Spelunking is a Multiplayer level in Q2. This level shares its name with Spelunking (brown). This level also has the same geometry as Entering Evil Death, though placement of Ammo and Weapons is entirely different.
Spawn Locations
- Middle of Room #1: This room is used as an origin point. All rooms connect numerically to the previous room, meaning that Room #2 connects to Room #1 and Room #3 connects to Room #2. Room #5 is a balcony with wooden supports, Room #7 is another balcony, and Room #6 connects both balconies together. Room #8 is a room found off the side of Room #7, while Room #9 is simply the lower floor accessible from Room #5 and Room #7.
- Middle of Room #3.
- Near middle of Room #5.
- Middle of Room #7.
- Middle of Room #8.
Important Item Locations
Weapons
- Grenade Launcher - Near middle of Room #5.
- Rocket Launcher - Middle of Room #1.
- Thunderbolt - Middle of Room #8.
Powerups
- Pentagram of Protection - Middle of Room #9.
- Yellow Armor - Near middle of Room #9, closer to Room #7.
Room-By-Room Summarization
Room #1
- Rocket Launcher in middle of room.
Room #3
- 25 Health in middle of room.
Room #4
- 2 Cells at corner beside outer wall and doorway leading to Room #5.
Room #5
- Grenade Launcher near middle of room.
Room #6
- 2 Shells in corner of walls with doorways.
Room #8
- Thunderbolt in middle of room.
Room #9
- Pentagram of Protection in middle of room.
- Yellow Armor near middle of room, closer to Room #7.
- Cells near middle of room, closer to Room #5.