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This article appeared in Quake  

Dark Lair is a Multiplayer level in Q2. This level has the same geometry as Entering City of Death, though placement of Ammo and Weapons is entirely different. The two sections are also cut off from each other, meaning a player must die to reach the other section.

Spawn Locations

  • Room #3 in Central Room Section.
  • Room #2 in Central Room Section.
  • Room #1 in Central Room Section: This room is used as an origin for the Central Room Section. All the rooms are counted clockwise from this room.
  • Room #4 in Central Room Section.
  • Room #5 in Central Room Section.
  • Middle of Central Room in Central Room Section.
  • Middle of Upper Room #2 in Corridor Section.
  • Middle of Upper Room #1 in Corridor Section: The Upper Rooms are the closest to where the doorway to the Central Room Section would be. All rooms are numbered from furthest away from the Central Room Section to the closest. The Side Room is the one furthest away and accessed by going through another room.
  • Middle of Side Room in Corridor Section.
  • Room connecting to Side Room in Corridor Section.
  • Room connecting to Corridor in Corridor Section.
  • Room #1 of corridor in Corridor Section.
  • Room #2 of corridor in Corridor Section.
  • Room #3 of corridor in Corridor Section.
  • Room #4 of corridor in Corridor Section.

Important Item Locations

Weapons

Powerups

Room-By-Room Summarization

Dark_Lair

Dark Lair

Central Room Section

Corridor Section

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