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This article appeared in Quake II  

!Q2-MakronF1Jorg
Jorg
Health
  • 3,000 (original game)
  • 8,000 (2023 remaster)
Attack Damage
  • Twin Chaingun: 6 per bullet
  • BFG10K: 200 (direct hit) plus continuous damage as it travels nearby
Found in

Quake II
The Reckoning
Quake II PSX

[Source]


In Quake II, the Jorg is a battle-walker exoskeleton piloted by the Strogg leader, the Makron. The Jorg and the Makron constitute the final boss of Quake II's single-player campaign. After destroying the Communication Laser, Bitterman pursues the Makron to the rooftop of the Palace. The Makron retreats through a teleporter in order to fight the oncoming marine on ground of the Strogg leader's choosing, the Final Showdown. It's here that the final confrontation with the Makron takes place, and the Strogg leader is ready for battle piloting the Jorg. The battle has two stages - once the Jorg is destroyed, the Makron will dismount and fight the player personally.

The Jorg is a huge battle-walker with durability surpassing anything else encountered in Quake II by that point. It is armed with a pair of heavy Chain Guns, and to make matters worse, the Makron can fire his BFG10K from the pilot's seat.

The Jorg and the Makron also comprise the final boss of the Playstation version of Quake II, essentially the same fight as the PC version. Another Jorg and Makron - or Strogg apparently identical to them - are encountered in the Command Center of the mission pack The Reckoning, again being the final boss of the game.

In the 2023 remaster, the Jorg's health is increased from 3000 to 8000. To compensate for this, an additional Quad Damage is available in the Inner Chamber that wasn't present in the original game, just before the player uses the teleporter.

Behaviour and attacks[]

Twin Chain Guns: The Jorg is equipped with a pair of heavy chain guns that can fire a continuous stream of bullets - firing two bullets at once, with each bullet dealing 6 damage per hit. They can be dodged if the player strafes consistently.

BFG10K: The BFG10K projectile deals 200 damage on impact if it strikes the player, but during its flight it also fires small laser beams at nearby targets, so can harm the player even if it does not score a direct hit. Therefore it is not enough to merely dodge the projectile or duck behind cover; to avoid taking damage, the player must put a large amount of distance between the projectile and themselves.

Strategies[]

  • Jorg is not a particularly difficult enemy. If the player still has an Invulnerability in their possession, then even the mighty Jorg cannot harm them for the thirty seconds it's active. With Invulnerability active, it's a simple matter to stay in view of the Jorg and fire a weapon such as the Hyperblaster or Chain Gun continually - 150 hyperblaster cells are enough to kill the Jorg in the original game, which would take fifteen seconds to achieve. Emptying the full 300 bullets from the Chain Gun instead would take a little over ten seconds and could inflict 2400 damage to the Jorg, not enough to destroy it but leaving it with only 600 health. In the 2023 remaster, however, its health has been increased to 8000, and so the player should consider using a Quad Damage. Thankfully, a Quad Damage is found on the previous level immediately before teleporting to the Final Showdown - this Quad Damage was not present in the original game. Assuming the player does not use an Invulnerability, then they should use strafing and cover to their advantage. There are two large pillars in the arena for cover. Bear in mind that while the Jorg's chain guns can be easily dodged by simple consistent strafing, you must dodge much further away from the BFG10K projectile to avoid harm. The Railgun would be a better weapon to use if you are not invulnerable, allowing you to benefit from cover and take potshots. With Quad Damage active, five shots are enough to destroy the Jorg. In the 2023 remaster, the Jorg's health has been drastically increased, making Quad Damage more appealing.
  • Given that the battle consists of two separate stages - the Jorg and then the Makron - you might consider using the Invulnerability for one stage and the Quad Damage for the other, in whichever order you prefer. However, it is quite possible to activate both power-ups at the same time as the fight begins, and destroy both the Jorg and the Makron before the two power-ups run out, even in the 2023 remaster with the Jorg's drastically increased health.
  • If neither of the above power-ups are available, this is still not a particularly difficult fight with the right strategy. It's a fairly simple matter to keep your distance and keep strafing, while firing a weapon such as the Railgun or Rocket Launcher - if you keep strafing, the Jorg's twin chain guns will miss, and the BFG projectile can be safely avoided if you keep your distance and strafe away from it. Alternatively, you can use the central pillars as cover for "peekaboo" attacks with a weapon such as the Super Shotgun, Railgun or Rocket Launcher - the Jorg's chain gun has enough of a pre-fire delay that you can easily duck back behind cover to avoid it after taking your shot. If the Jorg fires the BFG instead, simply retreat further away around the pillar.
  • It's possible to use the Grenade Launcher in combination with the large central pillars to destroy the Jorg without it even being able to return fire. Keep the pillar between you and the Jorg, and fire a grenade towards where the Jorg is moving, and keep retreating around the pillar so as to keep yourself out of its direct view. Keep repeating this process and the Jorg can be defeated without taking any return fire at all. It will take around 25-30 direct grenade hits to destroy the Jorg in the original game, or more like 70-80 in the 2023 remaster.
  • The Power Shield is worth activating for this fight, if you didn't already have it switched on. This is the last fight in the game, so there is no need to be conservative with your cells.

Appearance statistics[]

Campaign Any difficulty
Quake II 1
The Reckoning 1
Ground Zero -
Quake II 64 -
Quake II PSX 1
Call of the Machine -

Trivia[]

  • When idle, the Jorg will repeatedly stomp the ground in what seems to be an angry manner. This could perhaps be an attempt to intimidate the approaching Marine, akin to a gorilla beating its chest.

Gallery[]

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