Once again we do the level in the inverse. At certain points we even need to find non-direct paths due to us going against the intended direction. This is what happens when you make a Singleplayer level designed to go one direction into a Deathmatch level.

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current23:58, July 6, 2014Thumbnail for version as of 23:58, July 6, 201409:141,920 × 1,079 (99 KB)Deathstalker666 (wall | contribs)created video


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