for a game I ever had. Plus it has one of the best camera angles I have seen in an MMO and doesn't have the leveling stress of other ones as everything is in a distinctly separate system. The best part about a MMO "made for a child" however is the fact that there is less complexity to the game and therefore a lot less people can use to treat the game like work, the serious nature of players means you want the game with the least rules so that people cannot enforce their own arbitrary set. Sure, you can always go against the grain, but the fun of a MMO is that you can't do everything alone. The simplistic nature just works when you need a good time sink and don't want to get invested into something. Say I have an hour before needing to leave the house. I have three choices. I could record, but the problem is I most likely will end up having to hunt around for X and thus either have to wait for long render times or rush the ending. Needless to say, I avoid this as often as possible and record when I know I will have a good expanse of time. I could play Quake or something I really enjoy, but the problem is I get heavily invested and will forget what time it is, meaning it really isn't worth getting into. Sure, I could read or watch a show, but there are plenty of times when I just get tired of that. Or I could load up a MMO, do some grind, and shut down when I need to go. Needless to say, it works well for short burst periods.
The main reason for that game over others is the community, I have befriended a handful there and so it works if I feel like talking to someone in IM since I don't use social media. I cannot stand just sitting and talking, I need to be working to some goal such as an end level grind while doing such. I will, on very rare occasions, also touch Roblox as some people are also there. Mostly I just visit obscure places there, places with weird designs that have been entirely abandoned. Once again, nostalgia works wonders, and the casual nature means it works great for those short bursts of time when I cannot be invested in a game. Playing a game I get invested in during a short time ends up making me feel more miserable since I feel like I am constantly interrupted even if it is a one-time occurrence.
I have seen many other MMOs, but the desire for something without a subscription model that isn't tied to a major franchise means I often avoid the obvious options. As I just consider it a convenient timesink to not get invested in, I don't wish to spend money on any MMO, so I don't play any titles that require me to pay money to get past a certain point or whatnot. I have, for example, touched Runescape. However, I just cannot get into it because I can never restart a character I haven't played in years and constantly get reminded of the stuff I can't do because I don't pay money. Private servers feel like power gaming, I am suddenly going too fast and all the NPCs are in one area so I am no longer exploring.
I did play Pirates Online, but the early beta nature means you need to assign a time to play and wait for the time I can play, which kinda defeats the purpose of quick bursts when I cannot do anything else. I tried Perfect World, but it had power gaming written all over it (this is where my example of the armor came from, the game was killed when this happened and when it got rid of the old starting location), plus the old design had you go to a capital city where I felt overwhelmed and lost. I tried Tera, but hit level 16 or so and you will suddenly be overwhelmed with all the quests you can only do at that point and not later to the point it stresses you out. I tried Second Life, but the people there think the game isn't a game, resulting in people getting offended when you do anything outside of a rigid rule set, plus most people just sit around and type which gets old as I want something else going on while doing that. Second Life was a shame too, that is pretty much a world with user created stuff in a giant world that could have unlimited potential, but what you end up realizing is that is a bunch of safe-space bubbles where you have to walk on eggshells to not get banned by admins that get paranoid about everything (never go to a roleplay sim, play a character that assumes the city is abandoned because nobody is really in the open because they love talking in confined places, and then steal a firetruck, driving around like a madman with the sirens turned on because you have no other way to pass the time with society having crumbled; they will just complain about the firetruck being "locked" and how you should have imagined the place being filled with imaginary people. Pretty much, infinite choices, as long as your choices constrain exactly to what they want, when the fun of a multiplayer game is you never know who you will run into.). I tried Runes of Magic, but there was a dual class system and I hated the idea of choosing and possibly getting my choice wrong.
Imagine this. You get banned from Steam because of X reason. Perhaps you said something someone got offended by. Perhaps they found you using a third party tool in one of the games you owned. In any event, now you just locked yourself out of using any games you own. It also scans all your computer files. I can't really be a tinfoil hat nut, I have most of what I do on Youtube for anyone to see, but I feel giving up extra freedoms unnecessarily just to not be worth it. It is the same reason I don't like Windows 10, it is too collective for my liking.
I work in a pretty amazing company. The people here are extremely patient and understand the amount of work that goes into this. My boss pretty much made the old database, so he is pretty aware of the work required to get this thing functional. Nobody here really has any problems with me, if anything they often speak pretty highly of me. I just do my work, I find the most efficient manner to get something done and do it. If I find a bug, I fix it. Pretty much, it is the perfect situation here, you couldn't ask for better.
Evil hues? I didn't know evil was a color. Based on the fact that you mentioned brown, it must be azure. Azure is the color of the devil.
I am quite the city kid too – most of my peers had relatives (usually grandparents) living in a village and they would often visit them, especially during vacations. But my family has exactly zero relatives in a village, so I never got any contact with the rural way of life. Knowing myself, I’d have probably ran wild around the place all day long.
I think I’ll check out the ancient DW series too some day, for science! The way I understand it, the Daleks are some sort of space Nazis with daddy issues :P
I can surely recommend some newer stuff, though I’m not sure how much you’d like it. Transition period games can be quirky. Or there’d be something you have to play beforehand, so you’d still bounce back to the old stuff (e.g. you’d have to play Blood before Blood 2).
Ha ha, “walking simulator” is a nice way to put it. Exploration is fun, indeed, but the pain in my wrist (from holding down the button to walk forward) – not so much. Updates are an annoying thing for sure because they are absolutely mandatory and sometimes they change things so much that it’s like a new game all of a sudden. Yes, rushing is one thing I never do – I like to do things slowly and methodically. WoW is good in this regard because it never stops you from doing stuff below your level (the quest reward may be reduced, but you can still complete it at any time you want) and there aren’t any time limits (like Daggerfall). Besides, being methodical means being better equipped once you move on to a harder area. And in Diablo, the game doesn’t care much what level you are when you do a quest – as long as you can survive it, you are fine. About bosses – I often try to solo them, even if they were designed as a group thing. And I often succeed, which feels great (sense of achievement + all the loot is for me). My biggest catch was a fearsome 5-man boss that I soloed with a Warlock. Another thing is that my introverted nature in real life makes me an introverted fantasy hero as well, preferring to do quests alone, rather than in a party. I do make friends, though – I always do my best to be polite and helpful. Many players appreciate that.
Ugh, it would suck if you’re locked out of your stuff because the mandatory online service suddenly decided to become morality police. This is understandable in an MMO, where community interaction is crucial, but for a shooter that doesn’t even have multiplayer? Sheesh...
Good to hear you like your company. My former workplace, the translation agency, seemed so nice at first, but then I started how realize how poisonous the management staff was, imposing tons of absurd rules and turning people against one another. Good riddance! The university is great but it’s state-owned, so things happen a bit slowly and clumsily (with lots of bureaucracy). Did I tell you how there a fire, and there was smoke in hallways, yet we could not evacuate without being given an official order by a superior? This sort of bureaucracy.
Azure is a really nice color. But it has evil hues around the corners.
Heh, it makes it quite limiting when you live in an apartment complex with no yard or place to go.
I guess that makes a bit of sense. They really hate people who like to pretend to be turtles.
Yeah, I just need to eventually play some more Quake and move forward from there. A lot of series are already on hold due to that :P
Never experienced such a pain, it was nice just to walk around from city to city. Perfect World, the old version, was definitely great for this. I miss spending half an hour walking from town to town to deliver a fur coat. Tera was nice in this avenue too, though there were a lot more invisible walls and things trying to attack you. That is the saddest part about updates, there is no way to go back in the event you dislike something. The way I see it, MMOs get worse as time goes on as they try to appeal more to the masses. I often chose the wrong MMOs then, the ones I played were quite limiting. I could not solo anything simply because I was not allowed to get into a normal dungeon without a party. That is pretty much what killed Tera for me, I loved hunting down and fighting rare BAMs.
Exactly the problem. I wouldn't want a parental authority telling me I could no longer play X game, not sure how other people handle it.
Ouch, that sounds limiting indeed. We have quite a bit of freedom here, we just are asked to get things done and we get them done. There are barely any rules here besides to do your job, which makes it quite fair indeed.
Corners are the work of Satan!
Indeed, got a couple Youtube videos and those songs :P
I don't know what your yeards are like. Ours were generally spacious enough for running wild and there was usually plenty of stuff to climb on, crawl under, hide in, etc. Lots of greenery too (along with the inevitable thorny or poisonous plants, insects and arachnids). Nowadays there are more cars, though, but yards between apartment blocks are still a relatively popular play area (when kids aren't busy with computers or mobile devices, of course).
Looking back, I think I've only played three MMO's and two of them were browser-based (one of them - text only). The only MMORPG I've played is (obviously) WoW, and only because I am fan of the series, otherwise I wouldn't have bothered. Of the two browser things, one is still alive, the other no more, which is a pity because it had some pretty creative stuff in terms of art and lore.
