Anarki's rebellion began with the usual self-vandalism, but he craved something greater, and found it in transhumanism. Addiction, injury, disease... Why tolerate flesh if he could replace it? Using family riches he underwent increasingly extreme cybernetic surgeries.
After a microelectrode pierced his pineal gland, Anarki perceived a surreal, alien reality breakthrough. He eagerly sought more procedures, ignoring the insomnia. Each strengthened his perception of the hidden realm.
But only once he met a girl who saw it, too, was he sure he could reach it.
ACTIVE: Anarki uses a syringe to inject himself with an unknown substance, returning all health and adding 1 health to his permanent stack. The health boost does not rot, nor does it appear to deplete after death. Try to use Anarki's speed to quickly get a hold of some hourglasses and shorten the cooldown.
Passive: Aircontrol allows Anarki to change directions while in midair, which CPMA and Quakeworld players will be familiar with.