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Grenade Launcher
Production information


Technical specifications
Damage Per Hit
  • 100 [direct impact]
  • 1-100 [splash damage]
Maximum Ammunition
Fire Mode


Ammunition Type

Grenades (dark green)

  • 150 units radius splash damage
  • 2.5 seconds of grenade fuse
  • Projectile bounce rate of 0.5
Rate of Fire

75 rpm (1 grenade per 800 milliseconds)

Muzzle Velocity

700 units per second






Rocket Launcher (Q3)


In Quake 3 Arena the Grenade Launcher (or simply GL) tosses grenades. The grenades explode after only 2.5 seconds, but that's still longer to explode than in previous incarnations. In addition, they have an exaggerated bounce, making it difficult to time the explosion just right for killing foes. Grenade Launcher is more of an utility for close range area denial, beyond a weapon.


  • Because of how long it is for grenades to explode, the GL should generally not be used as a weapon to fight an opponent with. Slow projectile speed combined with slow fuse, makes it a risky weapon on close combat. It's rather an utility that you seek the comfort of it in a 1v1 match. Despite being seen as a basic camper weapon, Grenade Launcher can't be utilized that way solely.
  • If you want to fight an enemy with the GL, remember that you need to make direct impacts with the grenade. Otherwise, the grenades will harmlessly bounce away from where you are fighting. Grenade projectile speed is approximately double of standard player movement speed and moves in a arced pattern.
  • If you see somebody with it, it usually means they're trying to run away. If they don't notice you, shoot them a few times, because they're probably pretty weak as-is. If they retreat, run away, because they'll try to lure you in a few grenades as well.
  • If you see two or more players fighting in the distance, fire a few grenades at time. Usually, at least one of the grenades will damage or kill an opponent. Doing this might anger some players, but some would consider such outbursts part of the fun of spamming grenades.
  • Because the GL make less noise than Rocket Launcher, it can be useful if you are being chased and you are in corridor-like area, turn around and dump a few grenade, you foes will either being hit by grenades or stop, which gives you time to escape. Short range weapons like Shotgun or Lightning Gun will be forced to give a break to the chase upon encountering stacked grenades.
  • Especially if you are trying to run backwards or planning to retreat somehow; try to bounce them off the surfaces like rear walls and the ground. Grenades bounce back from surfaces until their momentum is throughly spent. Utilizing that may give surprising results at enclosed spaces where its fuse time would be unnecessarily long.
  • If you want to actively use GL, seek even ground with your foes to blind fire from corners and gates, or height advantage to rain down grenades from ledges to block their entrance.
  • Use it to cover your tracks when you're retreating, to pepper the entrances to an area, leave a gift to the opponent after swap taking teleporters, and to launch a surprise attack on two people fighting. Otherwise, don't use it. If you have to fight somebody at the vast open areas, take out your standard Machine Gun.
  • Grenades can be used for Grenade Jump. For that to apply player should "pin" the grenade projectile by shooting downstraight at the desired jump point to lock them in a vertical momentum then retreat and time a jump before it arms. More artsy jumps can be done if player gets keen with bounce mechanics and utilize walls and lower floors.
  • Rocket Launcher can be used to detonate grenade projectiles when shot nearby. Blast radius will be enough to set off grenades and will make foes think twice before entering a narrow gate. 2 grenade blobs will be more than enough to cover a large door with a rocket blast set off. Especially useful when shutting your tracks at the corners from a closing-up chaser or block nearby pickups for a small while in an active combat.
  • A single grenade blob followed by a RL shot for set off can block an important pickup in an active combat as you retreat, or utilized in gaining more height from a Rocket Jump at the cost of more self-damage.
  • In Quake Live it's not possible to set off grenades with Rocket Launcher anymore. To have a greater lift, player have to time grenade fuse with their Rocket Jump
  • The GL is useful for killing unaware players or block the health or armor pickups that they're about to take with low ground rolls before you set foot inside. Also the GL is good for area-denial when by blind firing, covering the rooms and objectives. Where you don't have direct view of your foe, you can pepper lower levels or important gates to repel low profile Railgun snipers or choke firing foes.

Advantages Edit

  • Have larger splash radius than the Rocket Launcher
  • Grenades detonate on impact with an enemy.
  • Great for flushing out positions and laying ambush traps.
  • Grenades can bounce off of surfaces to lock it in a position.
  • Splash damage can be utilized in Grenade jumping.
  • Deals more splash damage than the Rocket Launcher in Quake Live
  • Grenades can be set off with Rocket shots in Quake 3 Arena

Disadvantages Edit

  • Grenades are launched at short range.
  • Grenades can be easy to dodge if used incorrectly.
  • Slow projectile speed.
  • Unnecessarily long fuse time.
  • Grenades can't be set off by Rocket shots in Quake Live.


  • The GL's icon is a frag grenade, but the grenades shot by the GL look nothing like a frag grenade.
  • The GL's appearance is similar to the one used by Ogres in Quake.

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