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In all Quake games, there is a special death animation called Gibbing. This word is formed from gib, short for giblets.

When Gibbing occurs

When a character dies, their health goes into negatives after reaching zero. Around -50, a character will burst into bloody bits of muscle, bones, flesh, and organs. This is referred to as "Gibbing". Some characters cannot be gibbed, while some must be gibbed to be permanently killed.

In Single Player levels of Quake and Quake 2, enemies will gib if they reach a certain negative heath value. Weaker enemies often require a smaller negative health value while the more powerful enemies require a larger value. This makes certain enemies appear more resilient than others. Furthermore, in Quake 2, corpses can be further damaged simply by shooting them until they gib; gibbing corpses will prevent Medics from reviving fallen Strogg. In Quake III: Team Arena, player must gib the corpse of Kamikaze carrier of the deathmatch after fragging him/her to deny the giant energy explosion following shortly after.

In multiplayer players can be easily gibbed with a powerfull weapon such as a Rocket Launcher, although if one has a 100 health value and is hit by a direct hit rocket they will die normaly instead.


  • Gibbing was first introduced in the 1993 game Doom, also developed by id Software.
  • In Quake, gibbing a Zombie will permanently kill it, while simply "killing" a Zombie through conventional means only results in the Zombie being temporarily stunned.
  • In Quake 2, the Makron can be gibbed, although only his legs and it requires a lot of firepower over some time.
  • In Quake 3 Arena, even characters like Bones, who is a Skeleton, and Angel, who is a robot, will burst into fleshy bits.
  • In Quake Live giblets turned into impact sparks, most likely to avoid an ESRB's M (Mature) rating.


Bunny HoppingCircle StrafeCrouch SlideGibbingGrenade JumpHigh Wall JumpInfightingOverbouncePlasma ClimbQuick Weapon SelectionRocket JumpSplash DamageTelefragTeleport JumpWall Clip

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