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|new barriers and hazards = }}
 
|new barriers and hazards = }}
 
'''Crypt'o'Death''' or '''Crypt''' is a Single Player and Multiplayer level in [[Dark Hour]]. This level is made of windows and platforms that descend into a crypt. This level has a corrupt soundtrack directory as it searches for Track 1, which is a data track and therefore cannot be played. This level is also a standalone mission, meaning that no [[:Category:Quake level exits|Level Exit]] exists. There are no differences between the Single Player and Deathmatch versions of this map.
 
'''Crypt'o'Death''' or '''Crypt''' is a Single Player and Multiplayer level in [[Dark Hour]]. This level is made of windows and platforms that descend into a crypt. This level has a corrupt soundtrack directory as it searches for Track 1, which is a data track and therefore cannot be played. This level is also a standalone mission, meaning that no [[:Category:Quake level exits|Level Exit]] exists. There are no differences between the Single Player and Deathmatch versions of this map.
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This level has the same geometry as [[Crypt'o'Death (Aftershock)]]. [[Weapons|Weapon]] and [[Ammo]] placement are nearly identical. Spawn locations are also nearly identical, though this version is missing a spawn location under the [[Super Nailgun]] platform and another on the staircase to the [[Rocket Launcher (Q1)|Rocket Launcher]] on the [[Grenade Launcher (Q1)|Grenade Launcher]] side of the map. Unlike the [[Aftershock for Quake]] version of this level, this level has [[Enemies]].
   
 
==Walkthrough==
 
==Walkthrough==

Revision as of 15:24, 29 March 2015

This article appeared in Quake  

Crypt'o'Death or Crypt is a Single Player and Multiplayer level in Dark Hour. This level is made of windows and platforms that descend into a crypt. This level has a corrupt soundtrack directory as it searches for Track 1, which is a data track and therefore cannot be played. This level is also a standalone mission, meaning that no Level Exit exists. There are no differences between the Single Player and Deathmatch versions of this map.

This level has the same geometry as Crypt'o'Death (Aftershock). Weapon and Ammo placement are nearly identical. Spawn locations are also nearly identical, though this version is missing a spawn location under the Super Nailgun platform and another on the staircase to the Rocket Launcher on the Grenade Launcher side of the map. Unlike the Aftershock for Quake version of this level, this level has Enemies.

Walkthrough

Turn around and proceed underneath the platform to collect the Nailgun. Turn around again and collect the Nails to the right. Continue going right, then turn around to kill the Ogre on top of the platform. Turn right and go through the doorway. Collect the Nails and enter the next room, then turn left. Kill the Shambler and Scrag before entering the next room. Collect the Rockets to the left and Shells to the right before going through the next doorway. Turn right and proceed into the small room to kill the Ogre. Collect the Nails in the upper left corner, the Shells in the lower right corner, and the Grenade Launcher in the upper right corner. Ignore the doorway to the left, instead turning around and proceeding back up the corridor you just came down. Kill the Ogre, Knight, and 4 Rottweilers in the room at the end. Collect the Double-Barrelled Shotgun, then proceed up the staircase to the left while ignoring the doorway to the right. Kill the 2 Scrags while ascending the staircase overlooking a pit of Lava. Kill the 2 Grunts and 2 Rottweilers in the next room. Collect the Shells to the left and Rockets to the right, then proceed into the next room. This is the balcony with the Ogre you sniped out at the beginning, collect the Super Nailgun from this platform before returning to the last previously ignored doorway. Proceed down the stairs and turn right at the end. Enter the next room to kill the 2 Fiends and collect the Rocket Launcher. The doorway straight ahead leads back to the other previously ignored doorway.

Enemies

Crypt'o'Death_(Dark_Hour)

Crypt'o'Death (Dark Hour)

Type Count
Easy Normal Hard/Nightmare
Rottweiler 6 6 6
Grunt 2 2 2
Knight 1 1 1
Scrag 3 3 3
Ogre 3 3 3
Shambler 1 1 1
Total 16 16 16

Deathmatch

Spawn Locations