My parents never cared how violent my games were - they were only concerned about the time I spent playing, which was understandable due to my eye problems.
Heh, by default state-run things are always slow and clunky in this country. Even something as simple as buying paperclips requires a hefty amount of paperwork, which has to be reviwed and approved by a superior, of course. And this is why all my paperclips are carefully hidden, as if they are priceless treasure :P
Interesting discovery with regard to Wasteland: Abandoned Base - check the comments.
We had no grass at all. Just sidewalk. Pretty much that is a city environment for us, lots of people congregated in one building with no space wasted on making it look nice. If they tried to, it would be vandalized.
Yeah, MMOs are a genre I have had a love-hate relationship with. It suits my purposes of being a good time sink, browser based ones tend to be dull for me, and generally just be a good way to distract myself from horrible book series so it takes a lot longer but I end up more sane. Regardless, I admit the games are also really shallow due to a stressful community that kills any real enjoyment. I would rather singleplayer versions of the same MMOs. Then it would be essentially a heavily casual RPG, which works as I find the regular RPG to be too chaotic with stats management. Of course all I feel would still be casual walking simulators, real challenge is for FPS titles.
My mother got Thief II, and it being a stealth game where you don't kill things, assumed it would be fine for me. She didn't know that you could kill things on lower difficulties and that I would soon find fun in massacring entire mini-villages. Needless to say, I pretty much had freedom with anything that didn't have nudity. As games didn't exactly have that generally, including Duke Nukem Manhattan Project where big breasted women would praise you saving them, I pretty much had total freedom. I couldn't download some porn mods, but that was essentially my only limitation. We still have yet to find any for Doom, so I don't think much has changed.
Pretty much where I live, New England, is known for being extremely fast paced in comparison to the rest of the country. While you may think of me as a Texan, who tends to be laid back and slow, we are pretty much always in a state of rush. We generally don't worry too much about manners to strangers due to this, it takes too much time to say hello to random people.
Heh, my phone is set to get emails whenever a Youtube comment is sent, plus I get notifications from Youtube, meaning I am often aware of your messages even if I can't reply right away :P
Wednesday is usually a nice day to record, but sadly I don't think I will be outputting much content tonight. I had to sprint a quarter mile or so to deliver a package before a car drove past the intersection. Tripped and scraped up my hands pretty well, they feel like permanent gloves, so my reflexes aren't too great at the moment.
Awww, too bad - a sea of concrete sounds pretty cold and unwelcoming. I like green spaces, but not cultivated ones - I like them wild and rough, even a bit abandoned. It stimulates my more primal side.
Communities are the worst aspect of MMO's, for sure. There are nice people, of course, but there are also legions of horrible players that spoil your fun. One more reason for me to be a lonely adventurer.
My folks were pretty liberal - they even played some of the stuff I played and knew exactly what it contained in terms of violence (Doom) or naughty stuff (Duke Nukem 3D). The only limitation I had was size - I think I've told you how the low HDD free space was a frequent source of quarrels. And the other thing was gameplay time, due to the perceived risk for my eyes' condition.
Well, I generally assume all Americans are Texan until I get a better idea of their background. I thought that crazy history professor was from Texas, turned out he was from Alaska. My first question - "So, have you been chased by polar bears?". The guy looked just like a viking, complete with long red hair.
A good alarm clock alternative - if you ever need to get up early gor something important, just givem e a time and I'll take care of it through YT comments.
Ouch, it sucks when this happens. Last time I tripped really bad was many years ago (most likely in 2003), while going to school early in the morning (it was still dark-ish). I fell, lacerated my knee (blood stains can be a fashion statement too!), and (this was what really got me worried) I crushed the screen of my phone. My first mobile phone - a gift from my grandpa. In those times phones were still considered a relatively luxurious item, and just a few years prior they were a status symbol... Luckily, it was an older model, so the repairs turned out pretty cheap. Nowadays I could just buy a new one at any time, but back then it was a big deal, which is why I was more worried about the screen than about my knee :P
Yeah, it was definitely rather unwelcoming. I just got used to gaming outside. Where I live now has a yard, though the dogs have destroyed it to the point that no grass grows, but I just don't see the point of a yard at this point.
Exactly. How many will get mad at you and be like "get good or kill yourself" or something like that? Rush to finish dungeon X to do it again. Everyone moves so fast in multiplayer. I like slower paced gameplay in a fast paced world.
My father played games at one point, he played Duke 3d and Doom, but by the time I came around he didn't really bother. He also has zero idea about Quake, feeling Duke 3d was the only important late 90s shooter and that everyone is just looking back on history different from how it happened. Really the only franchise my father has had any real interest in was Doom, he got me into the FPS genre by wanting to play Doom 3 deathmatches a lot. He even showed me some Doomworld videos at the time about using Doom3Edit, the plan was we would both learn how to make maps, but he grew bored with it while I got enthusiastic. I pretty much grew disinterested with Doom 3, partly because I was on a 800x600 monitor with a video card that could barely handle the game on the most minimal settings, plus I just found it to be inferior to Unreal and Quake. The killing blow was making maps however, I just would make a level with 5 Imps and have it slow to a crawl while being unable to add decorations due to the menu for it barely fitting on my screen (my mother loved having the smallest possible resolution she could have as she didn't get why you would want things smaller on the screen, so even though we had 1024x768, I had to do everything at the smallest resolution our Windows XP computer had). I just saw Doom 3 as being clunky. So I started getting interested in those more and my father stopped bothering with games. He has tried to pick up Unreal, but though he enjoyed it he got motion sickness from playing it, and while he has an interest in new Doom he is not really interested in playing games to the point of picking it up. He pretty much just enjoys FPS games, which as you see is my main genre. Recently he found out his brother was getting into some RPG title and disliked the idea of levels, he is more the type that likes games involving skill and finds RPGs to be uninteresting time sinks. Believe it or not, he actually said all this after I had formed my opinion, but it is very funny how he shares my opinions on certain things. He also deals with electronics, so he knows computers quite well and was the person who educated me on custom builds, I couldn't imagine him on a console. He also is interested in doing his own Youtube videos, he is a drone enthusiast. Pretty much the upgrade that I have been planning to the 7700k will also result in him getting the computer I am currently on.
My mother pretty much was my source of all the games I had as a kid, my father's CDs having been misplaced over the years. She used to download a lot of games with a program called WinMX. That was how I got to play a lot of games at the time, she had random titles she would get. All would usually be broken in some form, usually in the form of cutscenes not working, and it was impossible to patch any of the games I got so I played them in their unpatched format for years. Thief 2 was during this time and is why it took me years to learn that the game had cutscenes and why my childhood memories often involve the unpatched version of the game. While my mother loved to download a lot of games, she didn't play too many from what I recall. She did play Thief 2, but she was the type that wanted realism in her games and thus disliked the game after a certain point. As you can see, me and my mother had very different tastes, and while we respected each other's we never really were on the same page. My mother was pretty much your modern gamer, she hates things that aren't realistic in games and thus also dislikes any game with old graphics. She tried Unreal but pretty much got sick of it immediately due to the graphics looking blocky. Stronghold was another game she played for a bit, I thought I had more of an interest but after the Let's Play I realized my mother was mostly interested in that one while I preferred other RTS titles like Empire Earth. My mother loved the Resident Evil series as well, I remember her playing 3 and 4 quite a bit. But her true passion was for the original Sims, she always felt the later ones were too cartoon-like and thus unrealistic, and for Zoo Tycoon. I remember downloading a gun mod for the original Sims so I could invite her people over and kill them. I was quite evil and that pretty much sums up my Sims career, I learned more about how to exterminate Sims than how to play the game, especially since playing the game feels rather dull with constant resource management. She liked tycoons a lot, she also played Rollercoaster Tycoon and Prison Tycoon. As any modern gamer, she has moved on to the PS4, she isn't a fan of the PC due to its lack of plug/play nature. She thinks an Alienware is the best there is.
Yeah, I am pretty much as far from being a Texan as you are. Everything about my state is practically the opposite from what you think. It would be easier to describe how I am like a Texan due to having less similarities with them. This is pretty much the truth of what it is like to live here. - https://www.youtube.com/watch?v=JvUMV1N7eGM
Hey, speaking of things to wake up for, when are we doing another Hexen episode? Been some time.
Yeah, I have always been somewhat of a clumsy person. I didn't have much of a reason to have a cell phone before high school, the main reason I was given one was because everyone else had one. I had a small Metro PCS phone that was small and clunky, pretty much only to be used for emergencies. I didn't really jump up until the middle of my high school career, when I got a iPhone 4, which I had until I recently switched to the 4s as a hand-me-down from my father. I just am not really a major phone person, the main benefit besides emergencies is just accessing my email without needing to log-in on my computer.
Maybe it just needs some fertilizer - a couple of buried semi-cousins should do the trick :P
Heh, exactly. I see people raving in the chat "if you don't know tactics, GTFO" and I ask them "How are players going to learn tactics, if you never let them join you in dungeons?" The usual response is an outburst of obscenities, of course.
