Chain Gun (Q2)
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| |
| Chaingun | |
| Production information | |
| Technical specifications | |
| Damage Per Hit |
|
| Maximum Ammunition |
200 rounds |
| Fire Mode |
Automatic |
| Ammunition Type | |
| Rate of Fire |
Up to ~28/s |
| Usage | |
| Era(s) | |
| [Source] | |
- "The chain gun makes mince meat out of your enemy, but requires an insane amount of ammunition. The long spin up and spin down time makes the chain gun most effective for sustained attacks."
- — The Quake II Manual
The Chain Gun, or "CG", is a multibarrelled automatic gun that can shred any target into giblets in a matter of moments. It has a warmup period after you press the fire button, after which it start firing. The longer you hold down the fire key, the faster the gun will fire. At its max, it'll fire around 28 bullets per second. While the CG has mediocre accuracy, the sheer amount of lead it puts into the air easily compensates for that.
Because of its high rate of fire, it'll eat up all of the ammo you have in a matter of seconds, but ammo for it is pretty easy to find in Single and Multiplayer.
To prevent ammo wastage, try to time it so that the Chain Gun finishes off its target as it winds down.
This gun is similar to Doom 3 version of Chain Gun, though the latter one has a slower rate of fire.
Strategy
Edit
Single Player
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- In SP, the Chain Gun can demolish every type of enemy with no problem. Even Tank Commanders fall to it in a matter of seconds. If you're in a room with multiple tough enemies, the CG is the weapon to use. Just don't waste it on weak enemies, like Guards. Use the Machine Gun on them.
Multiplayer
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- The Chain Gun is a beast in MP. It can take out even the most heavily-armored target in a matter of seconds. It has a somewhat-focused spread, which makes it even deadlier.
- If you see somebody with it, run away and try to hit them with splash damage as you're running. They'll tear you up in a matter of seconds.
- If you have to fight somebody that has it, try to trick them into constantly warming up the Chain Gun without actually firing it. This gives you a lot of time to score some hits, but is pretty risky. While this tactic will usually work on the uninitiated, experienced players will NOT fall for it nearly as often.
| Quake II | ||
|---|---|---|
| Expansions | The Reckoning · Ground Zero | |
| Enemies | Light Guard · Machine Gun Guard · Shotgun Guard · Barracuda Shark · Enforcer · Berserker · Gunner · Flyer · Parasite · Mutant · Brains · Medic · Icarus · Technician · Gladiator · Iron Maiden · Tank · Tank Commander | |
| Bosses | Tank Boss · Hornet · Jorg · Makron | |
| Weapons | Blaster · Shotgun · Super Shotgun · Machine Gun · Chain Gun · Grenade · Grenade Launcher · Rocket Launcher · Railgun · Hyperblaster · BFG10k | |
| Powerups | Armor Shard · Jacket Armor · Combat Armor · Body Armor · Ammo Pack · Bandolier · Enviro-Suit · Invulnerability · Key · Megahealth · Quad Damage · Rebreather · Silencer · Stimpack | |
