The other Admins and I are having some doubts about the glitches you mentioned about the Rottweiler and Fiend's instant-kill jumps. This is mostly because we've never encountered such a glitch before and we couldn't find it mentioned on other Quake-related websites.
Can you provide some confirmation for this glitch? Also, where did you encounter it - was it in the original DOS game, WinQuake/GLQuake, or some other source port?
Just posting to say thanks for all the recent edits lately. You have fixed up a good number of unnoticed glitches and the administration team appreciates your efforts (I do at least, though if the others were around I believe they would say the same). Keep up the good editing!
Yes, the SysWOW64 doesn't work with 16-bit applications, if you run it directly, you will get this error: "The version of this file is not compatible with the version of Windows you're running. ...", but if you run it from Command Prompt, you will get another error: "Unsupported 16-bit Application". So if you need to run 16-bit applications, get DOSBox.
DOSBox is a x86 (32-bit) emulator for 16-bit DOS programs. Another I recommend is VirtualBox and Windows XP Mode (only available in Windows 7 Professional and Ultimate edition). Which edition of your Windows 7 have?
Windows 7 Ultimate. I tried Windows XP Mode but couldn't get it working right. I decided upon just going with emulation via Virtualbox (which you also mentioned). 16-bit DOS programs, but not 16-bit windows programs. That is the area I was referring to, some games are quite incompatible on Windows 7.
Yes, most games are made prior to 1997 may not be compatible with modern operating systems such as Windows XP, Windows Vista, Windows 7, Windows 8 etc. For example, Wolf3D is a DOS game, and it can only run on DOSBox.
1. Most compatible (Most popular programs are come in 32-bit binaries)
2. Support for 16-bit programs
3. Can use both signed and unsigned 32-bit drivers
32-bit Windows disadvantages:
1. Limited support of RAM (Can only be access up to 4GB of RAM)
2. Slower than 64-bit successors
3. More prone to security threats due to lack of Kernel Patch Protection (PatchGuard).
64-bit Windows advantages:
1. Nearly unlimited RAM support (Can be accessed up to 16 EB of RAM, exactly 17,179,869,184 GB of RAM. But Windows 7 Professional 64-bit and above can only access up to 192GB of RAM)
2. Faster computing (Data is loaded from the RAM for faster access time.)
3. 32-bit backward compatibility (SysWOW64 is included in Windows folder, called Windows 32-bit on Windows 64-bit.)
4. Kernel Patch Protection (PatchGuard) for better security (PatchGuard is a security layer that prevents malicious software from patching the kernel.)
5. Supports hardware-backed DEP (DEP, aka Data Execution Prevention, DEP can help protect your computer by monitoring your programs to make sure that they use computer memory safely. If DEP notices a program on your computer using memory incorrectly, it closes the program and notifies you.)
64-bit Windows disadvantages:
1. 32-bit device drivers won't work on 64-bit systems
2. 64-bit require all 64-bit device drivers signed by developer
3. No 16-bit program support
4. More memory consumption (64-bit executables may be bigger than 32-bit counterparts.)
I wish to thank you for your recent edits, they have cleared up some inconsistencies on the enemy pages that I neglected to notice.
One brief question though, why is Thunderbolt damage 1749 instead of 1700? 100 rounds is the maximum, each causes 17 damage. Did you use math to get your answer, or is there a way to test ingame for such high damage?
Deathstalker666, to record your Quake demos, bring down console by pressing tilde key, then type: "record (yourdemoname)" (without quotes).
This will help you save your time recording your walkthrough without failing, if you die, you can stop recording by typing "stop" (without quotes) in console, then record again. If you finish all of the walkthrough, you can record a video during the demo by using Fraps.
What you are saying is to record a demo, then take that demo and record it in Fraps. I say it is easier to record in Fraps and skip the demo, as long as a key is set up to start/stop recording. Plus it stops the console from being displayed when playing the game.
Just curious, how did you find the statistics on Zombies and Shamblers? After further examination I see what you mean, there definately is a number of Zombies (Shamblers gib in a different fashion that results in the head being seen). The number intrigues me however, the method you used to get it might be useful in further studies. Perhaps some editor (I tried that route, but the one I used wasn't very stable)?
As for E4M3, I am willing to combat you on your belief of 50 on easy. If you require screenshot evidence I could supply it. Maybe this is some workings of your port (Joequake is different than the original in some form, don't really know about the port besides that both are related to ZQuake and FuhQuake as I tried EzQuake at one time). Try loading it in GlQuake or WinQuake and checking once more.
Check out this HUD display of E4M3 for Easy mode. It states that there is 51 enemies, as there are no Rotfish the number remains 51. Why do you keep stating there are 50? Can you show evidence of this?
If you think so, change it. If anyone disagrees we can get into this topic. I honestly don't know, my focus is on Quake 1. Toxic was our Quake 3 person, but he is gone, meaning we don't really have anyone to moderate it at the time and we wish the other users who might have experience with it to work together to get it working.