My folks played WOlf 3D and Doom quite a bit, then also some Descent and Duke 3D. Quake - just a little, their interest in this was already waning at this point. As for me - I loved games, the only colorful thing in an otherwise grey and dull life (yay for living in a post-communist wasteland). Getting new games was hard, though, so I often had to replay the same stuff again and again. I got used to that, so even today I don't mind replaying familiar stuff. FPS was the genre of choice for many years, until a classmate introduced me to StarCraft in 2000.
Even my mom played Doom, but navigating complex levels was not her strong suit. All the ancient PWADs I have (including the compilations) were brought by her, though their source remains a mystery. When we finally got internt at home, she was the one to find the three Doom II megaWADs I played the most throughout the high school years.
Sometimes I am right, though - one of my American professors really was from Texas :P
Ah yes, Hexen. You may have guessed that I was pretty tired those last few weeks so the mere thought of getting up early in the weekend was pretty unpleasant. Today is my dad's birthday and we will be celebrating tonight, so tomorrow morning probably won't work either... Perhaps some late night option?
Pretty much the same here - didn't really need a phone back then, but it was considered useful for me to learn how to use one, especially in light of me going to a university in another town. I believe this model was my first phone.
Exactly the problem. You are supposed to learn not by playing, but watching online and reading online guides. You know, because finding out something in game is too much for a team, you gotta know everything beforehand. What fun, I get to read an owner's manual to play the game!
People really get frustrated if you have ignorance at something they know. Look at blind playthroughs, many individuals hate them and feel videos should only be done by pros that know how to execute the game perfectly. Unless you are up to par with people's expectations, they don't want you to play said games. This is pretty much true of every genre, Quakeworld probably has its collection of elitists that would tell me I am garbage because I don't know how to execute bunny hops perfectly, resulting in them trying to ban me from the server. Gamers in general are not that welcoming. I get competitive for sure and like trying to beat others, but I am not going to throw a tantrum because you are bringing down the team. It is all part of the fun. You know, I think this is one of the main reasons I have grown to hate most people, it feels like this is what your average person is like. Sure, they might just be the loudest, but I also feel they are the most numerous. If I let other people judge what I should and shouldn't do, I wouldn't be playing games at all. As it stands I am not a big fan of MMOs due to the control they have over being able to do end game content. When the jerks have entitlement and power, that is when things become annoying. I think that is one of the two main reasons I am Singleplayer oriented, the other of course being the fact that even vanilla servers use some sort of mod due to the vanilla engine being limiting. I like to play Quake as it was in 1996-7, not with some expanded functionality people added later to maintain servers.
Heh, as I said above, my mother was the one who supplied me with most of my games, which were downloaded using an old program that shut down in 2005. Around that time I lost the ability to get games, but our computer was weaker and so I could never play certain titles anyway. I remember Aliens Versus Predator being one of the titles my computer was too weak to play. I definitely got used to playing the same games over and over since I couldn't acquire anything else for several years. When I did get my chance to get new games, I instead went backwards to the 90s as I wanted to see the evolution of the FPS genre and found myself loving those games more than Doom 3.
Yeah, as you see my parents were nice enough to play somewhat with me, but I definitely had a lot of time to game by myself.
I see, no wonder you keep assuming it :P
Yeah, that isn't promising. I think we will skip this weekend, too much of a pain to do it during the late night (before 3 AM) for me due to all the noise.
Definitely makes sense when going to a university. My first phone came a decade later or so of course, meaning I got this.
Ugh, I doubt I'd like a game that requires extensive reading in advance. It'll feel more like an exam than gaming :P
Yeah, there are all sorts of players. Lots of stereotypes too. In terms of Doom, I pass for a purist (though a moderate one), so people expect me to foam and hate anyone who uses source ports (which I don't). If I don't like modern features I simply won't use them. Other players can't live without them and that's fine - after all, it's 2017.
AvP is a pretty cool game - I only got to play it properly about 3 years ago. Throughout most of the years we were usually at the edge of modern games' minimum system requirements, which generally meant playing at 320x200 (with reduced details), or if I was lucky - 400x300, though for some weird reason this resolution was darker on our old monitor. This really ruined some things like Tomb Raider 3, which already has quite a few dark areas, forcing me to use the lower resolution.
Truth be told, sometimes I violated my gaming time limits... especially when no one was watching ;)
I figured that your hand pain could be a problem, so it's okay. Besides, I really need to recover from this week's exhaustion. Perhaps next week we can give it a try.
Oh, looks nice. In general I stick to simpler phones, even though I can easily afford most of the latest stuff. But I simply don't need it. And I'm not really a phone nut, though I know people who always buy the newer models as soon as they become available.
Exactly why I don't really get into such games, it gets frustrating having to research X, Y, and Z just to play a game. I hate reading manuals, so why would I enjoy all this torture?
I consider myself a traditionalist, depending on the game we are talking about. Anything Quake or later I will seek to play the original version. I don't really care what other people use, I just don't like it when the source port becomes so popular that it becomes the solution to every problem on the internet. Can't play it on Windows 7? Use amazing source port #1423 instead of the original! Otherwise I just do what I do, often taking pride in being one of the remaining bastions for traditionalism in certain titles. Doom is a game I am a bit funky with, so I use a source port to work around some of the frustrating mechanics like not having a visible secrets counter. Seriously, you punish me at then end of a level blatantly, yet don't tell me what I am looking for during the level.
My main issue was CRT, the switch to LCD and being able to be in a basement really improved my life. I couldn't stand trying to stare at the screen before, I remember many a day trying to see what I needed to do in Thief and having zero idea because I couldn't even see the game over the reflections.
My parents were pretty lenient on times. They set a time to go to bed, but I often would get the ability to stay up a little later to watch a movie or something, which resulted in them realizing I had zero problems regardless of how little sleep I got. I never used exhaustion as an excuse and always did well in school, so I pretty much was granted the ability to stay up late. I think midnight was the cut-off point. Home school could be whenever, so I often would stay up half the night, and high school I had zero limits. I took heavy advantage of late nights, it was the only time I had freedom, because the days often consisted of people interrupting me to do some chore. That pretty much is still how it is, except now it is just for something quick. Regardless, I love nights because nobody else is active. People are shocked when I am still awake at 10 AM on weekends. Really the exception is when we stream, because then I try to not get too involved in something and thus end up getting bored.
Honestly, it has mostly healed up by this point. My left hand has some discomfort still, but I am not feeling pain anymore. Indeed, there is always next week.
I have been on the iPhone 4 for years, as I said, so my care isn't really for the latest and greatest. My father wanted one for himself and it was cheap to get on a shared plan. Honestly it doesn't really matter to me what I use as long as it works. I will admit some apps have been useful, such as the streaming chat ones when I didn't have a second monitor or Youtube for comment notifications. My email is acting funky and isn't notifying me, so the only reason I caught your messages today was because I have a backup system :P
Whew, so we have made it through 3 compilations that turned out to be an entire game's worth of content. 2 of the levels, E1M6 and E2M1, are older versions of the levels we saw in the end. We also got to see two new levels, which I have included in the main Punching Barons series. So there was some nice benefits to it. The main goal here was basically to show that Episode PWADs have been existent, it just is that most authors tend to release levels as they finished designing them at this time. Since that has now been shown, should we bother with more compilations? On the one hand it is repetitive content mostly, but on the other hand it could show what some of the most popular levels of the time were and show off the different compilations like we do levels. I am definitely interested to hear your opinion.
If it's mostly levels that we have seen before, then maybe compilations are a bit pointless, yeah. If you find any, you could single out and play any unfamiliar maps, though.
Yesterday was elections day - glad this madness is finally over. Don't worry, Boiko won :P
Another thing from yesterday - we have switched to +1 daylight savings time, which has to be taken into consideration if we're going to plan anything for the weekend. You'll have to tell me if you have DST in Texas New England, so that I can adjust my time calculations accordingly.
I'm a traditionalist mostly with regard to Windows games because they aren't supposed to require source ports (being Windows native by default). Some may require additional wrappers, but that's more of a fix than an actual port. Sometimes I wonder why I feel so liberal towards using ports for Doom, but it's probably because I've played vanilla for many many years, and thus feel I have earned to enjoy some modern "luxuries" from time to time ;)
Ugh, all of our CRT monitors were pretty dark. The first one was dark and had an extra protective glass that made it even darker (luckily, it could be removed). The horrible Trinitron thing had weird hues when the brightness was pumped up and looked bad. It wasn't until I got a proper LCD screen (the first one was my laptop's monitor) that I finally got decent brightness/contrast. A few years later my folks also got a better monitor for themselves.
My folks grumbled about me staying up late, but there wasn't much they could do about it... besides, I was often stealthy about it.
Good to hear you'r feeling better. I had some muscle pains after all the recent gardening, but it hasn't been much of a problem.
