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This article appeared in Quake  

Netherworld is a Multiplayer level in Q2. This level has the same geometry as Cadence, though placement of Ammo and Weapons is entirely different.

Spawn Locations

  • Central Section, beside Corridor #2.
  • Small Room halfway down Corridor #2.
  • End of Corridor #2.
  • End of Corridor #3.
  • Near end of corridor parallel to Corridor #1 in Central Section.
  • Corridor parallel to Corridor #2 in Central Section, near small alcove halfway down corridor.
  • Corridor parallel to Corridor #2 in Central Section, near Corridor #1.
  • Small Room halfway down Corridor #1.
  • Start of Corridor #1: This is used as an origin point. If the player follows the corridors from this point, the starts and ends of a Corridor refer to where the player will come out and where they can travel to. The Central Section refers to the locations of the Corridors, where the one parallel to Corridor #1 would be on the opposite side from where the player entered, if still referring to the origin point at the start of Corridor #1, and the one parallel to Corridor #2 would be to their left.

Important Item Locations

Weapons

  • Double-Barrelled Shotgun - Small section in Central Section between Corridor #1 and Corridor #2.
  • Double-Barrelled Shotgun - Corner of two corridors with no doorways in Central Section.
  • Super Nailgun - Corridor parallel to Corridor #2 in Central Section, near Corridor #1.
  • Grenade Launcher - Central Section, beside Corridor #2.
  • Rocket Launcher - Corridor parallel to Corridor #2 in Central Section, near small alcove halfway down corridor.
  • Thunderbolt - Near end of corridor parallel to Corridor #1 in Central Section.

Powerups

Room-By-Room Summarization

Netherworld

Netherworld

Central Section

Corridor #1

Corridor #2

  • 2 Shells at end of corridor.
  • 2 Rockets near start of corridor.
  • 2 Cells in Small Room halfway down corridor.

Corridor #3

  • Quad Damage in Small Room connected to end of corridor.
  • 2 Nails at end of corridor.
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