Dark Lair is a Multiplayer level in Q2. This level has the same geometry as Entering City of Death, though placement of Ammo and Weapons is entirely different. The two sections are also cut off from each other, meaning a player must die to reach the other section.
Spawn Locations
- Room #3 in Central Room Section.
- Room #2 in Central Room Section.
- Room #1 in Central Room Section: This room is used as an origin for the Central Room Section. All the rooms are counted clockwise from this room.
- Room #4 in Central Room Section.
- Room #5 in Central Room Section.
- Middle of Central Room in Central Room Section.
- Middle of Upper Room #2 in Corridor Section.
- Middle of Upper Room #1 in Corridor Section: The Upper Rooms are the closest to where the doorway to the Central Room Section would be. All rooms are numbered from furthest away from the Central Room Section to the closest. The Side Room is the one furthest away and accessed by going through another room.
- Middle of Side Room in Corridor Section.
- Room connecting to Side Room in Corridor Section.
- Room connecting to Corridor in Corridor Section.
- Room #1 of corridor in Corridor Section.
- Room #2 of corridor in Corridor Section.
- Room #3 of corridor in Corridor Section.
- Room #4 of corridor in Corridor Section.
Important Item Locations
Weapons
- Double-Barrelled Shotgun - Middle of Central Room in Central Room Section.
- Nailgun - Room #5 in Central Room Section.
- Super Nailgun - Room #2 in Central Room Section.
- Grenade Launcher - Room #4 of corridor in Corridor Section.
- Rocket Launcher - Middle of Side Room in Corridor Section.
- Thunderbolt - Room #4 in Central Room Section.
Powerups
- Ring of Shadows - Room #1 of corridor in Corridor Section.
- Green Armor - Room #3 in Central Room Section.
Room-By-Room Summarization
Central Room Section
- Green Armor in Room #3 in Central Room Section.
- Double-Barrelled Shotgun in middle of Central Room in Central Room Section.
- Nailgun in Room #5 in Central Room Section.
- Super Nailgun in Room #2 in Central Room Section.
- Thunderbolt in Room #4 in Central Room Section.
- Shells in Room #2 in Central Room Section.
- 25 Health in Room #1 in Central Room Section.
Corridor Section
- Ring of Shadows in Room #1 of corridor.
- Grenade Launcher in Room #4 of corridor.
- Rocket Launcher in middle of Side Room.
- Nails in Room #2 of corridor.
- Rockets in room connecting to Side Room.
- 25 Health in Room #3 of corridor.