How would I find any if I don't play them? But yeah, it does make sense that compilations are repetitive, so I won't be making hundreds of playlists of the same levels over and over. :P
Hooray for Boiko! With a name like that, what could possibly go wrong?
Yes, we have daylight savings time in the US mostly. It actually began for us back on the 12th.
Yeah, I think that explains a lot about my behavior as well. DOSBox eventually gets on my nerves, while a Windows application is fine as long as I get it working. Wrappers are indeed just a fix to the libraries of the OS, so I don't consider it changing the vanilla status of the game.
LCD monitors are definitely one of the best improvements we have made over the years. I definitely wouldn't want to go back, the reflections were too unbearable. Perhaps mine was dark as well, I don't recall that.
Not sure how stealthy you could be when they knew where you would be :P
I haven’t used Skype in months. Some other friends urged me to try Discord, which seems better in almost every way except that not all of my amigos have migrated to it yet. I have to ask… are you lot still using Skype a lot? Is it for streaming games & running guest commentaries?
I personally use both. Discord is a bit more limited in terms of multi-tasking, it tends to be lacking in resizing capabilities. The arrows are rather subtle as well, making it easier to miss a message from someone. The fact that Discord is also missing video also is another problem (audio is the only real reason I don't just use IRC). Honestly, at the end of the day I prefer Skype as it seems more efficient to make a call, while Discord is good for news groups. I do appreciate the less intrusive nature Discord tends to have during chats. Pretty much, I default to Skype and the most important people I talk to are still there, while Discord is good for some communications when I remember it exists. It also is a good backup in the event Skype goes down. I did wonder where you got to, but as you tend to disappear I didn't really question it too much either.
Streaming games is not done with any of those programs, Discord doesn't even have video capabilities. Even if I was, my main focus is mostly on regular Youtube videos and not on streaming. The latter tends to just result in people talking which can get overwhelming when you want a calmer environment, you end up getting rushed heavily which can kill pretty much all enjoyment in certain games. Vorknkx is aware of what I am talking about.
Guest commentaries are done with Skype on very rare occasions. The only person that has done a guest commentary besides you in the initial testing phase is Dominus. He sadly is generally busy to the point that while we keep in touch, we rarely are on at the same time. I would prefer guest commentaries on Discord due to the less distracting nature, but we just don't do it frequently enough that it really is a concern of mine.
Is it sad that I could completely care less about the new Quake? It could be the best game in the world and I might never be able to play it. Just think, it has been almost a decade and I am nowhere close to even seeing Quake III. At this point I have grown completely apathetic to most games out there, especially anything recent due to the whole focus of Windows 10 and DX12. I am not using that garbage OS to play a couple more games, so I pretty much dislike any game made after 2015 due to that limitation becoming bigger and bigger. Then again, I never really bothered with anything past 2000 anyway.
As for the compilation plans Vorknkx, I think you were pretty much saying what a major part of my plan was for covering things post-Doomworld (in fact, this was pretty much stage 2 in the hunt). Pretty much, I was going to use compilation PWADs (and the commercial shovelware compilations) as a reference to hunt down the original PWAD files. I could load up each level I have played and see if it is the same, while those that are new are played with their own files. It would have definitely been nice going in to realize that I was touching UCA, I had been anticipating reaching that one and so it came as a complete shock to me. The biggest flaw of compilation playthroughs, besides the repetitive nature as we end up playing a bunch of renditions of the same level over multiple compilations, is that it makes the series a bit more stretched out so that sometimes Punching Barons is a new level while sometimes it is a recap. It does feel a bit less organized, especially as the recap means playing a potentially terrible level at least twice in a row (or three times due to the final Secret of FORTRESS and the Sergeant glitch of UCA).
Yeah, the new Quake appears to be another Quake 3. It's reported to be freeto play, but this won't make me play it because I doubt my hardware can handle it. Besides, multiplayer isn't really my thing, though I can usually tolerate bot matches.
Boiko's victory is not a surprise - the name comes from the word "boi", which means "fight". Thus the name can be considered an archaic form of "fighter".
Good to know you're on DST too. So no time adjustments will be necessary.
Unlike you, I am having lots of fun with DosBox (ever since I started using it in 2006, I think), probably because it reminds me of the pre-Windows days when this was the only OS available. Besides, it's the only way to play a huge portion of my collection (some of them could be run directly under Win XP, but this is no longer the case in Win 7).
By "stealthy" I mean quietly and with concealed lights ;)
Occasionally I use Skype to talk to a friend of mine who was a candidate for MP in yesterday's elections. She weasn't elected but at least she put up a good fight. Maybe next time.
The saddest thing is that my hardware could probably handle it no problem and yet I am one of the worst traditionalists you will meet.
Boiko likes it rough and hard. For some reason I can just imagine him as a little person in a jockstrap. Take with that what you will.
Indeed, except for that short window of time where you have yet to adjust :P
That is probably the thing, I didn't grow up on DOS and so find it a needless annoyance. I tolerate it to play games when I need to, but I heavily prefer not having to use the program. Sure, that means a bit more of a hassle to setup to begin with, but at least in the end it works fine without the CPU limitations DOSBox gives. I mean, I have a powerful i7 and you wouldn't even know it due to being heavily bottlenecked.
By stealthy I meant like how I am in Thief. Rapid jumping on loud metal while an army of people try to kill me. So you failed at being stealthy, sorry :(
Here I thought you never used Skype these days. Yeah, I am kinda a "jump on" type of person, I don't like sitting on there due to my main source of entertainment being to record videos.
So, more Doom levels are getting uploaded. I also added the 3 older versions of levels seen in the aforementioned compilations to the main Punching Barons series. Since we are now edging on 200 Episodes, I have decided to separate each month into its own separate playlist but all connected by the Punching Barons name. So no more scrolling through one list, now you go to the appropriate month and view the video.
Very true, though I had suspected it anyway. I recalled after I commented that there was a 0.9 demo released prior.
So how do you like the new design? Any criticisms?
Just making sure, you checked UCA?
You know, many people say Brutal Doom is needed in order for the original Doom to be enjoyable and that every PWAD should be compatible for it. I should start demanding every PWAD be compatible with Laura Beyer's Doom.
I think I need a cape - to show people that I am a timeless beacon of wisdom :P
Ummm, the new design of what?
Ugh, yeah, I've seen these Brutal Doom junkies in some of the groups online. I avoid arguing with them because it is a matter of taste, as well as a generation gap thing. I just remind people that BD is a mod and thus does not represent the genuine gameplay fo Doom.
So, I guess it's time to break the country-south-of-Texas standoff - what are our glorious plans for the weekend?
Plus how else will you get accustomed to being evil? All evil people need capes.
The playlist style. But I meant criticisms in general of my videos, anything you might have detected. Just want to make sure everything is going well :P
Honestly I am aware GZDoom is not the true version of Doom with its mouselook mechanics. But, as you said, it is a preference thing. Regardless, it shouldn't be something enforced on others and that is what the Brutal Doom crowd is doing. Especially since the gameplay is mostly the same between source ports, while Brutal Doom makes the game entirely different.
Hexen at 3 AM my time on Saturday? :P
I also learned an interesting mechanic in Doom. If you designate the level as E2M8 and put in a Cyberdemon, the level will exit, even if it wasn't designed to be exited when the Cyberdemon was killed.
Glad to hear it is going along nicely! I'll leave that responsibility to you, as you probably talk more in the Doom communities. Be sure to promote cheap sausages, that might help our case.
Fair enough. It isn't 100% faithful, but I doubt I would have made 200+ videos with vanilla Doom as easily. I easily get annoyed when I have to rely on some autoaim mechanic. I can imagine my mouselook could easily be seen as butchering the game by many. Of course, said people probably would also be triggered by the fact that I save a lot to avoid broken areas/puzzles or the fact that I don't pistol start because you can never determine balance.
Good to know, you know me and my unpredictable nature :P
Not sure, the level in question (petkillr) only had one. It was quite the shock to get through that fight, only to have the level end prematurely. None of the other packs had a boss enemy as the last level, now it makes sense why. I thought it was a weird case of balancing.
Perhaps I should regrow the "evil" goatee I had 13 years ago ;)
Heh, sometimes I also do a bit of Wiki promotion on Quake-related groups. Since none of us is going to play Quake Champions in the foreseeable future, we'd need to attract some people who'd write pages about it.
Come to think of it, I don't know if someone has done a PWAD series using only vanilla Doom. I'll do some digging.
Soon... make sure the semi-cousins are fast asleep, cause we're going to raise some Hell :P
According to the Doom Wiki(s), all Cyberdemons need to be dead. So I guess an E2M8 with more than one would require you to kill them all. Same would apply to E3M8 auto-exit and the E4M8 floor lower.
Nah, I don't remember Palpatine having a beard. If anything, the lesson is being bald is just as evil. Having a clean cut face is the look of a good guy, anything else is evil.
