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Lightning Gun (Q3)

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Lightning Gun
Production information
Type

Beam

Technical specifications
Damage Per Hit
Maximum Ammunition
Fire Mode

Continuous

Ammunition Type

Lightning (white)

Rate of Fire

1,200 rpm (20 bolts per second)

Accuracy

Extremely accurate on the move, depends on the Player

Range

Medium range of 768 units then bolt discharges

Usage
Era(s)
[Source]

In Quake 3 Arena and Quake Live, the Lightning Gun (or LG) fires a powerful stream of lightning at a target. The LG has limited range and eats up ammo with lightning-speed, but can quickly do damage to a target.

StrategiesEdit

  • Lightning Gun is a unique beam type weapon, it looks a lot like its hitscan predecessors but Lightning Gun is different. LG requires player to be on the move and mobile to be accurate, if the player doesn't move at all, the beam will follow behind the crosshair which makes it pretty hard to aim.
  • The Lightning Gun is effective against a group of enemies. Switch between targets by shooting short bursts so that everybody in the room get hurt by it. Just remember that the LG easily gives away your position, so get ready to move away before someone finds you.
  • Against one foe, the LG is very effective, especially if you have good predicting skills. Try to predict where you target will go, then move the gun where you think they'll be going. While it won't do as much damage as the Railgun or Plasma Gun, it can cause major damage at medium range, which is very handy for conserving Slugs and Cells. Don't forget to have a backup plan in case you run out of ammo before your target dies.
  • The LG can be effective at close range, but it is better to switch to a weapon more suitable for close-quarters, such as the Rocket Launcher or Shotgun.
  • The Lighting Gun is easy to avoid if the user has poor predicting skills. Strafe and zigzag away from the LG beam in open areas, else looking away from the opponent slightly and jumping backward would work too. Don't fall into using a predictable dodging pattern; if you do, the enemy will figure it out.
  • If you cannot see the Lightning Gun user, stay mobile and make your movement less predictable, this way the LG user has a harder time to hit you. When you have no room to maneuver and stuck, then best choice is staying and fighting the foe.
  • Because of its limited beam range, Grenade Launcher can be a good counter weapon if you want to put a distance between you and the LG bearer. Bounce a few grenades off from walls and retreat, then retaliate with PG or RL.
  • However, if the enemy is good at predicting movements, then fighting against him will be much harder. If you can, try to get out of the range of his Lightning Gun by running backwards. If not, attack him and hope that he'll go down in a few shots from whatever weapon you're using.
  • LG has massive knockback power in Quake Live; that might cause hazardous deaths by pushing the players off of the edge to the abyss. Because of that it's capable of keeping players in the air helplessly until they're electrocuted by the beam.

TriviaEdit

  • Unlike the Quake 1 Lightning Gun, this weapon will not discharge all of its ammo at once when you fire it in water. It can be theorized the weapon actually fires a concentrated laser beam.
  • Strangely the slugs you get are white lightning bolts but when you fire it, beam has a blue hue within'. (Occurs when patched to Point Release 1.32)
  • Like Railgun it emits a low hum of electricity when wielded.
  • In Quake Live, LG had a damage falloff within' range by a patch in 2009 since it was a bit puzzling for team to balance an instant hitscan weapon. As of now LG suffers no damage falloff and its range is still the same.

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