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List of enemies

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Quake1  Q2  Q4  

This page lists every enemy in Quake, Quake II & Quake 4 from the Grunts to the Dragon, from the Light Guards to the Black Widow. Quake III Arena and Quake Wars will not be included as these are Multiplayer based games. Each list will also be a quick guide to each health/damage of the enemy and of course, links to each page.

QuakeEdit

Quake 1 Enemies 2

In Quake, the monsters are creatures descended from Shub-Niggurath. They populate the realms of Quake and it is the player's goal to kill any enemies he encounters while trying to destroy Shub-Niggurath. Most of the creatures do not have eyes, as the world would be too dark and dingy for them to be able to see.

Monster Health Attack 1 Damage Attack 2 Damage
Rotfish 25 Nibble 3-6 - -
Rottweiler 25 Bite 1-24 Jump 10-20
Grunt 30 Shotgun 16 - -
Enforcer 80 Laser Shot 15 - -
Knight 75 Sword 12-18 Charge 20-30
Death Knight 250 Sword 20-36 Beam 9 per hit (up to 54)
Zombie 60 Body Part 10 - -
Scrag 80 Spit 9 - -
Ogre 200 Chainsaw (Per Swing) 4-12 Grenade up to 40
Spawn 80 Jump 10-20 Explosion up to 120
Fiend 300 Jump 40-50 Claw 10-15
Vore 400 Firepod 40 - -
Shambler 600 Lightning Beam 10 per hit Claw (Both) up to 80 (up to 120)
Chthon 1 (Easy) 3 (Normal+) Lava Balls up to 120 - -
Shub-Niggurath 40000 Aura 10 - -

Scourge of ArmagonEdit

Scourge of Armagon Enemies

Quake's new monsters in the mission pack are supposedly minions of Armagon which have been unleashed to fill in the ranks.

Monster Health Attack 1 Damage Attack 2 Damage
Gremlin 80 Claw 11-15 - -
Spike Mine 200 Explosion 200 - -
Centroid 300 Nailgun 1-15 Sting up to 90
Armagon 2,500 (e), 3,450 (n), 4,120 (h) Laser Cannons 18 Rocket Launchers up to 105

Dissolution of EternityEdit

Dissolution of Eternity Enemies

Mysterious new creatures, servants of the Overlord and the Dragon have joined the armies of Quake, eager to spill some human blood.

Monster Health Attack 1 Damage Attack 2 Damage Attack 3 Damage
Electric Eel 60 Electric 25-30 - - - -
Statue (Knight) 75 Sword 12-18 Charge 20-30 - -
Hell Spawn 80 Jump 11-20 Explosion up to 120 - -
Phantom Swordsman 150 Slash 4-9 - - - -
Multi-Grenade Ogre 200 Chainsaw 35-49 Multi-Grenades up to 40 per hit - -
Statue (D. Knight) 250 Sword 20-36 Beam 9-54 - -
Guardian 250 Laser Beam up to 45 Staff Butt 10-20 - -
Wrath 400 Wrath Ball up to 6 Death Explosion up to 60 - -
Mummy 1,000 Gib Throw up to 29 - - - -
Overlord 1,000 Wrath Ball up to 9 Axe and Mace up to 29 Death Explosion up to 60
Hephaestus 1,725 Fire Ball up to 40 - - - -
Quake's Guardian 2,000 Laser Beam up to 45 Staff Butt 10-20 - -
Egyptian Guardian 2,000 Laser Beam up to 45 Staff Butt 10-20 - -
Quake's High Priest 2,000 Laser Beam up to 45 Staff Butt 10-20 - -
Dragon 4,000 (e), 5,000 (n), 6,000 (h) Fire Breath up to 80 Lightning Breath up to 120 Claws up to 30

Quake IIEdit

Strogg4

The enemies in Quake II are the Strogg - a vicious cybernetic race with mysterious origins. They are composed of various assimilated races merged with advanced machinery. A few specimens from the planet's heavily mutated (and carnivorous) fauna are also among the monsters.