I do promotion of the Wiki in my videos when it comes up. You know, because there are so many watching those :P
I can imagine some do. In fact, I would expect it to be relatively common as long as it is 1.9. Now a 1.2 being used would be ancient indeed. Sorry mine isn't as traditionalist as it could be :P
Heh, why do you think I have been pretty slow this week? Their children have been making noise constantly down here.
Wait, say you had a Cyberdemon, could you put it in E3M8 without ending the mission since the trigger is a Spider-Mastermind normally?
EDIT: Yeah, tonight is a bad night for it, feel absolutely exhausted. Regardless, I am not sure about the series at the moment, since I am wondering how much I am botching everything by using GZDoom. I am able to snipe things a lot easier than the vanilla game, I can abuse stuff with mouselook, and even you sound more enthusiastic with vanilla players.
Ah, okay, I see... but do remember that I son't get notifications for edits. So, time for laundry and dusting :P
From what I know, older versions of Doom allowed any boss creature (Baron, Cyber, Spider) to trigger some (don't know if all) of the special actions in levels. Then came Ultimate Doom andm ade it a lot more specific - now E1M8 special actions can ONLY be triggered by killing Barons, E2M8 - Cyberdemons and E3M8 & E4M8 - Spiders. Expectedly, this broke all PWADs that relied upon the old behavior, though luckily ZDoom introduces a compatibility option that fixes this problem, making these maps playable again.
Our twisted rival Wiki explains this pretty good in their article about the Tag 666 mechanic.
That really isn't the problem. I told you earlier, the problem isn't so much that I don't have time to record, it is more that I realize this and Punching Barons are dying. As I don't play vanilla, you sound more enthusiastic with other players who do play vanilla. Just using the GZDoom source port, I get the ability to snipe enemies much further away than you could in the vanilla game, who knows how often this breaks stuff. Even if you like the series, the problem is that I worry you don't care much about it. The only comments I ever get are just "this level is E1M5 of a pack I played". That is nice, but it just feels like you check each one for two seconds and move on, which makes me question if it really matters to you. I just worry if I am doing the right thing or if I am heavily botching a series.
Oh, I see... well, I can tell you that it does matter to me. It is an interesting experience.
If I say little, it's because I don't really have much to say - some maps have something exciting that I can really comment on, but most of them don't. They are regular maps and all I can say about them is "well, here is another typical 1994 PWAD with this and that feature that we see very often".
When we stream, you can see I talk a lot, which is because I know you'd see it immediately and respons immediately, which is more dynamic and engaging than commenting on something that's already been recorded. Still, recordings aren't necessarily a bad way to do it.
And don't worry so much about GZDoom - it is 2017, after all. We can recreate the 1990's to a great extent, but we simply can't resurrect them. And that's fine. If you were to play it in vanilla, it would frsutrate you greatly and this would probably botch the series really bad, worse than using a source port ever could. It would make sense for a level that is broken in newer versions, but apart from that it seems unnecessary.
That is very good to hear. Sometimes I worry how much you actually care about the project, so hearing you say flat out how much it matters means a lot and is definitely what I needed to hear.
Actually, now that I think about it, I can totally understand. I have lately been going back to April maps and saying how small and simplistic they are, meaning for you all the maps I play must look that way for the most part. As such, it just gets hard to comment on it, so it makes a bit more sense. It isn't that you aren't interested in anything else, you just don't have much else to say.
Indeed, the streams give a nice bit of interaction that you can't get during the normal videos. It is why I try to do a bit of both. I do recordings as it is hard to setup a stream consistently and it works better for when I want to get more into a game. Streams on the other hand are great for just hanging out and interacting with each other. While I would want a game like Hexen 2 to be recorded, we could do a lot streaming. Most RPG titles, any older FPS, mostly any other genre. It is pretty open actually as I tend to find myself at odds with most titles. Streaming also is good for games I played and we want to check out in an interactive way.
That is true, it is 2017 and it helps me get rid of what drives me up a wall. All I can remember is Ambush and the torture I got from trying to kill those Barons without looking down. Or anywhere where there is a ledge that is a pain to see. It just makes the world even less immersive as well to be unable to look around. Needless to say, it is worth it simply because it keeps the game from entirely frustrating me. I have been quite vocal in the past how much I hate using DOSBox, so requiring it that much would probably result in me just ending the series. I am glad even a purist like you is fine with that :P
Anyway, we still got tonight I could stream. I would be glad to at 3 AM my time, this time I will manage my time a bit better and feel a bit better about doing the stream. Up to you, you want to do it tonight?
Ooooooh, sadly I'll have stuff to do around noon, as it often happens on Sundays, so there will hardly be enough time (and we know that rushing is something to be avoided like the plague). Seems it will have to wait until next weekend... I have a good feeling about then.
(Note: The weekend after the next one, that is April 15-16, is Orthodox Easter, so I won't be around during this time - will be visting my folks.)
Yeah, we should see an increase in custom textures, music and maybe even other notable features in April maps and beyond, yet most of them will still be generic stuff, which is hard to comment on.
We can go wild with stuff to stream, indeed. I could take you on a guided tour though a bunch of old classics from several genres ;)
Funny, I seem to be in the reverse situation - I have grown so used to some of the old limitations that I often try to re-enable them in source ports. ZDoom is nice in this regard with its compat options that emulate many old behaviors and even bugs (sometimes PWADs rely upon them). Yes, I am a purist, but a pretty tolerant one. Maybe I won't try Brutal Doom, but I don't mind other people using it most of the time.
Welp, well, at least now these issues have been talked out and next week should be a bit more enthusiastic than I would have otherwise have been.
Good to be aware :P
Exactly what I figured. You look at May maps and there are a couple with custom things, but most are generic, and I assume as we move into June that it will have more interesting stuff. I hope more like Invasion, that was a pretty good map, think I was spoiled by it.
Indeed! Any of that stuff I wouldn't normally touch is pretty much open season in a stream, as is any game I have already bothered with, so we got plenty to touch :P
Pretty much the same situation I am in. I don't need Brutal Doom to enjoy the game, but understood if some needed it to enjoy Doom. Now, a Wikia is a different subject, there you want stuff to be authentic and thus tied to vanilla for compatibility reasons. So even if I heavily enjoyed Dark Places, I would still use GLQuake at the minimum here. Needless to say, I am not the contributor to Doom Wikia they need, but it works perfect for my own channel.
Good ot hear, Death - I'll surely be looking forward to us kicking some Ettin butt!
Cool thing about streams is we can touch some other genres too. You could even try your luck at a flight sim. Preferably one with a cool sound effect when you crash. We'll probably be hearing it often :P
The day presented us with a big surprise in the form of am ajor power cut, which had the positive side effect of leaving work about 2 hours early. We don't even know if it will be fixed by tomorrow :P
Gosh, I've been so absent-mindedthat I forgo to show you something. You might remember me mentioning that I worked on a Quake-related fan fiction project. The chapter dedicated to Quake 1 was finished quite some time ago and you can read it here if you're in the mood. It's my personal interpretation of the world of Quake (you might notice some familiar-sounding stuff - consider it to be easter eggs :P ).
Not really, I don't leave it cryptic, my newer description always is not a proper review but just talks about the changes to the version we originally saw. In the example of Megawatt, just run into the room near the start and see if the Chaingun alcove wall stays open permanently or closes after a few seconds.
I did. It was a bit fantasy-lore based, I would expect something like this in Hexen, and so most of the lengthy prose analyses kinda fell flat on me. Regardless, I liked the references from time to time and could see the world you were detailing. I also liked the explanation for various parts of the world, even if too much of it was based on humans (Elder World had humans move from dimension to dimension). I rather it be made by those rather alien to us entirely, those we do not wish to ever know nor could we ever really comprehend due to not even being humanoid. The focus on wizards was also a bit too heavy handed for me, Quake isn't really a place of much magic in my mind but a place of sheer savagery. The buildings stay only because they were better than anything we could ever make, for the beings of these worlds were a thousand times better than we could ever be. Also check the spelling mistake in Shub Niggurath's Pit in regards to "ono ne". If this bit of lore was in Quake, I probably wouldn't like the game as much because of all the chaotic lore.
Honestly a lot of my gripes come down to the fact that I just find reading boring. I have forced myself to like it, but it just is an annoying medium. I can see it being good, but I just can't find it that enjoyable simply because it is a short story. The words focused on worlds I knew, but I didn't find myself interested even seeing the words presented to me. You pretty much nailed every RPG lore ever and why I tend to get bored in RPG titles with a lot of books.
Oh, I meant that I don't know when I can find the time to properly compare things with all the stuff going on these days. Today we had this big general assembly thing and I helped organize it. Couldn't participate in the thing itself because (contrary to what people around here seem to believe) I'm not a teacher or anything of the sort.
