Anarki's rebellion began with the usual self-vandalism, but he craved something greater, and found it in transhumanism. Addiction, injury, disease...Why tolerate flesh if he could replace it? Using family riches he underwent increasingly extreme cybernetic surgeries.
After a microelectrode pierced his pineal gland, Anarki perceived a surreal, alien reality breakthrough. He eagerly sought more procedures, ignoring the insomnia.Each strengthened his perception of the hidden realm.
But only once he met a girl who saw it, too, was he sure he could reach it.
ACTIVE: Anarki uses a syringe to inject himself with an unknown substance, returning all health and adding 1 health to his permanent stack.. The health boost does not rot, nor does it appear to deplete after death. Try to use Anarki's speed to quickly get a hold of some hourglasses and shorten the cooldown
Passive: Aircontrol allows Anarki to change directions while in midair, which CPMA and Quakeworld players will be familiar with.