Attack : Damage
Monster Health 1 2 3
Light Guard 20 Blaster: 5 - -
Shotgun Guard 30 Shotgun: 24 - -
Machine Gun Guard 40 Machine Gun: 2 - -
Barracuda Shark 50 Bite: 5 - -
Flyer 50 Blaster: 1 Blade: 5 -
Enforcer 100 Chaingun: 3 Club: 5-9 -
Parasite 175 Suck: 25 - -
Gunner 175 Machine Gun: 3 Grenade L: 40 -
Iron Maiden 175 Rocket L: 50 Claw: 10-15 -
Technician 200 Blaster: 1 Claw: 5-10 Shock: 6-12
Berserker 240 Spike: 10-20 Hammer: 10-20 -
Icarus 240 Blaster: 1 - -
Medic 300 Blaster: 2 Revive -
Mutant 300 Pounce: 40-50 Claw: 10-15 -
Brains 400 (front), 300 (back) Tentacles: 10-15 Arm Hook: 15-20 -
Gladiator 400 Railgun: 50 Clamp: 20-25 -
Tank 750 Machine gun: 20 Blaster: 30 Rocket L: 50x3
Tank Commander 1,000 Machine gun: 20 Blaster: 30 Rocket L: 50x3
Tank Boss 1,500 Chaingun: 6 Rocket L: 50x3 -
Hornet 2,000 Twin-Chaingun: 12 Quad-Rocket: 50x4 -
Jorg 3,000 Twin-Chaingun: 12 BFG: 240+100/sec -
Makron 3,000 Light Blaster: 15 Railgun: 50 BFG: 240+100/sec

The ReckoningEdit

The Reckoning Enemies2

Most of the new enemies in this mission pack are experimental modified versions of previously encountered Strogg (the Beta classes). They are few, but they are quite powerful and deadly. A new local mutant also makes an appearance.

Attack : Damage
Monster Health 1 2 3
Ripper Guard 50 Ion Ripper: 5 - -
Hyper Blaster Guard 60 Hyper Blaster: 1 - -
Laser Guard 70 Laser: 4-11 - -
Gekk 125 Light Beam: 5 Claw: 18 -
Repair Bot 175 - - -
Iron Maiden (Beta Class) 175 Rocket L: 50 Claw: 10-15 -
Brains (Beta Class) 400 (front), 300 (back) Tentacles: 10-24 Arm hook: 15-20 Laser: 2
Gladiator (Beta Class) 1,700 PP Cannon: 100x2 Clamp: 20-25 -
Super Tank (Beta Class) 2,400 Chaingun: 6 Rocket L: 50x3 -

Ground ZeroEdit

Ground Zero Enemies 2

The Black Widow has sent her deadliest bodyguards to intercept and destroy the troublesome human marine.

Attack : Damage
Monster Health 1 2 3
Turret (Blaster) 240 Blaster: 20 - -
Turret (Rocket) 240 Rocket: 50 - -
Stalker 250 Blaster: 6 Jump: 10 Claw: 8
Daedalus 550 (front), 400 (back) Blaster: 4 - -
Medic Commander 550 Blaster: 2 Revive Spawn

BossesEdit

Carrier

Carrier
Health 2,000 (e), 2,500 (m), 3,000 (h)
Attack --- Damage 1 2x Chaingun --- 12
Attack --- Damage 2 Quad-rocket --- 50x4
Attack --- Damage 3 Grenade Launcher --- 40
Attack --- Damage 4 Railgun --- 50
Attack --- Damage 5 Homing Spawn --- 50
Attack 6 Spawn

Black Widow

Black Widow Guardian (First Form)
First Form
Health 2,100 (e), 3,000 (m), 3,900 (h)
Attack --- Damage 1 Blaster --- 10
Attack --- Damage 2 Railgun --- 50
Attack --- Damage 3 Kick --- 55
Attack 4 Summon Stalker
Second Form
Health 2,900 (e), 3,500 (m), 4,900 (h)
Attack --- Damage 1 Plasma Beam --- 10
Attack --- Damage 2 Homing Shadow --- 20
Attack --- Damage 3 Pincer --- 26-35
Attack 4 Summon Stalker

Quake 4Edit

Quake 4 Enameies 2

The Strogg are back, with changed appearance and functions, as well as with a number of fresh new models that have just joined the war.