Feedback and suggestions are always welcome - I find them very helpful. I was kind of aiming for a certain degree of "past glory", i.e. worlds that used to be more civilized, yet fell to depravity and savagery over time due to corruption or some other wicked reason that we're not meant to know. The humanocentric focus is probably an echo of my Isaac Asimov influences. As for the spelling mistakes - it's quite normal. I've had cases of correcting typos years after something was published :P
It;'s okay - I know you're more of a punching kind of guy. Me - I'm one of those sentimental guys who still find magic in the ol' written text. Or typed text in these modern times.
Can't open a door in a level? You are pretty busy indeed, though it sounds like it based of the assembly.
Exactly what I always say about getting feedback, I like to give good feedback when possible. I do agree these worlds fell due to reasons unknown, being shells of what they once were. I just cannot accept it being humans that made it, that sounds too limited. Lovecraft playing a huge role in Quake means that we cannot rule out the fact that they were likely not human. I am heavily reminded of The Shadow Out of Time, unless a Yith appears human to you. Trust me, spelling mistakes are the bane of my existence. You can do everything to make things quite well crafted, but then mess up with a few spelling mistakes that somehow went under the radar. These easy mistakes are those that tend to get missed for years, I just figured I would let you know what I caught :P
You believe that simply because you have seen me play Doom and Hexen. Game lore can be done quite nicely, look for example to my favorite game of Thief, which is quite literature heavy. Between that and Unreal, my problem isn't so much with reading as it is with meaningless prose. I cannot stand RPG lore, it bores me to no end and is instantly forgettable. The Heretic series had stories written like that, way too world-centric which provides less of an impact on the reader. The stories must not be overwhelming in facts. They must instead be added... slowly... carefully.. over centuries, in order that the quality be preserved. The stories must not be written like they are meant to be read out of an encyclopedia to be interesting, plus they must be about something I can relate to. The Star Wars Ewoks series, for example, bored me because they suddenly threw a bunch of cartoon characters at you that you never knew before and expected you to assimilate. Look at the Han Solo series, suddenly they throw you in a different time with only one familiar character and by the end of three novels you feel sick to your stomach. Years after that stuff, I couldn't tell you much about those stories, which tells you how little of an impact they had on me, the reader. The best stories offer a narrow lens while at the same time offering depth for those that seek it. Thief is a great example, the interest as a novice will be heavily different from one experienced with the game, but both can get helpful nuggets for their level.
The problem with all of this is that it needs to give meaning and meaning is worthless if the entire thing is a short story. I have never read fan-fiction that made me heavily enthusiastic. Even for Thief, I have read some of the most praised works of fan fiction in the community and found myself bored (in fact I consider some of them to be the worst fan fiction for Thief). For a game that heavily drew me in and I want to learn every bit of detailing about the world, even from fan levels, I just cannot be drawn into fan fiction in the slightest. These stories work the best when tied into the source without a heavy handed requirement that I read a lot of boring prose. So it can work, but it must answer the question of why it should matter. Almost any RPG storyline I forget beyond maybe a few important points because they laid a lot of facts on me. A great example of that is Baldur's Gate, I couldn't tell you a thing about the game because of all the lore I had to read in the towns.
Don't worry, I will definitely open that door sooner or later. I might even walk through it take a look around.
The ancient human worlds idea dates back to some of my older ideas, which I incorporated in my old Doom fanfics. For the sake of consistence, I decided to keep it, plus the whole thing had been delayed quite a bit and I didn't want to spend more time spinning a new non-human lore. I've always imagined Episode 4 as a city of some sort, with the player moving from the ourskirts (E4M2) towards the center (E4M7) and I incorporated this vision as well.
I've seen you play Arena and Daggerfall too. The latter involved quite a bit of reading books, didn't it? Yeah, it would be nice to do some more lore-rich stuff in streams (when we get to streaming random stuff). Who nkows, maybe some day you will finish reading that Diablo manual :P
Of course, the problem is that it is a movable wall, not a door. It doesn't use a door texture. Otherwise it behaves like a door. It is a door that identifies as a wall. Sorta like how you can have people identifying as talking foxes. Your duty, if you chose to accept it, is to find the furry door and convince it that it is a door and not a wall. Or berate it for saying it is a wall. Or maybe they will convince you that you are a wall as well. Maybe they listen to Pink Floyd and hire strippers in green marine suits to hump against them while metal ripoffs play in the background.
I can see the release was pretty delayed. Definitely not good when you need to rush or lose interest. I am not so sure that the place in question is a city. We are talking about dimensions, not local areas, meaning I feel the levels shift between places on the same world (E1M6-E1M7) to different worlds in the same dimension (E4M4-E4M5). This might even explain the military bases being located in different areas, they are actually gateways for the humans to get further into the same dimension as whatever base has been established. The Introduction? A world between worlds that links all the military bases together, what is actually going on is that you are being sent from Earth to various locales on other worlds.
Yeah, but that isn't exactly applicable because those apply as terrible world-centric RPG lores. I loathed the stories of Daggerfall, if you truly saw me play it you should know how bored I was reading those and how it became more about completionism than any degree of actual entertainment. Those stories were far from fun, I was celebrating when that headache was over. Are you seriously defending King Edward, possibly one of the WORST pieces of lore you could potentially pick of any game?
Perhaps one day, but remember, we have still yet to make a part two to the Hexen expansion pack stream. You have to remember back then my direction was very different, but now I am bogged down with titles :P
If the door has gender identity issues, it's going to get really awkward...
A lesson I learned the hard way (about 10 years ago) is that if a writer remains silent for a prolonged period, his audience will eventually start losing interest and disperse. And this is why I am trying to maintain some pace, even if I have to rush things occasionally (as much as I hate to do so). It's easier and more efficient to maintain an audience than to build it up from scratch. Many people tell me they really like what I do, but I can't rest on my laurels - new stuff has to come out too, and without much waiting.
Oh, I know. I generally try to read all in-game stuff as well, though it is usually relevant to the current level (or next few levels) and reasonably long, e.g. letters, signs and journals in RtCW or the emails and other messages in Doom 3. Daggerfall's books are more like building an entire in-universe mythology, which fleshes out the world but has no real bearing to what the player is doing. And this is why I hardly botheredreading them, except for a few that sounded interesting enough.
Very true, if the audience starts to believe that you are dead you start to lose their support. Personally I wouldn't care about the fame, instead just doing what I do as I like doing it, because I would rather the art not suffer :P
Exactly, the lack of ties to what you are currently doing makes Daggerfall's books feel rather pointless to the average player. It is also confusing unless you commit to Daggerfall lore and can understand whatever they decide to throw out of their hat.
Oh gosh, please tell me you aren't making a video about the infamous Imp Encounter PWAD :P
Hah, fame. Well, it's more like having a (modest) following of people who enjoy what I do... and occasionally address me as "Commander" (it's kind of pleasant). Fame is tricky business, it can change a man. It can probably be achieved, if I finally overcome my fears and start working on my own world.
So, do you think Queen Barenziah has a secret affair with the Underking? There be rumors flying around the streets...
Fame is not really all it is cracked up to be as you need to constantly be supplying more content and hope it is up to your previous works. That is the hard part, being afraid that everything you release is going to be the thing people won't be a fan of and they give up on you. Then there is the problem you can't please everyone. Plus you make yourself a bigger target for hackers and whatnot. Oh, plus you end up with a giant number of trolls that end up being more common than people actually interested in what you do. I could stream more often if I wished, streaming often gets more notice than Youtube videos, but it is a lot more relaxing to just record a video. The more people involved in something, the more stressful it becomes. I like being creative when I can, but I am not the type to seek popularity. If I got it, I am not sure how I would handle it. I like to do things that I can look back on and see some visible construct, such as various games showing me successfully making it through various games, some of which proved to be a good challenge. I just am not a person who seeks mass popularity, I am pretty much the anti-thesis to any other Let's Player as I focus on the quality of the game recording and not on flashy post-production.
Basically, I dislike people. Outside of a small bubble I find myself getting frustrated with most individuals. So thus it makes no sense to draw them to me. I like some individuals, it is for this reason I share my videos, and like the potential of decent people finding them. I just expect more often people to be more like "Lol looks like Minecraft" or "Ur skill sux, u should give up" or "I don't like this Doom level, you should play other Doom levels". It is a shame, I sound a bit elitist by saying such things, but I just cannot stand those that make me feel like I wasted my time by looking at a pointless comment.
Nastiest thing about fame is the way it changes you and your life. This is probably the strongest deterrent to me, so I try not to get too famous. Not that I am getting any famous at the moment, ha ha :P
True, I haven't finished it, but I definitely intend to, sooner or later. I was lucky enough not to run into any significant bugs until now, so I feel moderately optimistic.
It only changes you if you let it change you, unless you only became popular by putting on an act. But, like you, I don't really have a drive to become famous. There is a reason I don't heavily promote my channel, I do better with a controlled few than masses. Luckily most people tend to not like my style anyway, I essentially have a balance between having a personality and showing the game, where most others either just want to see the game and have me shut up or don't care about the game to the point they just want me to plaster my face over it. Here's my Twitter, and my Patreon, and my Youtube, and my Pornhub account, and my Babyfur account!
It actually worked in the inverse for me, it started out heavily buggy but got more stable as I went along. I think it is mostly unstable on the side quests, those are where everything starts falling apart entirely.
I had a pretty active day - I was chosen to go get the treats for the party. So I was teamed up with the craziest driver at the university, who drives like the laws of gravity are just guidelines. So we made our way through the maze of small streets, got the food, then made a few detours in the outskirts of town. On our way back, we took a bypass and saw several, ummm, naughty girls offering their services along the road. And all of a sudden we got into this deep and complex conversation about how working outdoors affects their faces/hair and how their jobs affect their family relations.
Then our boss (the dean) told us about his plans to take us on some team-building in June - we'd visit some pretty interesting historical locations, including the museum offish and fishing (yup, there is such a thing), ancient tombs, alevitic shrines, and other curious stuff. Should be interesting.
All the excitement (+ all the scotch we drank) made really sleepy, though.
Only you would see naughty girls and be concerned about them. :P
Offish? Did you have fish on the mind? I'm sitting in an offish surrounded by fish, ones that talk and ones that refuse to be harpooned. Some even suggest getting a fillet-o-fish from McDonalds. Some also sing classic rock songs while creaking to a wall. Today was a good day.
You say you aren't social, then you are going to parties and getting drunk :P
I get drunk at parties exactly because I don't like being social :P
(sigh) So, like I mentioned earlier, perhaps we can try streaming different stuff once in a while - it oculd bring some joy back to Deathstalker's Realm of Eternal Sorrow. (that was an attempt at black humor) Plus, variety keeps things fresh.
As for Deathkings - I have two ideas for improvement. One is to try out the Mage, which may (or may not) make things more tolerable. The other is to continue the Cleric, but retire that beating stick and switch to using the better weapons. Yes, I know you want to be persistent, but it's only making you miserable and I hate to see you being miserable.
That is good to hear at least. Otherwise you might start rambling about Equinoxe Part 5 and how you wish everyone would pay you money for every one of your Facebook photos. Or pay the same amount for naked photos.
Yes, I know you were drinking alcohol. Spirit, liquor, whatever you want to call it.
Somehow I just have my doubts, but we can hope. Not sure what you think will make it so much better for me, but I will try it.
I see you have been checking out Laura Beyer's Secret level. Gotta love her language skills. :P
Very true indeed. People tend to act stupid when they think they are free to have fun and alcohol is present.
I can say I never bothered with alcohol. I just am not a fan of losing my inhibitions, even if it requires multiple drinks to do such.
You are indeed, you have tested numerous things for the good of science in the past :P
Indeed, today has pretty much been a modified level sort of day, basically covering the era where new custom levels could not be designed due to it not being known how to create BSP trees. ORIGWAD was more of an exception than a rule, done at a point where it was pretty much required to do it by hand, so everything else was modified versions of id Software levels. As I say in the videos, they aren't the same as new levels, though they do have their own charm akin to that of Warrens.
http://culture.vg/reviews/videogame-art/not-art-doom.html - Oh, look, Kanye West made a review whereby he talks about why his opinion is so much more entitled than yours and why he is a genius who knows what real games are. You might be especially interested in the fact that he uses Counter-Strike to prove how superior later games are to Doom, proving we are hipster autists. Also, we should play basketball when it is sunny.
Some of his criticism is valid and I agree with. I am the first of course to say Doom's levels are pretty much glorified dungeons and that there are plenty of levels that are a bit lengthy and tiresome to complete. When he starts to say how Doom doesn't really change and show various vistas, at least not in the most immersive way, I agree and feel it was one of the biggest limitations versus later titles. I find it funny he mentions crumbs of story, however, because that is exactly what Doom does and he fails to recognize.
What makes even me laugh at it is the fact that he not only seeks to say what he likes/dislikes, but has to justify what he likes as objectively good. No, it can't just be that he dislikes it and that is his opinion. We have a mental illness and are obsessed with older games because we must be hipsters and an objectively better game like Counter Strike is too modern. We are insensitive buffoons who know nothing of what games really are about. "A certified medical professional would place you somewhere on the autism spectrum and that your "WADs" would be his very diagnostic tool". This isn't just an essay about why any Call of Duty is so much better than Doom, but why that is objective truth! I think it makes it all the more crazy that this is part of an actual book you can buy, a book telling you why old games are garbage.
Also, maybe you can grasp the copyright at the bottom better than me. It may not be transmitted, does that mean I broke copyright by linking it? Cached... don't you store cookies when you visit a website, which means you cached his site? You are breaking his copyright by looking at his words! How does that even make sense? You make a blog post, something you intend other people to see, but even looking at the site is enough to break copyright somehow. Yet we are the autists.
It's still a pretty interesting thing to see. And it's hardly the weirdest thing made by the community :P
Oh wow, I suddenly feel so relieved I stay away from this kind of music.
Definitely. I have at least two such packs - one of them making E1 levels harder (read: add Cyberdemons where you least expect them to be), and the other doing this weird "duplication" thing with several levels.
Well, we have seen plenty of Cyberdemons, that is for sure. I think that is one of the most popular things of these modification authors :P
Anyway, I could definitely use your help with M5. I beat M1 and M9 after quite a bit of determination, but I just don't see any possibilities for success with M5. I could use your help in figuring out if the level is impossible or not, since you are heavily experienced with Doom and whatnot, and this level is obscure enough to have zero information on the internet from what I have seen.
Holiday season was nice and quiet. I had some nice roasted lamb to keep me company. We used the free time to do a couple of fixes on the kitchen sink... I hope your deranged semi-relatives didn't spoil your Easter season. I got home just in time - we are expecting some thunderstorms very soon.
Ah, I see you have run into some trouble. I'll check it out as soon as sort out a couple of things in here.
We're not exactly big believers or anything (I'm not a believer at all), but it's a nice tradition to improve the mood and break the monotony of work. We painted eggs, made cookies, the lamb, etc. Not as festive as Christmas, but still pretty nice.
This one is really tricky - it will take me a while, but I suppose its author tested it, so there has to be some way to beat it. Just to be completely sure, I'm playing it in DOSBox, with Doom v1.2 ;)
Indeed, I did. You surprised me by leaving early, but I figured what you were doing and so just kept myself busy :P
Most people around here are pretty festive about it. I just am not part of a festive family, which works in my case as I tend to not like social gatherings.
I figured you would be at this one for a bit, I definitely am awaiting your solution with baited breath.
Honestly I am not so confident about there being a solution as you, this is why I basically stopped it and asked someone who has more experience with the Doom engine. Plus can play it in vanilla 1.2, I questioned if barrels acted differently in some minor way. I just am curious if the author actually bothered to test their own level. It wouldn't surprise me if there are examples of people being entirely lazy and uploading entirely broken levels that nobody ever determined to be such due to their extreme obscurity. There is zero info about this level online, so it pretty much is up to us to solve this puzzle, and I am drained for ideas. So it is up to the Doom master :P
Yeah, I had to leave a bit earlier because I was summoned to assist with various things (including the painting of the eggs, which is a very responsible job).
Our gathering was pretty small too. Many years ago there used to be more festivities, but then several people departed permanently and the mood just isn't the same anymore... plus, my folks got a cold or something flu-like.
Heh, the master hasn't found the answer yet, though there is a slight ray of hope - I didn't notice any differences in the barrel situation, so we can rule out a compatibility/version issue. Will keep trying.
That would explain it. Luckily I am taking the time to have a brief break from Doom and prepare some things in the near future :P
That doesn't sound too good at all. Yeah, mine pretty much just revolved around me working and then sleeping.
I am definitely happy for your persistence, this is one of those I would heavily prefer to not leave hanging. As I have said, this is essentially the first level without a cooperative exit, but has an exit, that is impossible to complete.
Wow, it's actually amazing to see you not uploading 10 new videos per day :P
Sleeping was probably the best part of it all. Felt good.
No luck so far. I had several ideas and all of them failed. And to make matters more entertaining, there is a slight element of randomness as well - sometimes a barrel can take up to three punches with no consequences, but other times it would blow in my face on the first hit.
Amazing? So you prefer me not uploading content? :P
Indeed, feels quite nice to sleep a bit.
Amazing how complicated this level is, makes me glad I didn't stretch it into a multiple hour thing of me just dying over and over.
Oh, trust me, I have realized that. I don't know if you have been watching my other videos, but I had a similar situation in E1M9, which revolved a lot on timing before the barrels blew up, and E1M1, which revolved on moving in the right way after the barrels blew up. Both of those came down to a lot of luck, but were possible. This one, I just have zero idea how to even begin to accomplish it, and it definitely makes future ones more daunting because this apparently is going to consist of 6 more levels of fun (I think I will try another one later and see is as impossible). The main hope was that I was doing something wrong, that the Doom community had some exploit or something that was intended to be heavily used in this series. I figured you would be laughing and telling me how I had over-complicated it due to missing some strategy. It definitely is demoralizing when you realize the levels may be potentially impossible for anyone.