Attack : Damage
Monster Health 1 2 3 4 5
Repair Bot 55 - - - - -
Zombie (Slimy) 49 Puke:2-200 Melee:10 - - -
Zombie (Failed) 70 Shotgun:40 - - - -
Light Guard 80 Blaster: - - - -
MG. Guard 80 Machine Gun: - - - -
Shotgun Guard 80 Shotgun: - - - -
Sentry 100 Machine Gun: 2 - - - -
Tactical (MG.) 125 MG: 8 Melee: 15 - - -
Tactical (Shotgun) 125 Shotgun: 40 Melee: 15 - - -
Tactical (Hyperbl.) 125 Hyperblaster:10 Melee: 15 - - -
Tactical (Railgun) 125 Railgun: 50 Melee: 15 - - -
Scientist 150 Needle: 20 Saw:5 Gas-grenade:10+1/s - -
Grunt 150 Punch: 20 Pounce: 40 Machine Gun:4 - -
Convoy 200 Machine Gun:30 - - - -
Turret - - - -
Gunner 300 Nailgun: 5 Grenade L: 60 G. Splash:1-80 - -
Berserker 300 Blade: 30-60 Mace: 30-40 Lightning:5-30 - -
Iron Maiden 300 Rocket: 30 Rocket L:1-30 Scream:5 Melee: 30 -
Teleport Dropper 500 Melee: 20 Spawn - - -
Gladiator 550 Railgun: Blaster: Clamp: Shield: -
Hornet 750 Rocket: 30 Rocket L:20 Bomb:50 - -
Light Tank 750 Flame: 10 Blaster: 10 Fireball:50 Splash:1-30 Mace:30-65
H.H.Tank (Small) 800 Rocket: 50 R. splash:1-50 Blaster: 10 Melee: 35 -
Stream Protector 1,000 Rocket: 100 R. splash: 20 Blaster: 25 Melee: 30 -
H.H.Tank (Large) 1,200 Rocket: 50 R. splash:1-50 Blaster: 10 Melee: 35 -

BossesEdit

Voss

BossBuddy
Health 1,500 (body) + 1,000 (shield)
Attack --- Damage 1 Lightning gun --- 80
Attack --- Damage 2 Dark matter gun --- 20
Attack --- Damage 3 Dark matter gun Splash --- 50
Attack --- Damage 4 Rocket --- 30
Attack --- Damage 5 Rocket Splash --- 30
Attack --- Damage 6 Swipe/Punch --- 50

Harvester

Harvester 4
Health 5,000
Attack --- Damage 1 Nails --- 50
Attack --- Damage 2 Nails Splash --- 50
Attack --- Damage 3 Rockets --- 400
Attack --- Damage 4 Rockets Splash --- 300
Attack --- Damage 5 Claws --- 200
Attack --- Damage 6 Legs --- Instant kill

Network Guardian

Guardian
Health 6,000
Attack --- Damage 1 Blaster --- 15
Attack --- Damage 2 Blaster Splash --- 30
Attack --- Damage 3 Warhead --- 10
Attack --- Damage 4 Warhead Splash --- 20
Attack --- Damage 5 MIRV rocket --- 15
Attack --- Damage 6 MIRV rocket Splash --- 30
Attack --- Damage 7 Swipe --- 50
Attack --- Damage 8 Slam --- 80
Attack --- Damage 9 Stomp --- 80
Attack --- Damage 10 Jetpack flame --- 1

Makron

The Makron 3
Health 2,000 + 4,000
Attack --- Damage 1 Cannon --- 10
Attack --- Damage 2 Dark Matter Beam --- 20
Attack --- Damage 3 Dark Matter Gun --- 12
Attack --- Damage 4 Dark Matter Gun Splash --- 50
Attack --- Damage 5 Dark Matter Grenade --- 60
Attack --- Damage 6 Dark Matter Grenade Splash --- 55
Attack --- Damage 7 Stomp --- 35
Attack --- Damage 8 Melee --- 40

See alsoEdit

List of weapons

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