All 3 have had some element that doesn't work. E1M1 had a Health Vial impossible to retrieve, E1M9 had some Barons that would never teleport. This is kinda extreme compared to both of those, but it might be evidence that this author just threw together a map with explosive barrels and didn't even test if it was possible to escape. Everything we have tried has convinced me of it being impossible, though I definitely am still hoping you have some other ideas that might prove me incorrect.
So many of the barrels are stuck in one place and impossible to move. Plus you are very right, each game seems to vary with how destructive barrels are. Needless to say, it is a terrible puzzle element, since it is less strategy oriented and more trying and trying until you get a game that doesn't instantly blow up the barrels. That luck makes it hard to even call it a puzzle, it is more of a weird challenge (unpredictability)/ puzzle (one true solution) hybrid that combines the painful parts of both to create something that is essentially unfair.
Oh no, I wouldn't do that to the world. What would the internet be without someone to punch all those Barons?
I've seen most of the other videos. That's why I still have some hope that there will be a solution to this. Would be a pity to leave it uncracked. If the guy didn't test his stuff, this wouldn't bode well...
Indeed, there must always be someone out there to punch those Barons. Thus why I am here.
Indeed, it is odd that this is the only one so far without a solution. Trust me, it bugs me that small things like 11INHELL's Invulnerability Sphere was never cracked, so this heavily bothers me. Main reason I am encouraging you to keep trying if you have any thoughts :P
I have zero idea if he did or didn't. There is no documentation, if you haven't noticed. Makes it hard to find any info about it at all :P
I got M3 done, so one more of this series was at least cracked :P
So I did M6, M7, and M8. All three were odd in this series due to the fact that they didn't have barrel puzzles at all, making them rather quick to complete in comparison to the horrors I normally face.
Then I tried M4. This looks even more impossible than M5 is, if that is even possible. The video also shows my Autoaim acting up for no real reason at all, maybe you have some idea why it is acting the way it is. In any event, there is even less options on M4 to the point that the author had to have gone insane and decided that barrels were the necessary altar to praise his God. Have fun trying to figure this one out, this one makes M5 look easy!
Perhaps you are right and it is unbeatable. Though, of course, being the wacky guys that we are, we'd always suspect there is some really insane way to do, possibly relying upon some obscure engine glitch (I have seen some speedrunning tricks that exploit such things).
Heh, I caught a glimpse of M4, but I think I'll get into it when I have sound (at home).
Anyway, I have decided to push on with a couple more Doom levels, including the completion of the M-series. But now I have run into a new problem I could use your help on, as I don't have a DOS version of Doom set up.
I have a particular level, E1M2-B (also known as SS-E1L2), that does not appear to work. Basically I try to load up the map, but when I switch to E1M2 the game crashes in GZDoom due to two bad sectors. So I am curious if this is a fault of the source port or the level in question, but I have no other source ports to test it out on hand. :P
I have experienced broken levels before, there are plenty of levels out there with ZERO data for the level in question. But this is the first instance I have seen of something with data, but with a bad sector that prevents it from loading.
Ah, I see - I will see if this works in 1.2 as soon as I can. Older versions can sometimes handle bugs that would otherwise crash the game (the E3M1/E3M9 sector bug is a good example - causes a minor texture glitch in 1.1 and 1.2, but crashes in 1.666 and beyond).
Worry not, I have an optimistic feeling that we'll be able to stream soon. Maybe even this weekend. See - even Captain Planet believes in us :D
Also seems to work fine in 1.666 - I roamed around with noclip for a while, no crashes occurred.
Just for fun, I went to E3M9 in 1.666 and triggered the sector bug (E3M1 was already fixed at this point). It crashes the game with the message "P_PlayerInSpecialSector: unknown special 5400". This wasn't properly fixed until version 1.9 ...
Hmmm, well, if you really want to play it (and it looks like a pretty wild level with lots of crazy fights), I could point you in a direction where you might accidentally stumble upon some older versions of Doom. You'll just have to learn how to handle floppy disk images in DOSBox, which isn't very hard ;)
What levels don't have crazy fights lately? I did E1M2-A, so I think I know how bad it will be :P
I don't think I am going to bother actually. Lately things have become more and more discouraging for me. The number of incompatibilities due to not using DOS Doom is getting more frustrating and I am quite aware that this is far from the last time I will have problems. At the same time I just find myself getting more bored with Doom, the game is very dull when you get down to it. I was contemplating doing such and was trying to push on a little bit further, but I think I am at the point where I am going to take a break. These incompatibilities are getting on my nerves. That is quite a problem when you find the base game frustrating and yet opt for stuff made for the base game.
Heh, of course - even a Doom nut like me needs to take breaks from time to time. As they say - "Absence makes the heart grow fonder."
These older versions are cool for two reasons. First - historic; it lets you experience the game the way it was experienced by the people who made these lovely PWADs (and also by me - back in the day when fighting evil was low-res, clunky and limited to three episodes). And second - it's the only way to circumvent some of the compatibility issues that you are so well acquainted with.
Honestly it is quite amazing when you think I have covered over 225 levels, not including all the modified missions, for a game I am not that big of a fan of. Doom is better than most sprite games, but the problem is that its limitations get too much in my way. There are too many broken PWADs, Secrets are a funky thing where even the editor might not reveal anything, and because I cannot stand the base game I end up with all these compatibility issues. I don't have to feel like I am cheating in Quake as I am playing in a heavily vanilla environment. I pretty much am as purist with Quake as others are with Doom, but find Doom's limitations to be its downfall. Source ports change things, that is the problem with every game, and it is why I rip on NewDark being the main method of distribution for Thief these days. Doom has more mods than most other games out there, so it is no surprise more compatibility issues exist than any other game. Quake is pretty amazing, you can play GLQuake and be confident everything will work as well as in 1.01 from what I have seen. Thief is a bit more shaky, but the number with compatibility issues can be counted on one hand. Doom just had the bad luck of changing a lot during its run, plus lacking features later games had. In 1993, I probably would not mind playing Doom a bunch as that is all I had. I will keep that in mind if I ever time travel. But, with the expanse of games we have, it just falls on its face and its flaws become all the more apparent.
I understand the appeal of older versions, I am a game historian at heart. The main reason I think I did Doom for so long was because I wished to catalog the early months that have been so carelessly neglected by others, many often ignore the early levels or subpar missions, so I like to log them. Doom has had some nice preservation of its files, especially since it has a lot of shovelware CDs and sites that store files. Comparing this to Quake, the shovelware packs seem to need to use their own textures, so we end up not really getting the same we would get online. Quake also revolves a lot around following long dead links. We found levels most people wouldn't even know were tied to Laura Beyer's Doom. We found Invasion, which was quite polished for its time of release. I guess my main gripe is that I am not really the person to do it, I have no real desire to use the original versions of the game and thus we don't get it as well as we could. For another game I would rip my hair out and do a lot of work, but for Doom I just feel apathetic to a lot. I am quite aware of DEHACKED, which I have heard doesn't really work with GZDoom, so even getting past the early 90s we would find a lot of compatibility issues until we hit the era of GZDoom. I have even heard GZDoom is shaky with its compatibility between versions.
It should be no surprise that Doom did serve as a test of sorts. I basically was figuring out how I would catalog stuff for Quake and other games going forward. I think I am ready to tackle more Quake levels, finishing up the commercial add-ons and actually getting to whatever files I can dig out on the internet. Expect a similar pattern when we get to internet released levels (aka levels not modified by these add-ons to use their own textures). As you have seen, I am quite committed with Quake to playing it in a DOS 1.06 version, even though the differences are pretty minimal (except for the extra challenges, such as the inability to save and Spawns somehow being able to kill you in one hit). So I fully understand seeing it how it was back then, I have that obsession and it is why I try to keep things as vanilla as possible, and where my rules for vanilla come from (such as why I accept DirectDraw wrappers, they don't affect the actual game experience).
As I said in the beginning, I understand compatibility of old versions. I have pretty much been one of the only people against Thief's recent patches, everyone else uses them. NewDark messes up quite a few missions. For Thief (as well as Quake, if you haven't noticed I showed off every public version released in 1996, though just like you don't need to care about Doom 1.1 when doing custom levels, the early versions of Quake are pretty much like that) I have all versions of the games on hand just so I can play it with the compatibility needed, kinda like what you do for Doom. Unreal is the only of the big three I don't really do it like that, mainly because patches are so poorly documented it becomes quite chaotic to hunt things down.
So, yeah, I totally get the mindset you have for Doom. It just is that I cannot find vanilla Doom bearable. Today I tested out version 1.2 a bit. It was pretty easy to pick up keyboard controls, it seemed quite playable, but I just found it much less enjoyable. I felt like I was compressed, on rails or a trolley, and thus was unable to actually look around the rooms I am in like I would like to. Plus the cou